Hacking

One of Bentley's specialties, hacking is the act of infiltrating adversarial computer systems in order to gain information or interfere with operations. It usually takes the form of a twin-stick shooter, where Bentley controls an avatar representing his progression through the computer system. Successfully hacking any system requires overcoming various obstacles to achieve the end goal of, most frequently, reaching a completion point. However, other objectives have included collecting items or defeating bosses.

History
Hacking was first seen in Sly Cooper and the Thievius Raccoonus, when Bentley infiltrated Clockwerk's system in order to shut down his toxic gas chamber and save Sly Cooper and Carmelita Fox.

Hacking became a staple of the series with its introduction in Sly 2: Band of Thieves. In this game, hacking helped Bentley free both Sly and Murray from the Contessa's prison. He used it in subsequent missions to steal the Clockwerk eyes and free Carmelita from the Contessa, drain energy from the Northern Light battery he and the gang would shut themselves in, and shut down one of the engines on Arpeggio's blimp.

In Sly 3: Honor Among Thieves, Bentley hacked into the Black Baron's air control tower in order to give Team Cooper an advantage in the ACES competition. In China, Bentley hacked into General Tsao's network to obtain information on his wedding plans.

In Sly Cooper: Thieves in Time, Bentley makes use of three different hacking programs: Alter Ego, Spark Runner and System Cracker. He is now also able to hack remotely via a device placed onto the computer to be hacked.

Sly Cooper and the Thievius Raccoonus
A unique hacking minigame is featured in Sly Cooper and the Thievius Raccoonus. Bentley's avatar closely resembles Bentley himself and fires large, green missiles. The objective is to collect all 13 security codes by freeing them from green data packets. Bentley's avatar has a health bar with five slots, and contacting any part of the data packets will deplete one slot of health. Collecting one security code triggers the appearance of Clockwerk's security drone. The drone has a single, ranged attack that can kill Bentley instantly.

System Cracker
System Cracker is the most common form of hacking seen throughout the series. Introduced in Sly 2 and reappearing in all subsequent games, the objective is to reach a docking gate at the end of the level while overcoming enemies and other obstacles.

Alter Ego
Appearing in Thieves in Time, Alter Ego features Bentley navigating a muscular, gun-wielding version of himself through a computer CPU. The goal is to reach and defeat the CPU core, which is depicted as a hostile, one-eyed enemy. Along the way, Bentley must face other foes, namely nano bots and nano cannons.

Spark Runner
Appearing in Thieves in Time, Spark Runner involves navigating a spark through a circuit under time pressure. This hacking minigame is unique in that the DualShock 3/Sixaxis motion control, rather than the analog stick, is used to control Bentley's avatar.

Job appearances
Hacking appears in several jobs, as listed below. Note that System Cracker is the only minigame present in Sly 2 and Sly 3.


 * Sly Cooper and the Thievius Raccoonus
 * "Bentley Comes Through"


 * Sly 2: Band of Thieves
 * "Train Hack"
 * "Operation: Trojan Tank"
 * "Crypt Hack"
 * "Operation: High Road"
 * "Boat Hack"
 * "Bentley/Murray Team Up"


 * Sly 3: Honor Among Thieves
 * "Windmill Firewall"
 * "Grapple-Cam Break-In"
 * "Laptop Retrieval"


 * Sly Cooper: Thieves in Time
 * "I Smell a Rat" (System Cracker)
 * "Something's Fishy" (Alter Ego)
 * "Pretty in Pinker" (Spark Runner)
 * "Cooper for Hire" (System Cracker)
 * "Operation: Gold Digger" (Alter Ego)
 * "Operation: Jurassic Thievery" (Spark Runner)
 * "Shopping Spree" (System Cracker)
 * "Cane Swipe" (Alter Ego)
 * "Short Supply" (Spark Runner)
 * "Shell Shocked Heart" (System Cracker, Alter Ego)
 * "Rug Rats" (Spark Runner)
 * "Copy Cats" (System Cracker)
 * "Up in Smoke" (Alter Ego)
 * "All Rolled Up!" (Spark Runner)