Board Thread:Sly Cooper: Thieves in Time discussion/@comment-1823637-20130130163221/@comment-5365450-20130303010219

I have my own version of Sly 5.

Bentley keeps searching for Sly, but found nothing. One day while working on an experiment, he realized that because the ship Sly was on had malfunctioned, the time machine Le Paradox had would've turned on. Wasting no time, he called Murray and Carmelita to Paris,  and then told them they had to travel to all the unvisited ancestors to find him. bentley used his calculations and though Ancient Egypt was the best to go first. They travelled there, and thats when the first episode started.

Episode #1: Steal like an Egyptian

The gang arrive in Ancient Egypt, and search every place they could. Murray was out in the desert searching, when he found a circle of rocks. He walked right through, untill he heard a voice in a hole near him. It was saying his name. Murray looked down only to find a pack of scorpions and Sly's cane and hat. Murray realized he was just hearing things. After searching for hours, he went back to the hideout, and found Sly on the way. Sly was in awful condition, but they healed him. As soon as they were about to go back to present day, a snake named 'Setra' overtook the pharaoh, and the gang had to find Slytunkhamen as fast as possible. After finding him (and after many other missions), they defeated Setra and found a note in her pocket. It was from 1916. The gang knew they had to go to the time of World War I.

Episode #2: Sky High

After arriving in Germany, the gang found out that a crime lord calling himself 'War Pilot' had put up guards around the entire city. Otto Van Cooper was locked up by War Pilot in their highest security prison. The gang bust him out and take out the war planes power generators to create power for Otto's plane. Otto then faces off against War Pilot in an aerial duel, defeating him once and for all. The gang then found out that someone calling himself 'Greenbeard' was keeping Henriette Cooper prisoner in a ship off the coast of the Caribbean.

Episode #3: Land Ho, Scurvy Dogs

Arriving on a small island, the gang build their own ship, then set sail toward the Caribbean. Sly makes remarks about being on a pirate ship again. They search each ship's prison disguised as a captain. On the last one they find an empty cell with Henriette's name on it. After an uneventful search they return to the ship, only to find that the ship is gone. They take one of the other ships. Sly takes down each crew member one by one, starting with the real captain. Then they catch up with their ship and see Henriette has got it. The gang confronts her and tells her who they are. At first she doesn't believe them, but then she sees Sly and the gang escape and knew that Sly must be a real Cooper. On the night of the operation, Henriette ruins it by exposing where she is, but defeats Greenbeard in a swordfight. The gang then, realizing they lost the souvenir to get home, head to the only place they could go. Scotland.

Episode #4: The Wee Lass Returns

The gang arrive in Scotland and find that the Black Knight is locking all the villagers up in prison cells, and Slaigh MacCooper is in an underground cell near the Black Knight's fortress. Penelope donned a larger and more powerful suit of armor this time, except Bentley had upgraded his Moat Monster suit. He went out to battle Penelope in his suit, but she overpowered him, and locked him up. Sly and Slaigh went to the prison to free the local villagers while Murray and Carmelita stole a blueprint of the Penelope's fortress. Eventually they freed Bentley, and he told them that Clockwerk was being rebuilt by Le Paradox, who somehow escaped, and Penelope. The gang took Penelope prisoner and destroyed her suit so she couldn't do any more damage. The gang then headed to Victorian-era London.

Episode #5: The Final Straw

The gang arrive in London and find out that Thaddeus Winslow Cooper has gone into hiding. They found him inside a hotel. After explaining, they head back to the hideout to discuss what to do next. Bentley finds out that Clockwerk is being rebuilt inside a large prison. The gang head there, but are too late. Sly has to kill Clockwerk once and for all. Clockwerk flies into the air and Sly has to use the jetpack Bentley prepared for him. Carmelita fights Le Paradox, and knocks him to the ground. Clockwerk then swoops down and kills him. Carmelita fires her bullet at him, breaching a hole in his wing armor. Sly attacks that spot, tearing the wings and body off. The gang prepares to head back home, except the object they were using had a Clockwerk feather on it, and they were transported to the time Sly's father was killed. Sly felt he couldn't stand there and watch his dad get killed again, so he killed Sir Raleigh the Frog secretly. Sly's father ran from the fight to a different room to protect the younger Sly. Sly ran with him, untill Sly's father realized he was being followed. Sly ducked out of sight when his father turned around, and then went to the van. They went back home.

Next Game's Teaser:

Time is falling apart because of the paradox created by Sly. Sly, Bentley, and everybody who ever had any memory of the gang, was erased from their minds. Except one. Unexplainably, Murray, the brawn of the team, remembers everything. But he doesn't understand why everybody else doesn't. There are people everywhere just dissolving randomly because of the sharp change in time. There is only one thing that can help Murray. The Thieves Vortex, a project worked on by Bentley. The only problem is, Murray has absolutely no idea how to work it. Can Murray bring back the memory of Bentley and Sly to help him, or will the world fall into chaos? Buy Sly 6: The Thieves Vortex today!

Egypt's Enemies: Falcon (Small Enemy), Snake (Medium Enemy), Camel (Large Enemy)

Germany's Enemies: Badger (Small Enemy), Eagle (Medium Enemy), Bear (Large Enemy)

Caribbeans's Enemies: Parrot (Small Enemy), Monkey (Medium Enemy), Octopus (Large Enemy)

Scotland's Enemies: Otter (Small Enemy), Sheep (Medium Enemy), Seal (Large Enemy)

London's Enemies: Lizard (Small Enemy), Swan (Medium Enemy), Goat (Large Enemy)

THE END