Walkthrough:The Dread Swamp Path

"The Dread Swamp Path" was the first job in "Vicious Voodoo" of Sly Cooper and the Thievius Raccoonus.

Walkthrough
After getting out of the van, you will find clue #1 up ahead before having to whack the mosquito. Wait for it to attack, and then strike. You will then receive a tutorial on the Raccoon Rail Walk and Rail Slide. By jumping and then pressing, you can Rail Walk across the narrow branch towards the drum that acts as a trampoline. Behind the fire altar is clue #2. Upon bouncing on the drum, Spire Jump onto the overhead vine, and grab clue #3 from atop the statue head as you slide down. Optionally, you can also collect coins from the vine.

Ride down to the tree leaf, where you will find clue #4. A spider guards the next leaf and will drop down upon reaching it. Kill it and slide down the vine that follows, and then leap to another. Off to the right side is a tree trunk where you will find clues #5 and #6. As you continue sliding down the vine, you will reach another leaf and get attacked by two more spiders, but you will also find a signal repeater that marks your first checkpoint. Up ahead, mosquitos will begin to swarm you. Knock them out and then leap onto the drum to grab clue #7 hanging in the midair. Hop onto a vine and follow the series of vines and drums that lie ahead until you reach a branch you can Rail Walk on. Take out the spider ahead. You will approach a tunnel that actually passes through a gigantic tree trunk. Along the walls are clues #8 and #9. At the end, you will have your first encounter with a swamp monster. They take three hits to be fully defeated, as each hit will knock them down bit by bit. Clue #10 lies just past where the swamp monster was.

There are some branches you can Rail Walk on to reach the top of the giant tree trunk. You will find yourself against two swamp monsters. Kill them all before you collect clues #11 – #13 (which are grouped together behind a tree), and clue #14 is on the opposite side of the trunk, suspended by a rope. Step onto the leaf, then leap down to the ground. Once you do so, you will activate the signal repeater. Collect clue #15 on the right end. Return to the left to jump up to the ledge, and then begin sneaking past the water rat, who will occasionally shine its flashlight in your path. Once you ledge sneak to the other side, climb up further to take down the water rat and collect clue #16 on the other end.

You will then be entering into a guard compound, in which there are five water rats patrolling around. The treasure key is placed on a tiki pedestal in the center of the compound, being protected by a bad mojo forcefield. As instructed by Bentley, you must destroy all five of the purple candles surrounding it, while avoiding the patrolling guards. You can either avoid them or sneak attacks on them, but using the Mine ability can prove quite handy in thinning out these patrols.

Be mindful of the last group of clues in this area. Clues #17 – #19 are found along the edge of the compound. Clue #20 is found on the bridge to the level's exit. You will find the vault on a patch of land on the right side of the compound. The combination to the vault is 5-8-8. Once the five candles are destroyed, you are free to steal the key and proceed into Mz. Ruby's lair.