Board Thread:Sly Cooper: Thieves in Time discussion/@comment-3244796-20130324045045/@comment-6729581-20130712003619

ScorpionTail wrote: Goku124 wrote:

Shrev64 wrote:

ScorpionTail wrote: Great. Guess we not might have another Sly game after all. I wouldn't go to being that blunt. Even if the game didn't sell that much, Sanzaru's a small enough company to make profits off of it - so money shouldn't too much of an issue for them. The thing they need is a fanbase, and while there isn't much of one as there are for other games, like God of War or Call of Duty, it has one that is sufficient enough (and active, too) to keep them going; we're better off than Ty the Tasmanian Tiger. Well to make a claim like that you need to know how much it cost to make the game and how much money it made. Then you have subtract the amount you would have to pay the workers,Sony, and the company. It sold about 227334 according to http://www.vgchartz.com/game/48546/sly-cooper-thieves-in-time/Global/ If you add that in US dollars, at 39.99 the game made about 9,091,086$. This however, is incorrect due to the fact that foreign currency is included. I am not sure if I missed anything but if I did you can add that in. Actually, that statistic is untrue. This game originally sold much more than that. However, I'm not sure how many people have bought the game since then.

Like I said it is incorrect but there are a lot of factors you must take in to tell whether a game is sucessful in the market