User:Cardsknower/The Black Chateau/Breaking and Entering

"Breaking and Entering" is the second job in the The Black Chateau episode of Sly 2: Band of Thieves. This job introduces reconnaissance photos, the concept of stealth, crawling and the double jump.

Written Synopsis
Upon reaching the mission marker, Sly will enter the wine cellar. When Sly enters the wine cellar, he will find Murray waiting to help him clear the room ahead of guards. Murray states it is good to see Sly and guesses the way to the wine cellar is guarded by rat guards, so Bentley thought Sly would like some help clearing them out. Sly states it sounds like fun for him and Murray doing back to back with some guards. Murray agrees and states it's perfect to be outnumbered and fighting impossible odds. Sly then states they should get to it. Sly and Murray will then have to fight and defeat the guards.

After the guards have been defeated, Murray and Sly will go to the next way through which is blocked off. Murray tells Sly not to worry as he will lower the bars for him. Murray will then lower the bars so that Sly may proceed. Murray will then tell Sly that he will have to double jump to get over the bars. After Murray gets the bars lowered down, he will tell Sly he is on his own from here. Sly states he is used to it, but he thanks Murray for the help. Murray states he will help Sly anytime.

After getting over the bars, Sly will reach the next corridor. In the next corridor, there are three sets of lasers which are easy to avoid: on the first set, wait for a gap to appear on the left or right. After that you will reach some lasers that you can't get past like before. Bentley will tell Sly that he will need to crawl under the table to get past them. To get past the second and third wave of lasers, simply crawl under the table. Past the final set of lasers there will be a flashlight guard, but to avoid being seen, Sly only needs to crawl under another table and wait for his flashlight to move away.

Apart from a few breakable objects, there is nothing of interest in the room on the right, but further down there will be another flashlight guard periodically turning from side to side, so wait until the light moves away and continue on crawling under the table. Wait for the flashlight to move away again then crawl out. When you get to a nearby vent. Bentley will say this air vent will lead into Dimitri's nightclub. Crawl into the vent ahead.

At the end of the vent, there is yet another flashlight guard. Bentley will then give Sly a tutorial on how to perform the sneak attack slam move. Sly must sneak up on the guard and then take out the guard out with a finishing slam. In the hallway ahead, there are some more lasers and a flashlight guard patrolling only he is moving. Bentley will tell you that you can only use your sneak attack slam move on enemies who haven't seen you.

When the flashlight guard is facing away from you, sneak under a gap in the lasers and take him out. In the room ahead there are some more rat guards. Bentley will tell you the sneak attack won't work if Sly gets into a fight with the rats as it's purely a stealth move. Defeat all of the guards and go near the vent. Bentley will note that the angle of the vent should lead Sly to the printing press room. Open up the vent at the back of the room so Sly can crawl through and get into the printing press room.

Once Sly has sneaked into the printing press room, Bentley will tell you that you must get close to the window and take some recon photos. Bentley will then give Sly a brief tutorial on how to take recon photos. Then he'll need to take three shots. They are as follows: After those photos are taken, Bentley will notify Sly that should do it and tells Sly he should head on back to the Safe House, so that they can cook up a plan of attack. After that scene is done, the job is completed.
 * Dimitri - The target of the mission. As described by Bentley, Dimitri is a professional lounge lizard and an international forger.
 * Money Printer - Dimitri is using the Clockwerk Tail Feathers as printing plates. Given their rare alloy, they will never wear out, so Dimitri will have unlimited forged money as long as he has the tail feathers.
 * Generator - This generator appears to be powering the security systems around the printing press room.