Board Thread:Band of Thieves/@comment-3268154-20170918184255/@comment-1823637-20170920130026

i'd go for a "Cool Beans" over a cold "OK" lol. Doesn't this same logic all apply to the hanger defense level in Sly 3? I need to replay the levels to see what wiggle rooms exists in the dialogue. But even then all the dialogue isn't "Canon" for example "Jump and press the circle button" makes no sense within a story narrative, just a gameplay one. I'll have to see how the Bad Mojo collector works.