Sly 2: Band of Thieves/Script

This page comprises the full verbal transcript of Sly 2: Band of Thieves.

Notes
 * Jobs are ordered according to the job-help menu found in-game; they do not always have to be done in the order listed.
 * After completing a set of jobs, a slideshow will play, in which the next set of jobs are previewed. The transcripts of all slideshows can be found under the section of the last job whose completion is required to view the slideshow. Because jobs in a set can be completed in any order, the last job in a set is determined by the job-help menu.
 * Lines might not be copied verbatim from subtitles, as subtitles often have errors in capitalization, punctuation or spelling. Instead, they are transcribed according to rules of standard American English. This should have no effect on the meaning of the lines.

Cairo Museum Break-In
Bentley (binocucom): Breaker Alpha Foxtrot, this is the Wizard. Do you read me, Sitting Duck?

Sly Cooper: This is Peking Duck. I hear you, Blizzard.

Bentley (binocucom): No Sly, I'm "the Wizard", and you're "Sitting Duck".

Sly Cooper: I read you loud and clear, Lizard.

Bentley (binocucom): No, I'm... Forget it, you're not taking this seriously.

Sly Cooper: Yeah, I'm not. Look, Bentley, I know this is your first time out in the field, but you've got to loosen up. If we're going to get to those Clockwerk parts, I need you on your toes. So in plain talk, what's your status?

Bentley (binocucom): Well, I've established myself in the basement, and I'm pretty sure I can rewire the service elevator if you can power it up from that security station.

Sly Cooper: Hang tough, pal. It might take some time, but I'll figure out a way to get up there.

(Upon reaching the elevator.)

Bentley (binocucom): Okay, I've spliced the wires... ow! Hold on. There it is.

Bentley: Okay, okay, let me at that security computer.

(After the spotlights shut down.)

Bentley: Spotlights are offline.

(After the lasers shut off.)

Bentley: There goes the laser security system. I'm working on the security gate.

(After the gate opens.)

Bentley: Presto, all clear.

Sly Cooper: Thanks, pal. For your first time out, you did pretty well.

Bentley: Oh, this operation is far from complete. Now that the lasers and spotlights are offline, Murray should be moving into position for your rendezvous. I'll stay here and provide computer support while you go on ahead.

(As Sly walks down the corridor.)

Bentley (intercom): (slightly gruffer voice) Uh, attention all guards. This is the network administrator. We're installing some new software into the security mainframe, so don't be alarmed if some systems get turned off for a while. Uh, thank you. You're all doing a great job.

(Upon exiting the building.)

Bentley (binocucom): According to my information, the Clockwerk parts are being stored up there. Now, to get access, you're going to have to meet up with Murray at the rendezvous point... unfortunately, the route through the garden is filled with guards.

Sly Cooper: No problem, I'll just take the long way around.

Bentley (binocucom): If memory serves, you need to jump and hit to run along ropes.

(Upon reaching another balcony.)

Bentley (binocucom): Murray must have gotten lost along the way. Try pressing on ahead without him.

Murray: Thunder Flop!

(Murray Thunder Flops through the balcony's ceiling.)

Murray: Greetings, citizen. I hope you weren't harmed by my meteoropic entrance.

Sly Cooper: No, Murray, I kept at a safe distance.

Murray: Good, good... the Thunder Flop knows neither friend nor foe, only destruction.

Sly Cooper: Yeah, could you maybe channel some of that "raw energy" into this security gate?

Murray: Of course, it is nothing before "The Murray."

(After Murray lifts the gate.)

Murray: Okay, all clear.

(Upon exiting out to the balcony.)

Murray: Another barrier stands before you... fear not, I shall bend it like the truth.

(After Murray destroys the nearby building's gate.)

Sly Cooper: Solid work, Murray. You're really in the zone.

Murray: My hulking frame is too much for that puny rope. You go ahead and unlock the doors from the inside. I'll be waiting in the hallway to help you carry out the Clockwerk parts.

(Upon entering an empty room.)

Bentley (binocucom): I don't get it, Sly. The Clockwerk parts should be here. This is all wrong! We need to pull the plug on this operation right now!

(Carmelita and Neyla emerge from a pair of sarcophagi.)

Carmelita Fox: Freeze, Cooper!

Sly Cooper: Inspector Fox... as beautiful and unpredictable as ever.

Carmelita Fox: Whereas you crooks are so predictable, you always return to the scene of the crime.

Sly Cooper: Crime? I haven't stolen anything... yet.

Carmelita Fox: Oh really? Then who broke in last night and made off with all the Clockwerk parts? You've got the motive.

Sly Cooper: Someone already stole the parts?!

Carmelita Fox: Don't play dumb with me.

Neyla: It might not have been him, Carmelita. The method of entry and guard casualties all point to this being a Klaww Gang job.

Sly Cooper: The Klaww Gang?

Carmelita Fox: Constable Neyla, I allowed you to sit in on this stakeout as a favor to the Contessa... I really don't need any help.

Neyla: Oh, I think you might. Look at the facts.

Carmelita Fox: Facts?! Sly Cooper is right here! I caught him red-handed.

Neyla: I'm just saying that there are criminals in the world other than-

(Carmelita notices Sly escaping.)

Carmelita Fox: Sly Cooper! After him!

(As Carmelita chases Sly.) Carmelita Fox:
 * Freeze!
 * Hey, come back here, ringtail!
 * Hold still!
 * Stop, thief!
 * You can't run forever!

(When Murray appears alongside Sly.)

Murray: Oh, geez! Wait up, Sly!

Sly Cooper: Shake a leg, Murray! It's time to go!

(When Bentley appears alongside the others.)

Bentley: This wasn't part of the plan!

Sly Cooper: Yeah, well, this is where things get fun.

(Upon reaching the end of the hall.)

Sly Cooper: This is getting a little hot. You guys go warm up the van. I'll keep Carmelita busy.

Carmelita Fox: You're all going to jail!

Sly Cooper: Pick me up at the rendezvous!

(Upon reaching the van after crossing the rooftops.)

Murray (binocucom): I'm headed toward your position. Jump in fast so we can get outta here!

Carmelita Fox: I'll find you, Cooper!

Prelude (Opening)
Sly Cooper (narrating): Carmelita's just as angry as ever. She's really quite lovely when she's angry. That Constable Neyla. Was her reference to the Klaww Gang just a slip of the tongue, or an intentional clue? Either way, it's our only lead on the missing Clockwerk parts.

Sly Cooper (narrating): Clockwerk. He was consumed with jealousy for the Cooper Clan's thieving reputation. Is it inappropriate to refer to him as a monster? No, not at all. What kind of person stays alive for hundreds of years with the express intention of wiping out a rival's family line? Imagine the hatred fueling that first decision to replace his mortal body with soulless machinery. Ultimately, it did the trick. Clockwerk lived on. He caught up with my parents, and I wound up in an orphanage. It's there that I met my pals, Bentley, the brains of our outfit, and Murray, the brawn. They turned out to be all the family I needed.

Sly Cooper (narrating): Two years ago, I thought I'd finished it. How naive to think I could so easily put an end to that kind of hatred. And now he's back. In pieces, sure, but the threat is real. Does the Klaww Gang even realize what they've stolen? I don't know what's in my future, but I won't let it be a repeat of my past.

Sly Cooper (narrating): I had to call in a few favors to get the goods on the Klaww Gang's local operator: Dimitri, a sort of underworld celebrity, equally at home in high-class art circles and shady back-alley crimes. He was once a passionate young art student who worked hard to develop his own visionary style. Unfortunately, the art world wasn't quite ready for his "kinetic aesthetic." So he gave them what they wanted and started forging old masterpieces, his way of punishing those with bad taste.

Sly Cooper (narrating): Dimitri now runs a nightclub on the westside. The thumping music, colorful light shows, and a hint of danger lure in chic young patrons from far and wide, and it's here, hidden somewhere, where we'll find the Clockwerk tail feathers. What Dimitri plans to do with the Clockwerk part is beyond me, but those plans end tonight.

Satellite Sabotage
(After exiting the safe house for the first time.)

Sly Cooper: I tell ya, Bentley, it's going to be a real pleasure robbing this nightclub.

Bentley (binocucom): I share in your enthusiasm, but before we hit the inside, we'll need to do a little reconnaissance work.

Sly Cooper: What do you have in mind?

Bentley (binocucom): I've installed this special antenna on the safe house to help with our first job: hacking into Dimitri's satellite array. The coordinates for the job start beacon have been uploaded to your binocucom. Make your way to this position, and I'll give you a full briefing on our objective.

Sly Cooper: I'm on my way.

(On the way to the job start point.)

Bentley (binocucom): Sly, if you click the button—you know, press the  analog stick—I'll beam some virtual markers into your thief mask. They'll help you find your way around. If no markers are in view, use the right analog stick to look around for them. Remember, the view is always better from the rooftops.

(Upon reaching the job start point.)

Bentley (binocucom): Sly, I need you to hack into Dimitri's communication array, so that we'll have access to his database.

Sly Cooper: How am I supposed to do that?

Bentley (binocucom): To start, you'll need to get to the top of that tower. Then, reposition the satellite dish to point at my safe house antenna. If you want to climb on stuff, jump and hit to grab hold. Try climbing up that pipe.

Sly Cooper: Right, jump and press to climb pipes. I'm on it.

(Upon approaching the first satellite.)

Bentley (binocucom): I've projected holographic markers near interactive objects like this satellite dish. When you're near these markers, press the button to use the object.

(After repositioning the first satellite.)

Bentley (binocucom): Great, the first one's in position. I've uploaded the next waypoint into your thief mask imager. Remember, click the button to locate your next objective.

(After repositioning the second satellite.)

Bentley (binocucom): Okay, only one more to go. Activate your thief mask imager by pressing the L3 button to find the last dish waypoint. Remember the view is always better from the rooftops.

(On the way to the third and final satellite.)

Bentley (binocucom): Sly, you can hold down the button while walking to break into a fast run, but be careful as this is sure to be loud enough to alert any guards in the vicinity.

(After repositioning the final satellite.)

Bentley (binocucom): Nice work, Sly. I'm downloading from Dimitri's mainframe as we speak!

Sly Cooper: All in a night's work, so where do we go from here?

Bentley (binocucom): Your next job is to break into the nightclub and take some reconnaissance photos of the Clockwerk tail feathers. To get inside, you'll have to sneak in through an old wine cellar beneath town.

Sly Cooper: Okay, I'll head out for the cellar.

Breaking and Entering
Murray: Good to see you, little buddy. I guess the way through the wine cellar is guarded by those rats. Bentley thought you might like some help clearing them out.

Sly Cooper: Sounds like fun. You and me, back to back?

Murray: Totally! Outnumbered... fighting impossible odds... it's perfect!

Sly Cooper: Alright, pal, let's get to it.

(Upon confronting the rat guards.)

Murray: Fear "The Murray"!

(After defeating the rat guards.)

Murray: Hold on, Sly... let me lower those bars for ya. There you go. To get over this thing you'll have to double jump. Hit to jump... then while in the air press it again to get some extra airtime.

Murray: Looks like you're on your own from here.

Sly Cooper: Eh, I'm used to it. Thanks for the help.

Murray: Anytime, partner.

(Upon reaching a wall of lasers.)

Bentley (binocucom): Sly, in order to get past these lasers, you need to crawl under that table. To do that, get near the table and press the button.

(Upon reaching a path guarded by a flashlight guard.)

Bentley (binocucom): These flashlight guards are too tough to fight head-on. Crawl under the tables to sneak around him.

(Upon reaching an open air vent.)

Bentley (binocucom): This air vent leads into Dimitri's nightclub. Hit the button to crawl inside.

(After exiting the air vent.)

Bentley (binocucom): In order to shut down those yellow lasers, you'll need to take out that guard. Sneak up behind him and press to knock him into the air. Then, press the button to slam and finish him off. Got that? The button, then the  button.

Bentley (binocucom): That sneak attack slam move only works on guards who haven't seen you. Wait until this guy turns his back, and then let him have it.

(Upon entering an area patrolled by several rat guards.)

Bentley (binocucom): If you get in a fight with those rats, the sneak attack won't work. It's purely a stealth move.

(Upon reaching a closed air vent located beside a piano.)

Bentley (binocucom): Aha, another air vent! Judging by the angle, it should lead to the printing press room.

(Inside the printing press room.)

Bentley (binocucom): Jackpot! The heart of Dimitri's operation. Head for those windows and take some reconnaissance photos. Tap the button—you know, click the  analog stick—to bring up your binocucom. It's already outfitted with a spycam.

Bentley (binocucom): Sly, use the right analog stick to zoom in and out on mobile targets. Tap the button to take a picture when you've got a good shot.

(After taking a photograph of Dimitri.)

Bentley (binocucom): That's our target: Dimitri, professional lounge lizard and international forger.

(After taking a photograph of the money printer or the Clockwerk tail feathers.)

Bentley (binocucom): Ingenious! Dimitri's using the Clockwerk tail feathers as printing plates. Given their rare alloy they'll never wear out. Unlimited forged money!

(After taking a photograph of the generator.)

Bentley (binocucom): That generator seems to be powering the security systems down here.

(After taking all photographs.)

Bentley (binocucom): That should do it, Sly. Head back to the safe house, and we'll cook up a plan of attack.



Slideshow #1
(This slideshow plays after completing "Breaking and Entering.")

Bentley: The recon photos are a grim reminder of what the modern thief is up against: spotlights, stepped-up patrols... the sum of it all renders a direct assault impossible. To solve this puzzle, I'm going to need some more intelligence. First, replace this bugged painting with the one Dimitri has in his office. Once in place, we'll be able to listen in on his communications. Second, if you see the boss, tail him. We might learn something from studying his movements. Once we've got a proper understanding of the operation, those Clockwerk tail feathers are as good as ours.

Bug Dimitri's Office
(Upon exiting the safe house.)

Bentley (binocucom): Hey, Sly, you can bring up your binocucom by pressing the R3 button. You know, the right analog stick that adjusts the camera? Click it to look through your binoculars. They'll be useful in helping you find the new job starts I've placed around town. Plus, they'll let you read the job titles.

(Upon reaching the job start point.)

Bentley (binocucom): Sly, I managed to outfit this forged painting with a bug. I need you to sneak into Dimitri's office and swap it with the original.

Sly Cooper: Nice! So, we'll be able to listen in on his conversations.

Bentley (binocucom): Yes, I thought things might go more smoothly with an ear on the inside. Just be careful with the fine art. Take any damage and the painting's ruined.

(After failing the job for the first time.)

Bentley (binocucom): Try not to call too much attention to yourself. If you're detected by guards, more will come running.

(Inside the office building.)

Bentley (binocucom): The schematic indicates that door is locked from the inside.

Sly Cooper: That's alright; I never was one for the direct approach.

Bentley (binocucom): Swell, because the indirect approach... is way up there, through that air vent.

Dimitri (intercom): Dimitri coming at you loud and clear. I've got to high-five give it up to my main men working the disco. Spice sales are up, up, up! Keep on moving that spice, a'ight? And to every homeslice down in the special fake money making room: the nicest of jobs there, man, I tell you. Keep full-steaming ahead with my new Clockwerk printing plates, all of us retire early. You picking up on what I'm throwing down? Peace out!

(After swapping the bugged painting with the original one.)

Bentley (binocucom): Nice work, Sly, the bug's in position. If you manage to get the original painting back to me in one piece, I can sell it through my internet connections and make us a ton of coins!

(After exiting the office building.)

Bentley (binocucom): Avoid getting spotted by the flashlight guards! If you get caught, you can run away by holding down the R1 button.

Follow Dimitri
Bentley (binocucom): I just intercepted an email from Dimitri. He's ordered his guards to ring the boat's bell when the coast is clear.

Sly Cooper: Coast is clear for what?

Bentley (binocucom): Of that, I'm uncertain, ring the bell and follow him without being seen, then maybe we'll find out what he's hiding.

(During the job.)

Dimitri: Mmm... smooth, keep it smooth, baby. Walk tall, stand tall, feel funky. Juice? Who's got the juice? Smooth. Dig that kinetic, Kinetic Aesthetic. Make art, breathe art, feel art, be art! Yay, yay, yay! Make art, be art! Got to keep it smooth.

(If on top of the water tower while following Dimitri.)

Bentley (binocucom): You won't be able to see what Dimitri is doing from up on that water tower. Go down for a closer view.

(If you break something within earshot of Dimitri.)

Dimitri: Qu'est-ce que c'est?

(If seen by Dimitri.)

Dimitri: Smokey alert! Freak out!

(After failing the job for the first time.)

Bentley (binocucom): The guards with the flashlights are dangerous, but they're too big for the rooftops.

(Once Dimitri reaches a code-locked door.)

Dimitri: Hmm... Uh? Grrr. Ah-ha!

Bentley (binocucom): Good job tailing him, Sly. He had no idea you were watching him while he typed in that secret code. Hold on, looks like that door leads to the nightclub's aqua pump. Hmm... This might be useful for the heist!

Bentley (binocucom): This is a job for Murray. Come back to the safe house to switch characters.

Waterpump Destruction
Bentley (binocucom): Murray, I need you to make your way back to the aqua pump room and sabotage it.

Murray: Geez, I don't know. How am I supposed to get past these lasers?

Bentley (binocucom): You should be able to break that power box by throwing something at it. Press to use your stomp move near the ice machine to pick up a block of ice. Then, press to throw the block at the power box.

Murray: Hit to pick stuff up and  to throw. Got it.

(After destroying the first power box.)

Bentley (binocucom): You're strong, Murray. Try picking up other stuff in the room.

(Upon approaching a stationary flashlight guard.)

Bentley (binocucom): Enemies that are knocked down can be picked up with your stomp move. Throw something at that guard. Then jump up there, and pick him up with the button.

(Upon reaching the aqua pump room.)

Bentley (binocucom): Toss the rats into that open water main and plug up those pipes!

Bentley (binocucom): Murray, use the button to pick up guards when they're knocked down, and then throw them into the open water main.

(After destroying the aqua pump.)

Bentley (binocucom): That did it, Murray. With the aqua pump out of commission, they'll be forced to root water through the old pipe tower. Those fools! They're playing right into our hands!



Slideshow #2
(This slideshow plays after completing "Bug Dimitri's Office," "Follow Dimitri," and "Waterpump Destruction.")

Bentley: Okay, fellas, I've constructed a plan to get at the Clockwerk tail feathers, but we'll need to pull off a few more jobs to set things up for the heist. First, Sly will have to pick a few pockets in the theater so that we'll have access to the spotlight control center. Once that's accomplished, we'll be able to turn off all the security around the printing press. We'll need your muscle, Murray, to take out all the exterior alarm horns. We don't want anything to alert the guards while we pull off the big job. And finally, we'll need to get into the discothèque to drop this mirror ball. Trust me, it's all part of the plan.

Silence the Alarms
Bentley (binocucom): Okay, Murray, that alarm horn will tip off Dimitri during our heist. There are three of them out here, and I need you to take them out.

Murray: Check!

Bentley (binocucom): This is going to take some serious muscle, Murray. You're the only guy on the team who can pull this off. Stomp to pick things up, then throw it at those alarm horns. Good luck, pal. This could get rough.

Murray: Evil doers feel my wrath!

(After destroying the second alarm horn.)

Bentley (binocucom): Murray, if you want to break out of your combat stance, hold down the button.

Theater Pickpocketing
Bentley (binocucom): Okay, Sly, there's the power boxes which route to the printing press area. To take care of them, I'll need you to put a splice clip in those spotlights.

Sly Cooper: Sorry, Bentley, but those fans are spinning way to fast to walk on.

Bentley (binocucom): They can be slowed down from this control panel, but you'll have to do a lot of pickpocketing to get at it. The guards are carrying special fragile keys that will be destroyed if you attack. Make sure you pickpocket their keys before you take those thugs out.

Bentley (binocucom): To pickpocket guards, sneak up behind them and press the button.

(When pickpocketing a guard for the first time.)

Bentley (binocucom): Keep picking his pocket. Sometimes you have to dig a little.

(After pickpocketing two keys.)

Dimitri (intercom): Check one, check two. Solid. Dimitri on the mic with a shout-out to all my nightclub samurai. Stand tall and feel beautiful. I hear there's some raccoon dude giving us static! If y'all spot this cracker-box, bam! Make him unhappy, take no prisoners, go hardcore, extreme, all over his face! Okay, peace out.

(After pickpocketing all six keys.)

Bentley (binocucom): Nice work, Sly. Now, head for the control panel to slow down the fans.

(After unlocking and using the control panel.)

Bentley (binocucom): Looks like the fans have stopped. Use them to get on top of the main chandelier and insert that splice clip.

(Upon reaching the spotlight controls on top of the chandelier.)

Bentley (binocucom): I'm overriding the spotlight security guns. That should do it. No more security in the printing press room.

(After exiting the theater.)

Bentley (binocucom): Hey, Sly, you can pickpocket all the guards around the nightclub. Try to find guards carrying shiny loot in their back pockets. We can pawn the good stuff for a lot of coins back here at the safe house.

Ride the Chopper (cut mission)
Bentley: (binocucom) I'm going to need access into Dimitri's rear courtyard. Unfortunately, the gate is locked from the inside.

Sly Cooper: Maybe I could hitch a ride and drop in.

Bentley: (binocucom) Well, it had crossed my mind... but it appears far too dangerous.

Sly Cooper: Danger and I, we get along.

Moonlight Rendezvous
Neyla: Hold it, Cooper!

Sly Cooper: Constable Neyla, another policewoman hot on my tail.

Neyla: Please, I led you here.

Sly Cooper: So that Klaww Gang slip was a clue... why are you helping me out?

Neyla: I'm not as black and white as Carmelita. I know what a menace those Clockwerk parts are, and I don't want the likes of the Klaww Gang putting them to use.

Sly Cooper: So, what, it takes a thief to catch a thief?

Neyla: Something like that, but if I'm going to trust you, in this case, I need to know that you can keep up... literally.

Sly Cooper: Literally?

Neyla: Don't fall behind.

Bentley (binocucom): Sly, hold down the button to run. You'll need it to keep up with Constable Neyla!

(After following Neyla.)

Neyla: Well done, Sly, we should work well together.

Sly Cooper: Glad you approve.

Neyla: Now, legally, I can't enter Dimitri's nightclub without a warrant, but I happened to have obtained a key to his backdoor... which a person like yourself can use however he pleases.

Sly Cooper: Oh, we are absolutely going to work well together.

Bentley (binocucom): That job inside the disco will require my demolition skills. Head on back to the safe house. I should be all geared up for the field by the time you arrive.

Disco Demolitions
Sly Cooper (binocucom): Okay, Bentley, to get past the laser fence, you'll need to blow it up. Press the button to drop a bomb, then get out of the way before it explodes.

(After destroying the laser fence.)

Sly Cooper (binocucom): Good job! Now, use your sleep darts to get by the guard. Press the button—you know, click the right analog stick—to bring up your binocucom, and then tap the  button to fire a dart.

Sly Cooper (binocucom): He's out. Drop a bomb on him while he's down to keep him that way.

Sly Cooper (binocucom): Hey, Bentley, how're you holding up out there in the field?

Bentley: Fine, fine. I'm just fine. I just need to bomb all the pillars supporting that disco ball and I can get out of here.

Sly Cooper (binocucom): What's with taking out the disco ball?

Bentley: Its impact will shake the Nightclub's front peacock sign loose from its moorings... look, I can't talk now. I've got to keep moving, keep safe!

(After bombing all four support pillars and destroying the disco ball.)

Sly Cooper (binocucom): Wow, Bentley, we felt that all the way back here at the safe house! And you were right, the peacock sign had half of its bolts pop off on impact!

(This slideshow plays after completing "Silence the Alarms," "Theater Pickpocketing," "Moonlight Rendezvous," and "Disco Demolitions.")

Bentley: Okay, fellas, the dominoes are all in place. Time to pull off the big heist. First, Murray will help me break into the old water tower. From there, I should be able to shut down the plaza fountain. Dimitri's sure to send someone out to get the repair truck. Sly, you'll pickpocket the truck keys off this guy once he shows up, then hand them off to me and Murray in the plaza. We'll go steal the truck while you climb to the top of the nightclub's peacock sign. When you're in position, Murray will fire the truck's winch line up to you, and we'll use it to pull down the sign. If my calculations are correct, the impact should create an entrance to the printing press room. Then, Sly, you jump in, grab the Clockwerk tail feathers, and we all get the heck out of here!

Operation: Thunder Beak
Murray: Come on, chum. Let's get to that water tower.

(After defeating the rat guards standing by the water tower.)

Murray: Jump into my arms. I'll toss you up there.

(After tossing Bentley to the entrance of the water tower.)

Murray: You're gonna have to blast your way in!

(Inside the water tower.)

Bentley: I need to focus. Which valves do I turn to divert water pressure from the plaza? To change the flow of water through a valve, I should press the button.

(Upon diverting water from the plaza fountain.)

Bentley: Success!

Bentley (binocucom): Sly, the water pressure to the fountain should be disabled.

Sly Cooper: It's off, alright. They're already sending out the repair guy to fix it up.

Bentley (binocucom): Pickpocket the keys to his repair truck without being seen.

(After pickpocketing the repair truck key.)

Bentley (binocucom): Okay, head back to the fountain to make the exchange.

(At the fountain.)

Sly Cooper: It's all you.

Murray: Let's head out for the repair truck!

(Upon reaching the repair truck.)

Murray: I'll take the wheel. I know how to drive a stick shift.

(At the fountain, while Bentley and Murray leave to get the truck.)

Sly Cooper: I need to get in position on top of the nightclub's peacock sign for phase three.

(After climbing to the top of the peacock sign.)

Sly Cooper: I'm in position.

Murray (binocucom): Great, we're just driving up right now. Get ready to grab the tow harpoon.

(When missing with the tow harpoon.)

Murray:
 * Aw, cupcakes!
 * Bad shot!
 * Dang!
 * OOh!
 * Missed!
 * Oops!
 * Sorry!
 * Try again!
 * Uh oh.

(Once Sly grabs the tow harpoon.)

Sly Cooper: Hook's on, pull away!

Bentley (binocucom): Sly, the guards are onto us. Protect the truck!

(After defeating the guards and bringing down the sign.)

Bentley: Behold the majesty of gravity and inertia.

Sly Cooper: That was real subtle, Bentley.

Bentley: Okay, you jump in, grab the Clockwerk tail feathers, and we're out of here!

Printing Press Duel
Dimitri: Gah! So, Raccoonus Doodus... you're like totally bumming my house up and bringing me down. So very uncool. Why can't you let birds and bees be free, bro?

Sly Cooper: Listen, Dimitri, you have no idea what you're playing with... it'll bring more than your house down...

Dimitri: Look, bro. I see that you are a tough cowboy... a man with taste... style... vision... a connoisseur of finer things. Like me. Look, I'm sure that two cats in a bag like us can work something out, yeah? We smoove, yeah? Look... see the money? You like the money? You can take all you want. I can—

Sly Cooper: No deal. You and the rest of the Klaww Gang have to be stopped. Clockwerk will never again see the light of day. Just hand over the tail feathers and we can—

Dimitri: What is this with clocks, bro? Have you no vision? Are you hearing what I beam to you? You think you have juice? Don't show me a little mind when talking about such big things... You think you can swing the bat? Show your bling and let me shine you!

Sly Cooper: I have no idea what you're saying, and your suit sucks.

Dimitri: (screams) Let's dance!

(If killed by Dimitri the first time.)

Dimitri: My suit is greasy sweet!

(After defeating and incapacitating Dimitri.)

Dimitri: You take Clockwerk feathers and my counterfeiting operation, it's past tense.

Sly Cooper: I'm doing you a favor. What kind of thief prints money? There's no honor in that.

Dimitri: You... Cracker-Box! Ahh...

Sly Cooper (narrating): My gang and I had done it. The Clockwerk tail feathers were ours, and Dimitri's counterfeiting operation was ruined. Due to the untimely arrival of Carmelita, my escape got a little tricky. Angry at having just missed me, she took it out on Dimitri, shutting down the nightclub and throwing the frustrated forger behind bars. The Gang and I headed out of town for a week in Monaco. Bentley wanted to try out his new card counting formula, and I figured the team had earned themselves a well-deserved break.

Sly Cooper (narrating): Another Clockwerk part had surfaced in India, so the boys and I loaded up the van and zeroed in on our next target: a mysterious spice lord known as Rajan. A self-made man who grew up poor on the streets of Calcutta, he started his life of crime selling illegal spices in the black market, eventually growing his small outfit into a sizable operation and earning himself a seat in the prestigious Klaww Gang. He's since crowned himself "Lord of the Hills," and while he goes to great lengths to convince others of his royalty, it's mostly to convince himself. True to form, he's holding a lavish ball in his newly-purchased "ancestral palace". The reason? To show off his latest acquisition: the Clockwerk wings. The symbol of my enemy. If you saw the wings silhouetted against the night sky, it was already too late for you, especially if your name was Cooper. Rajan believes displaying the wings will bring him prestige, and maybe they will, but they're also bringing me.

Recon the Ballroom
(Upon first exiting the safe house.)

Bentley (binocucom): Sly, scope out the palace, and then find a way to break into the ballroom. Let's find out who's at this party.

(Upon reaching either one of two paths with pointed rocks protruding from the water.)

Bentley (binocucom): With the drawbridge up, the only way across that river is on those conical rocks. Do you remember how to spire jump?

Sly Cooper: What? You think I'd forget one of the Cooper family's greatest thief moves? Whenever I'm near pointed objects, I just need to jump and hit to perform a ninja spire landing.

Bentley (binocucom): That's correct... now, let's see it in action.

(Upon reaching the job beacon.)

Bentley (binocucom): I figured out how to sneak in above the ballroom without being detected. The only problem is there's no way to climb up to that balcony door.

Sly Cooper: Not a problem. There seem to be plenty of branches for me to walk on... I'll figure it out.

(Upon entering the ballroom.)

Bentley (binocucom): Easy does it, Sly. Just don't go out onto the balcony, and you should remain undetected.

(Upon photographing Rajan.)

Bentley (binocucom): That's him. Rajan's really pulled out all the stops to impress people with this party.

(Upon photographing the first Clockwerk wing.)

Bentley (binocucom): Looks like the wings have been welded on to that statue.

(Upon photographing the second Clockwerk wing.)

Bentley (binocucom): They look heavy. Getting the wings out of here will be a real challenge.

(Upon photographing the electronic winch.)

Bentley (binocucom): An electronic winch. That could be useful.

(After taking the first set of photographs.)

Bentley (binocucom): Maybe you should get some shots of the guests.

(Upon photographing Jean Bison.)

Bentley (binocucom): Jean Bison, a member of the Klaww Gang and Canadian shipping baron. He owns half the trains in Canada.

(Upon photographing Arpeggio.)

Bentley (binocucom): Another Klaww Gang member. Arpeggio specializes in exotic technology.

(Upon photographing the Contessa.)

Bentley (binocucom): That's the Contessa, a high-ranking prison warden for Interpol. She must be working undercover to expose Rajan's spice ring.

(Upon photographing Carmelita Fox.)

Bentley (binocucom): Carmelita's here too. She must be working undercover with the Contessa to help bust Rajan.

(Upon photographing Neyla.)

Bentley (binocucom): Neyla, another officer undercover. Watch yourself, Sly, this party is crawling with cops!

(After taking all photographs.)

Bentley (binocucom): That's all the photos I need. Bring them back to the safe house, and we'll start building a game plan.

(This slideshow plays after completing "Recon the Ballroom.")

Bentley: Stealing the Clockwerk wings in the middle of a crowded ballroom is going to take some serious misdirection, and the squad of undercover cops only makes things more complicated. Although, we might be able to use them to our advantage. But no matter what we do in the ballroom, sooner or later, we'll need to deal with Rajan's security chopper. Murray can take it out with some of the local armaments, but he won't be able to get inside the palace until Sly lowers the drawbridge for him.

Lower the Drawbridge
Bentley (binocucom): Sly, Murray and I can't get inside the palace unless you lower the drawbridge.

Sly Cooper: I'd love to, pal, but the winch is all locked down. You know where I can find the keys?

Bentley (binocucom): Key guards have recently taken up position around the palace. Sneak in, pick all of their pockets and bring the keys back to the locked-down winch.

(When in close proximity to the key guard standing outside of the ballroom.)

Bentley (binocucom): You can use noise to lure that guard from his post. Try ringing that gong and picking his pocket when he returns to his post.

(Upon stealing all five keys.)

Bentley (binocucom): Good job, Sly. Now, take those stolen keys back to the padlocked winch to lower the drawbridge.

(Upon unlocking the winch and lowering the drawbridge.)

Bentley (binocucom): Thanks, Sly, now Murray and I can access the palace grounds.

Ballroom Dance Party
Sly Cooper: Hello, I'm here for the dance.

Doorman: Whuh? Sorry, "Sir," but we have a dress code... you got a tuxedo?

Sly Cooper: Uh... no?

Doorman: Sorry, pal. No tux, no entry!

Bentley (binocucom): Sorry, Sly, somehow I totally overlooked the need for formal wear. That guy's not going to let you in without a tuxedo.

Sly Cooper: Don't beat yourself up, Bentley. At a party this ritzy, there has to be a spare penguin suit around here somewhere.

Bentley (binocucom): Try the guesthouse, someone may have overpacked.

Battle the Chopper
Bentley (binocucom): That chopper is a menace to all future aerial operations while on this job.

Murray: Yeah, it's all covered in missiles and guns and stuff.

Bentley (binocucom): Now, be a team player and take it out with that rusty, pre-war turret.

Murray: Okay, I had a potato gun once; I bet it works just the same.

(Upon lifting the switch and manning the turret.)

Bentley (binocucom): Use the analog stick to aim, and hold down the  button to fire. Be careful: if you continue firing for too long, your gun will overheat, and you'll have to wait for it to cool down. Try getting a shot off on that chopper.

Bentley (binocucom): Shoot down the enemy missiles before they hit you!

(Upon destroying the chopper.)

Murray: "The Murray" triumphant!

Bentley (binocucom): Good work, the sky's all clear!

Steal a Tuxedo
Sly Cooper: Okay, Bentley, I'm in position inside the guesthouse. Have any intel for me?

Bentley (binocucom): Ah well, I'd recommend searching all the rooms. It's statistically probable that each should hold at least one portion of a tuxedo.

Sly Cooper: What do I look for inside the rooms?

Bentley (binocucom): This isn't an exact science; ransack the place until you find part of a tuxedo.

Sly Cooper: Any plan which involves ransacking is okay with me.

Rajan (intercom): Attention guards, this is Lord Rajan. The party here is in full swing, and all visitors are now in the ballroom. Now, while this ball may be on the up-and-up, not all of the guests are, so be on careful look out for prowlers. I don't want any bad press from this event. (growls)

(Upon first entering either room 101 or room 105.)

Bentley (binocucom): You might need to use your stealth attack in here. Remember, the triangle button knocks guys up into the air, and the square button brings them down hard.

(Upon entering Rajan's room, 103.)

Bentley (binocucom): This is Rajan's room. Stay sharp, he's probably got extra security.

(Upon stealing all the tuxedo pieces.)

Bentley (binocucom): That's it. Now that you've got a complete tuxedo, the doorman will let you into the ballroom.

Dominate the Dance Floor
Doorman: You got your tuxedo now... "Sir"?

Sly Cooper: Of course, I do... I'm here to dance.

Doorman: Then come on in.

(Once inside the ballroom.)

Bentley (binocucom): Your tuxedo disguise is working perfectly; no one will recognize you in that outfit. Now, during the heist, you'll need to dance with Carmelita to keep both her and the crowd distracted. The only problem is she's picky about dance partners, so you'll need to impress her first.

Sly Cooper: Alright, I know just the girl for the job.

Sly Cooper: Constable Neyla, you look lovely this evening.

Neyla: I'm sorry, do I know you?

Sly Cooper: I used to chase after you back in Paris.

Neyla: Paris...? Sly Cooper?! You aren't by any chance here to turn yourself in? Old Ironsides would fall out of her dress.

Sly Cooper: As good as that sounds, how about a dance first?

Neyla: Enchanté.

(Sly and Neyla start dancing.)

Neyla: Try to memorize the steps. Now your turn.

(Over the course of the dance.) Neyla:


 * Lovely.
 * Nice.
 * Delicious.

(About one-fourth of the way through the dance.)

Neyla: Are you using me to get at Old Ironsides?

Sly Cooper: Yes, I am. Do you mind?

Neyla: Not at all.

(Halfway through the dance.)

Rajan: That fellow is very graceful.

Jean Bison: If only you moved spice shipments as well.

Rajan: (growls) Silence!

(After the dance.)

Neyla: Thank you, that was delightful.

Sly Cooper: Thank you, Constable Neyla... after all, it takes two to tango.

Neyla: Yes, and three is always a crowd.

Carmelita Fox: Neyla, your friend here is quite an accomplished dancer.

Neyla: I tried to make him look good.

Carmelita Fox: Please, Neyla, his skills far surpass you.

Sly Cooper: Perhaps later you and I might share a dance? Miss?...

Carmelita Fox: Miss Fox... Carmelita Fox... and I accept.

(This slideshow plays after completing "Lower the Drawbridge," "Ballroom Dance Party," "Battle the Chopper," "Steal a Tuxedo" and "Dominate the Dance Floor.")

Bentley: Alright, boys, we're ready for the next phase. My plan to get at the Clockwerk wings requires the use of the electric winch above the ballroom. To get control over the device, I'll need to hack the computers in Rajan's boardroom. Plus, we'll need an extra-strong saw blade to cut the wings off the statue. To make a saw blade that durable, I'll need Sly to steal the gems off the headdresses on Rajan's prize elephants. And finally, I'll take to the field with my remote control helicopter and nullify the palace's surface-to-air defenses. That should clear things up for the heist.

Boardroom Brawl
Bentley (binocucom): Murray's rotund features prevent him from fitting through the drain pipe, so we'll need you to unlock the vault room from the inside. I've heard through a reliable source that the guards keep the vault combination written beneath one of their break tables.

Sly Cooper: So, you want me to crawl under each till I find it?

Bentley (binocucom): That's the idea.

(Upon crawling under a table without the door code.)

Sly Cooper:


 * This table doesn't have the code.
 * No code here.
 * I don't see any code.

Bentley (binocucom): Try another table, it's here somewhere.

Rajan (intercom): Attention vault room guards, allow no guest entry to the inner workings of the palace. This party is supposed to be legitimate, and I don't want my flawless reputation being spoiled by some flunky who doesn't know how to lock a door! The spice trade is dangerous work, particularly for those who anger me!

(Upon finding the door code.)

Sly Cooper: This is it!

Bentley (binocucom): Fantastic. Now, type the code into the vault's laser door entrance.

(After Sly enters the code.)

Bentley (binocucom): Nice work. Make your way to the security lockdown switch and let in me and Murray.

(After letting in Murray and Bentley.)

Murray: Thanks for breaking us in, pal, "The Murray" approves.

Bentley: Let's get down to brass tacks. I need to hack both the vault room computers to get control of the electronic winch above the ballroom.

Murray: So, what are me and Sly here for?

Bentley: The second I enter their servers, they'll be onto us. You guys need to work together to keep the thugs off my back.

Sly Cooper: You and me, pal, side by side.

Murray: "The Murray" knows no fear.

Bentley: Okay, I'm in. Hacking the level six barrier.

(While defending Bentley.)

Bentley:
 * Almost there. Got it. Moving on to the level five system.
 * Okay, I'm close. Changing back for level four access!
 * Almost got it. Okay, going for level three!
 * I'm so close. Yes! Headed for level two!
 * Almost, almost have it! Going for level one access!
 * This is tense: I can taste it!

(Once Bentley finishes hacking.)

Bentley: I'm unstoppable! I've got control of the winch. Thanks for the backup, guys.

Sly Cooper: No problem, me and the big guy had it covered.

Bentley: Murray, let's hook up the direct feed and get out of here while the coast is clear.

RC Bombing Run
Sly Cooper (binocucom): Bentley, what's your status?

Bentley: I'm in position with the RC chopper, all systems are go to neutralize their surface to air defenses. We're going to need free reign of the sky during the heist.

Sly Cooper (binocucom): Well, be careful. Chopper parts aren't cheap.

Bentley: Hostile has been sighted.

Sly Cooper (binocucom): Hey, Bentley, use the analog stick to steer the chopper, and hit the  button to drop bombs. If you lose track of the jeep, I'll project a holographic targeting arrow. Follow it back into the action.

(When the jeep first fires a missile.)

Sly Cooper (binocucom): It's launching missiles. Turn hard to dodge them!

(Upon destroying the jeep.)

Sly Cooper (binocucom): Nice flying, partner. That jeep's out of commission, and we'll have clear skies for the heist!

Elephant Rampage
Bentley (binocucom): Sly, we need to find a way to get Rajan's prize elephants out of their pen.

Sly Cooper: I don't know, Bentley. That door looks pretty heavy. Maybe I can crawl in that hole under the steps and find an alternate route.

(Upon scaring the rats.)

Bentley (binocucom): The rats you just scared went up and freaked out the prize elephants. They're now outside rampaging around the palace.

Sly Cooper: Wow, he sure looks spooked.

Bentley (binocucom): A job well done, Sly. Now comes the hard part. I need you to snatch the headdress jewels worn by both elephants. The jewels are firmly embedded, so keep whacking at them with your cane to knock one loose.

Sly Cooper: I'll need to make use of the rooftops to get to one of the elephants' backs, but it shouldn't be a problem.

(Upon getting on an elephant after obtaining one jewel.)

Bentley (binocucom): Sly, jump over that elephant's trunk if he tries to swat you off his back.

(Upon obtaining all three jewels off one of the elephants.)

Bentley (binocucom) You got all the jewels off that elephant. Now focus on the other one.

(Upon obtaining all six jewels.)

Bentley (binocucom): That's it. With these jewels, I can make an ultra-hard radial saw for the heist.

(This slideshow plays after completing "Boardroom Brawl," "RC Bombing Run" and "Elephant Rampage.")

Bentley: Okay, synchronize your watches. This heist is going to take extreme precision. Here's the plan. I'll start things off by demolishing the palace's main bridge. That should cut off reinforcements from the guest house and hopefully distract the ballroom guards standing watch over the Clockwerk wings. Sly will then take Carmelita up on her offer for a dance, and while the crowd is transfixed by their tango, Murray will lower into the ballroom on the electronic winch. Once down, he'll cut the wings free and then winch back up for an exit. Murray should then make his way out of the palace. I'll cover his exit with the RC chopper. Once he's past the drawbridge, we're home free.

Bomb the Bridge
Sly Cooper (binocucom): Okay, Bentley, Murray and I are moving into position. You still think you can demolish something that large?

Bentley: It doesn't take an engineer to figure out how to blow up a bridge. I'll start by placing charges on all of the lower cleats. Once the structure destabilizes, those retainer rings on the upper cleats should pop right off. That should enable me to bomb all of the upper cleats... which will bring it all crashing down.

Sly Cooper (binocucom): Just watch your head when that thing becomes unstable... we need that brain of yours in one piece.

(As Bentley bombs the bridge.)

Bentley:
 * That's one. Uh-oh, the bridge is starting the crumble. Better watch out for falling stones!
 * Just two more cleats down here!
 * There's only one cleat left!
 * That's it for lower section, now for the main support beams!
 * Three more to go!
 * Just two cleats left!
 * One more cleat and this bridge is going down!

(Upon destroying the bridge.)

Bentley: Okay, Sly, the bridge is down. I'll warm up the van and get ready with the RC chopper... good luck.

Tango with Carmelita
Rajan: What, the bridge is destroyed? Take all the manpower you need and look into it.

Sly Cooper: Murray, you in position?

Murray (binocucom): Check!

Sly Cooper: It looks like Bentley's little distraction did the trick. Initiate phase two: I'll take care of Carmelita and the crowd, you handle the heavy lifting.

Sly Cooper: Miss Fox, I believe you owe me a dance?

Carmelita Fox: About time, I thought you had left.

Sly Cooper: Just waiting for the perfect moment.

(Over the course of the dance.)

Carmelita Fox:
 * Nice.
 * Oooh.
 * Yes.
 * Ah.

(About one-fourth of the way through the dance.)

Carmelita Fox: You look familiar to me. Are you in law enforcement?

Sly Cooper: I often deal with police while on the job.

(After the dance.)

Carmelita Fox: Tell me, stranger, what's your name?

Sly Cooper: Why ruin the moment?

Carmelita Fox: Huh? I... I don't understand.

Rajan: The wings! What happened to the Clockwerk wings?!

Carmelita Fox: What? How? Who could have...? What? Cooper!

Clear the Way for Murray
Bentley (binocucom): Murray, I'll cover your escape with the RC chopper. Let me worry about the guards. You just keep moving!

(Throughout the job.)

Murray:
 * These things are heavy!
 * This is tense!
 * Nice flying, Bentley!
 * Not far to go!
 * We're almost home free!

(Once Murray reaches the Cooper Van.)

Murray: Punch it!

Sly Cooper (narrating): After the gang and I got away with the Clockwerk wings, Carmelita blew her cover and started making arrests left and right. With his reputation in shambles, Rajan was forced to flee from his own party. He's now in hiding, somewhere deep in the jungle. The gang and I took a break and headed for Bollywood. It took some doing, but we eventually snuck Murray onto the set of a full-blown Indian musical. I was happy the guys got to unwind, but Rajan was still out there, and somehow, I knew things were about to get tough.

Sly Cooper (narrating): It took some detective work, but the Gang and I managed to track down where Rajan had gone into hiding. Somehow, he managed to transform a long, forgotten temple into the thriving center of his spice operation, and it's there where we'll find him. The jungle, to thick to drive through, forced us to walk the long distance to our target. We ran into a few problems along the way but pushed on. For the temple was more than just Rajan's hideout. It was also home to the Clockwerk heart, a pump so strong and tireless it could increase spice production tenfold. Good for Rajan but awful for the rest of the world. Hope he's not counting on that heart too much because tonight, it comes home with me.

Spice Room Recon
Bentley (binocucom): Sneak into the temple and take some recon photos so I can assess the situation. Just be careful, if you get hurt the nearest hospital is 106 miles from here. According to my map of the area, there should be a hidden passage into the temple behind that waterfall.

Sly Cooper: Nice work, Bentley, I'll take a hidden passage over the front door any day.

(Inside the temple.)

Bentley (binocucom): Bingo, you found the spice growing facility. Now, from what I know of photosynthesis all the expensive equipment should be found at the top of this room. That access tube should get you up there.

Sly Cooper: Alright, I'll head for the top.

Bentley (binocucom): Some of the vines around here are really slippery, jump and hit to go for a ride.

(Upon reaching the upper level of the facility.)

Bentley (binocucom): Here we go. Time for a few recon photos.

(After taking a photograph of Rajan.)

Bentley (binocucom): Check it out. Rajan's carrying half of the Clockwerk heart on that stick.

(After taking a photograph of the crane controls.)

Bentley (binocucom): Hmm, that crane is keeping half of the heart suspended.

(After taking a photograph of the Clockwerk heart.)

Bentley (binocucom): Looks like half of the heart is being used to super-irrigate the spice plants.

(After taking a photograph of the entrance.)

Bentley (binocucom): There's the entrance to this level, only I can't figure out how to get in here from the temple's exterior.

(After taking all photographs.)

Bentley (binocucom): Hmm, bring those photos back to the safe house... we'll really need to think about this one.

(This slideshow plays after completing "Spice Room Recon.")

Bentley: The Clockwerk heart is under some steep security. Heck, Rajan is carrying half of it at all times. To get at the goods I'll need to gather some more information. Sly will plant a bug in Rajan's office while I lift the spice operation blueprints off the spice lord while he makes his rounds. Unfortunately, while we're collecting intelligence on him he'll be collecting data on us with an elephant-driven satellite array. Take it out, or he'll be able to intercept all of our communications.

Water Bug Run
Bentley (binocucom): Sly, the insect in that pool is a rare Indian water bug. If you can carry it into Rajan's office, its wings will transmit local soundwaves at a frequency I can monitor.

Sly Cooper: Let me get this straight. We're going to bug Rajan's office... with a bug?

Bentley (binocucom): It is an elegant plan, I agree. Now, pay attention. That water bug can only survive in stagnant pools. If kept out of water too long, it'll become unhappy and likely draw the attention of local guards.

Sly Cooper: Hmm... Looks like there's a few pools along the way to Rajan's office. A short swim every now and then should keep our little friend quiet.

(After planting the bug in Rajan office.)

Bentley (binocucom): Excellent! I've already tuned into the bug's wing vibrations! I'm a genius!

Freeing the Elephant
Bentley (binocucom): Rajan is able to monitor all of our communications out here with that elephant-driven satellite array.

Sly Cooper: That's pretty grim. You got a plan for shutting it down?

Bentley (binocucom): Don't I always? Now, the local spice plants are illegal for good reason. Eat too many and you'll go into a fit of uncontrolled rage.

Sly Cooper: Keep that stuff away from Murray... Oh, wait, wait, I get it. I put some spice plants in the elephant's feed bag, he chows down, gets all crazy, and then Presto! The satellite's in pieces.

Bentley (binocucom): A crude interpretation of the plan, but accurate. The trick here is harvesting the spice plants. You'll have to do some serious climbing as they only grow high up in the jungle canopy.

(After collecting all six spice plants.)

Bentley (binocucom): Sly, now take all the spice plants you've collected to the elephant's feed basket.

(Upon putting the six spice plants in the feed basket.)

Sly Cooper: Sayonara, satellite array.

Leading Rajan
Bentley: As I expected, Rajan is out for his daily tour of the operation. My sources claims he always carries three blueprints on him, which when read together, tell you everything about his spice operation.

Sly Cooper (binocucom): Too bad he doesn't have that section of the Clockwerk heart we saw during the recon. You could just pump him full of sleep darts and we could all go home.

Bentley: Unfortunately, my sleep darts aren't powerful enough to affect Rajan.

Sly Cooper (binocucom): What? How are you going to get at those blueprints?

Bentley: Rajan has an insatiable appetite for Indian watermelons which, if eaten whole, will force even him to nod off for a while. Once he's asleep, I'll creep in and lift the blueprints.

Sly Cooper (binocucom): That's fine and all, but how do you plan on luring him over to the watermelons?

Bentley: I've equipped my sleep darts with a sonic disruptor... the strange sounds they make should be enough to lead the ever curious Rajan from place to place.

(If caught by Rajan.)

Rajan: A viper in the grass.

(After stealing all three blueprints.)

Rajan: What? The blueprints! They have been stolen!

Sly Cooper (binocucom): That's the complete set of blueprints. Great field work, Bentley. You're really getting the hang of this.

(This slideshow plays after completing "Water Bug Run," "Freeing the Elephant," and "Leading Rajan.")

Bentley: I've got some bad news: Rajan has gone into hiding somewhere in the temple. I guess the destruction of his satellite array and my invasion of his personal space to get the blueprints spooked him. To get his portion of the Clockwerk heart we'll need to drive him out into the open. Given Rajan's spice-addled temper, I recommend making him angry. First, we'll destroy the center of his operation, the spice grinder. Then, we'll demolish the dam above the temple in an attempt to flood him out. If that doesn't work, I've made arrangements to exchange one of the temple's façade rubies for some high explosives which, if necessary, we can use to flood the whole temple grotto. If my psychological profile is accurate, Rajan should pick up the other half of the Clockwerk heart before making his escape. Effectively, bringing it to us.

Neyla's Secret
Neyla: Cooper, we meet again.

Sly Cooper: Constable Neyla. Thanks for not ratting me out back at the ball.

Neyla: Oh I should be thanking you, the look on Carmelita's face was priceless.

Sly Cooper: She took it hard huh?

Neyla: No one likes to have their affections played with.

Sly Cooper: I know I certainly don't. Look, Neyla, as soon as this India job is over why don't you and I go out on the town? We'll dance through Bollywood and eat curry all night long.

Neyla: I'll keep it in mind... but first the task at hand. I've learned of a secret entrance leading to half of the Clockwerk heart. Legally I can't enter the premises without a warrant, but now a thief like you...

Sly Cooper: A thief like me can go wherever he pleases. I read you.

Neyla: Don't fall behind while I lead you to the entrance. This place is thick with guards and standing still can be lethal.

Sly Cooper: I hear that sister.

(After following Neyla to the secret entrance.)

Neyla: This is it. And remember, if push comes to shove, I never showed you this door... and...

Sly Cooper: And...?

Neyla: And we're on for that date in Bollywood.

(Inside the facility.)

Sly Cooper: There it is... just like Neyla said.

Bentley (binocucom): In order to lower the Clockwerk heart, you'll need access to that control panel... but it's locked down tight.

Sly Cooper: Oh, I'm sure these guards won't mind if I "borrow" their keys.

(Upon retrieving one-half of the Clockwerk heart.)

Bentley (binocucom): That's it! Half the Clockwerk heart. The spice won't be growing around here any time soon.

Spice Grinder Destruction
Bentley (binocucom): According to Rajan's blueprints you're near the Spice Grinding Facility... however, the passage is blocked by those laser fences.

Sly Cooper: Hmm, looks like they're using TNT to create these catacombs... maybe I can "borrow" some to destroy the fences. You're the demolitions expert, how am I supposed to use that stuff?

Bentley (binocucom): Oh, it's simple. Just jump in, walk the barrel to your target, jump out and get clear of the blast radius. But be careful around floor lasers, Sly, the TNT barrels won't work on them.

Rajan (intercom): Attention guards, make sure all laser fences are operational to protect the spice grinder.

(Upon entering the spice grinding facility.)

Sly Cooper: I'm within visual range of the Spice Grinder, what's next?

Bentley (binocucom): Rajan won't come out of hiding while spice is still being manufactured. If we destroy the grinder he'll be out of business and have no reason to stick around the temple.

Sly Cooper: Great, we do the world a favor and Rajan's forced out into the open.

Bentley (binocucom): Start by getting a hold of that TNT down there. It's worth mentioning that guards won't be able to detect you if you stay still while in the TNT barrel.

Sly Cooper: Nice, an explosive disguise.

Bentley (binocucom): Place the explosive near that grinding wheel and it'll be blown to bits.

(When in a TNT barrel and in close proximity to the spice grinder.)

Bentley (binocucom): Make sure to get the TNT barrel into that basin filled with spice dust.

(After destroying the spice grinder.)

Rajan (intercom): What's going on down there? It looks like spice production has fallen behind. Wait, it's completely stopped!

Blow the Dam
Sly Cooper (binocucom): Rajan's holed up in his temple. Got any ideas to force him out of hiding?

Bentley: My research indicates that tigers have an aversion to water. By destroying that dam, the temple will be filled with the runoff.

Sly Cooper (binocucom): Flooding him out huh? Good plan, but I don't think your bombs are strong enough to do the job.

Bentley: You're correct. Fortunately while monitoring the bug in Rajan's office I overheard that a new auto-pilot attack helicopter had just arrived... it's sitting inside this truck.

Sly Cooper (binocucom): Stay sharp, that dam is sure to be well-protected.

Rajan: All forces, defend the temple dam! A barrel of spice to the gunship that brings down the aggressor!

(Upon destroying the dam.)

Sly Cooper (binocucom): Nice shooting, Bentley! Hope Rajan knows how to swim.

Bentley: Whuh? A piece of the dam struck the chopper... it's going down!

Bentley: Uch! Oww! Ah! Oof! Ooooh.

Rip-Off the Ruby
Bentley (binocucom): We've been contracted to acquire that huge ruby of Rajan's for a local crime ring. In exchange for the goods, they'll set us up with a Cherry Bomb 500 for the heist.

Sly Cooper: A Cherry Bomb 500!? That's a lot of kick.

Bentley (binocucom): Trust me, we'll need it. To get that ruby free from its moorings you might have to whack it a few times with your cane.

Sly Cooper: I'm on it.

(After knocking the ruby free.)

Bentley (binocucom): Murray, you're on. Sly's knocked the ruby loose and now we need your muscle to get it to the buyers.

Murray: Muscle on the way.

(Upon reaching the ruby's location.)

Sly Cooper (binocucom): Murray, you can pick up the ruby with your stomp move. Despite its size that rock is really fragile. Bentley will run ahead and inflate cushions that are safe to throw the ruby onto... use 'em or this operation's a bust. Now, head out to our rendezvous near the waterfall.

(Near the waterfall.)

Buyer #1: This ruby is near flawless. I'll recommend to my superiors that we purchase it... take it to our buyer and complete the contract.

Buyer #2: I must say, the Cooper Gang certainly lives up to its reputation. This is a true Indian treasure. We will honor the bargain and provide a Cherry Bomb 500 at the time the turtle requested.

(This slideshow plays after completing "Neyla's Secret," "Spice Grinder Destruction," "Blow the Dam," and "Rip-Off the Ruby.")

Bentley: Partial flooding didn't work, so it's time to go the distance. Blowing up the temple's elephant mouth should turn this grotto into a swimming pool. I'll cover Murray from the chopper's gun turret while he pries the mouth open. Once that's done, Sly will need to walk the Cherry Bomb 500 into the throat, then get to high ground as fast as you can. Rajan is sure to show up and be extra angry. Jump him, snag his half of the Clockwerk heart and we're out of here.

Operation: Wet Tiger
Bentley: Let's head out for the turret, Murray. Alright, I'll set up shop here and provide covering fire while you try to pry open the elephant's mouth for Sly.

Murray: Check!

(Upon reaching the elephant's mouth.)

Sly Cooper (binocucom): Clear out those guards before you take a crack at opening the mouth.

(After defeating the guards.)

Sly Cooper (binocucom): Nice work. Now, put those muscles to the test and pry that thing open.

Rajan (intercom): Alert! Temple facade under assault. Put down this attack.

Bentley: Gadzooks! Rajan is raining down a bunch of hunter-seeker bombs on Murray. He'll never be able to get that mouth open unless I destroy all of them.

(If a hunter-seeker bomb hits Murray.)

Murray: Bentley? Bentley!

(After destroying all of the hunter-seeker bombs.)

Bentley: All clear from my position. How are you coming on that lever, Murray?

Murray: I'm working on it.

Murray: Yes! "The Murray's" might and muscle triumphs again!

Murray (binocucom): The mouth is open. You're all clear to bring in the Cherry Bomb 500.

(After using the Cherry Bomb 500 to blow up the elephant's mouth and flood the temple.)

Rajan: Black Clouds and Thunderbolts! My spice temple... ruined! I will no longer hide while you villains destroy my hard-won empire. This place is mine... (growls) here I am King! Come, face me, Cooper. With Clockwerk's black heart, I will show you true power. You are nothing. Come, face the might of Rajan, lord of these hills.

Showdown with Rajan
Sly Cooper: Boy, when we try to tick someone off, we really do the job.

Neyla: Yes... you do seem to have quite a talent for it.

Sly Cooper: Constable Neyla, slumming it with the thieves again?

Neyla: That man is an illegal spice trader... he should be brought to justice.

Sly Cooper: All I'm after is the Clockwerk part. You help me take him down and the bust is all yours.

Neyla: Just try to keep up.

(If killed by Rajan before reaching him.)

Rajan: Ha! Rajan is King!

(Upon reaching Rajan with Neyla.)

Sly Cooper: Neyla, now!

Neyla: Sorry.

Sly Cooper: What are you doing?

(After Rajan strikes Sly.)

Murray: Wha? Sly! I'm coming, buddy!

Rajan: This is it? This is the Cooper Gang I've heard so much about and feared these long hours?

Murray: "The Murray" will renew your fear.

Rajan: Who's "The Murray"? All I see is a fat, pathetic weakling.

Murray: I might be big and not as smart as the other guys... but one thing I'm not... is weak!

(During the fight, to his guards.)

Rajan:
 * Defend your lord.
 * Dispatch this fool.

(If killed by Rajan.)

Rajan: Fat, pathetic weakling!

(Upon defeating Rajan.)

Murray: Victory belongs to "The Murray"! Sly's going to want this half of the Clockwerk heart safe and sound.

Neyla: Happy day!

Murray: Whuh? Neyla? Throw down a ladder Sly's hurt real bad! Can you hear me? I said Sly's hurt!

Neyla: There they are, Contessa, just as I promised. The Cooper Gang and Rajan all incapacitated.

Contessa: Excellent police work, Constable Neyla. Carmelita's never been able to catch the Cooper Gang, yet you capture them in just a few short weeks.

Carmelita Fox: Well, I never...

Contessa: Really, Carmelita, accept your defeat gracefully.

Neyla: Actually, Contessa, there's a good reason Inspector Fox never caught the Cooper Gang... she's been in league with them the whole time.

Carmelita Fox: Liar, prove it!

Neyla: This is a photo of Carmelita dancing with Sly Cooper on the night the Clockwerk wings were stolen.

Carmelita Fox: But I didn't know I was dancing with Cooper.

Contessa: You two certainly seem very... familiar in this picture. Men, place Inspector Fox under arrest.

Carmelita Fox: I'll get you Neyla... don't think I won't.

Contessa: Such a pity when an officer falls from the light.

Neyla: Yes... indeed.

Bentley: I can't believe it... that double-crossing, cockney... liar!

Bentley (narrating): Though statistically improbable, I had to face the facts: Neyla had betrayed us, my teammates were captured, and I was all alone. While intellectually inferior, Sly and Murray had always been a rich source of sociological interest. The long walk out of the jungle gave me time to reflect, and with each passing step, my sense of isolation grew. Shockingly, my comrades' absence had a profound emotional effect on me. This was it. This was the true test of friendship. Upon reaching the van, my resolve was hardened. I had to save my friends... but first things first, I had to learn how to drive a stick shift.

Bentley (narrating): It took a sleepless week of data crunching, but I eventually tracked down the location of my friends: locked away in the mysterious towers of Prague. At the moment they're the unwilling guests of Interpol's most renowned prison warden: the Contessa. While still a criminal psychology student, she entered into a whirlwind romance and married a wealthy aristocrat. Sadly, the union was short-lived, as the general "suspiciously" died a few weeks after the ceremony. The widowed Contessa put her education and newly acquired estate to work, by opening a criminal rehabilitation center. Her pioneering use of hypnotherapy has produced some good results and subsequently earned her a prominent position within Interpol. My friends are locked up somewhere in the clinic, and are slated for the Contessa's "good samaritan" brainwashing. If I don't bust them out soon, they'll be working a 9-to-5 job selling shoes, and I'll be out two best friends!

Eavesdrop on Contessa
(Upon exiting the safe house for the first time.)

Bentley: I should make my way over to the Contessa's house. Maybe I'll pick up a few leads on the location of Sly and Murray.

(Upon reaching the job start point.)

Bentley: Aha! The Contessa is out making her rounds. Wait a second... the feathers on my sleep darts vibrate near sounds. If I maintain my position on top of this parabolic dish I should be able to hear that frequency at a distance. This is great! If I tag the Contessa with my darts I'll be able to listen in on whatever she says... I might even learn where she's locked up Sly and Murray!

(Every time Bentley hits the Contessa with a sleep darts.)

Contessa:
 * The Klaww Gang is falling apart, spice shipments have all but stopped... argh! I never would have joined if I'd known it would be this easy to disrupt the plan. At least the Cooper Gang is under lock and key... their lopsided morality flies in the face of man's inherent selfishness. Ah well... they'll see it my way soon enough.
 * Those fools at Interpol. They keep sending me criminals and I keep making money. How come no one ever thought of this before? Hypnotize criminals and force them to reveal where they've hidden their fortune... I'm a genius! If only I had more spice to help me with the hypnosis!
 * That blasted Cooper Gang. The fat one. What's his name? Murray... Yes, Murray, he'll be the first to break. I should spend a few sessions probing that feeble mind, I can only imagine the wealth that gang has accumulated over the years.
 * That Sly Cooper... such a complex and rebellious mind. A month or two in "the hole" should break his spirit. Let him squat there... week after week... he's seen that the guards along the wall all have motion detectors... there is no escape. Slowly the reality of his captivity will set in... and I'll get to work on his mind.

Bentley: Inconceivable! She's no health care professional. Why, that's the most heinous crime I've ever heard of! Putting inmates into hypnosis so they'll tell her where they've stashed their loot. It dishonors both law enforcement and thieves at the same time! I should get to work and figure out a way to break Sly out of "the Hole."

Train Hack
Bentley: That computer is part of a control system for the electromagnetic train. By hacking all the terminals along the train tracks, I should be able to reverse their polarity... thereby turning the train into a giant projectile. Without question, its impact on the prison walls should create a hole large enough for Sly to escape through.

(Upon beginning to hack the first terminal.)

Bentley: Ah, nothing like a good computer hack job. Now, the analog stick should control my cyber avatar.

Bentley: I'll have to hack through these barrier nodes. I should move the analog stick in the direction I want to unleash my hacker code.

Bentley: By using both analog sticks at the same time, I'll be able to move and shoot in different directions.

(After hacking the first terminal.)

Bentley: That's one down. The train should be picking up speed.

(After hacking subsequent terminals.)

Bentley:
 * Two down, four more to go.
 * That should speed up the train by at least 50%.
 * Just two more terminals.
 * Yes! The train's at full speed. Now, on to reverse the field's polarity.

(After hacking the sixth and final terminal and launching the train.)

Bentley: What a beautiful trajectory! Bullseye!

Wall Bombing
Bentley: All the guards along the prison wall are outfitted with a motion tracking device. There's no way for Sly to escape unless I take those guys out with my RC chopper.

(Upon defeating a guard.)

Bentley:
 * 3.95 GPA, sucker.
 * Aha, fear me!
 * Bentley strikes again!
 * From above!
 * Hiya!
 * I'm your worst nightmare... in turtle form!
 * Cha-ching!
 * That looked painful.
 * That'll learn ya.
 * That's for making fun of my glasses!
 * The "Turtle Terror" strikes!

(If the RC chopper is destroyed.)

Bentley: I'm sorry, Sly.

(After defeating all of the guards and freeing Sly.)

Bentley: That does it, the motion sensor is offline.

Bentley (binocucom): Sly, can you read me?!

Sly Cooper: How I've missed that sensuous voice of yours.

Bentley (binocucom): Save the jocular comments for later. Do you see that hook above the train?

Sly Cooper: Yeah?

Bentley (binocucom): It's your only means of escape, jump and hit the to grab hold, then swing onto the back of the train. I've already established a safe house and downloaded its GPS coordinates into your binocucom. We'll rendezvous there.

Sly Cooper: Wow, you've really thought of everything.

Bentley (binocucom): Don't I always?

Sly Cooper: Yeah... you do. Thanks for busting me out.

Bentley (binocucom): Ah well, you know the old saying "If you can't count on a friend to bust you out of jail, what kind of a friend are they?".

Sly Cooper: Truer words were never said, Wizard.

(This slideshow plays after completing "Wall Bombing.")

Bentley: Okay, here's the situation. I've done some deep database crunching and figured out that Murray is doing time in Cell Block D. Getting him out is going to be tough. As you know, he's not very light on his feet. First, we'll need to get Murray into an isolation cell away from the other inmates. Second, I'll need you to get a sample of the Contessa's encryption algorithm. Don't worry, I'll explain later. Third, you'll need to pickpocket a few keys from the Contessa, but watch out for her pack of bodyguards! And fourth, you'll have to deactivate her giant attack robot. No really, Sly, I'm serious. The Contessa has a giant attack robot. It just looks like a water tower. Now, once you've pulled off all these jobs, we'll be ready to make a play for the big guy.

Big House Brawl
Bentley (binocucom): Okay, Sly. In order to get Murray out, we'll need him to get thrown into solitary confinement. That pipe will lead you to his cell block, try to locate him and relate the plan. After that, it's all up to Murray.

Sly Cooper: Alright, I'm headed inside.

(Inside the prison.)

Sly Cooper: Psst! Murray! Hey, Murray!

Murray: Huh? Sly... where are you?

Sly Cooper: Over here, in the back wall!

Murray: Sly! Oh, I'm so glad to see you! They've been forcing me to eat meals covered in spice, and I'm feeling kind of strange. You gotta get me outta here!

Sly Cooper: No problem. Bentley seems to have found a weakness in the solitary confinement cell. If you can get in a big enough fight, the guards will throw you in there. Trust me, I'm speaking from experience.

Murray: Well, if you say so. I suppose a powerful force like "The Murray" could take down 50 foes... if I had to.

Sly Cooper: Excellent! You beat the snot out of 50 of those guys, and Bentley and I will take care of the rest.

(Murray will say each of the following lines after defeating a certain number of inmates. This number is listed after the line in brackets.)

Murray:
 * My unstoppability is supreme!
 * Bring it on, suckas!
 * Body Slam!
 * The "Pink Terror" strikes again!
 * Face "The Murray"!
 * (screams)
 * In yo face!
 * Reversal!
 * Booyah, giant turkeys!
 * That's 10 down! The Murray stands tall! [10]
 * 15 triumphs! [15]
 * "The Murray" chocks up 20! [20]
 * 45 stupendous victories! [45]
 * 47, going to heaven! [47]
 * 48, there's no debate! [48]
 * 49, feeling fine! [49]

(After defeating 50 inmates.)

Murray: 50! Eat that you incarcerating suckas! Is that anti-social enough for ya? Oh, what? You gonna throw me in solitary? Bring it on!

Lightning Action
Bentley (binocucom): Okay, Sly, that's it! The Contessa's giant attack robot!

Sly Cooper: Look, Bentley, with all due respect, it looks an awful lot like a water tower.

Bentley (binocucom): Don't be fooled! That's what she wants you to think. If we try to free Murray while that thing is operational, why...

Sly Cooper: What, we'll have plenty of fresh drinking water?

Bentley (binocucom): I'm serious, Sly.

Sly Cooper: Of course. I do owe you one.

Bentley (binocucom): The lightning rods around the prison are designed to draw lightning strikes away from the water tower... err, giant attack robot.

Sly Cooper: Uh huh, yeah.

Bentley (binocucom): By turning the wheels on the rod you should be able to redirect the electrical current away from its ground wire... rendering it useless. Follow the lightning strikes to locate all five rods.

Sly Cooper: Okay, so you want me to break the ground circuit on all these lightning rods so that a bolt will strike "and destroy" the giant attack robot posing as a water tower?

Bentley (binocucom): That's an accurate summation.

Bentley (binocucom): Get clear when the lightning rod starts to glow red. That means a lightning bolt is on the way.

(After disabling the first lightning rod.)

Bentley (binocucom): Nice work. That lightning rod is out of commission. Look around for lightning strikes to find the other rods.

(After disabling all five lightning rods and having lightning strike the giant attack robot.)

Bentley (binocucom): Like I said... giant attack robot!

Disguise Bridge
Bentley (binocucom): Sly, those giant pipes under the bridge feed power to the prison security systems. I'll need to cut the connection to free Murray.

Sly Cooper: Sounds like a plan, what do you need me for?

Bentley (binocucom): As you know, the bridge is heavily guarded.

Sly Cooper: I hear ya, you'd like a little protection while you place the bombs.

Bentley (binocucom): That's correct.

Sly Cooper: Love to help out but there's nowhere to hide on the bridge, we're totally exposed.

Bentley (binocucom): That's true, to fool the guards, you'll need to break those statues and take their place.

Sly Cooper: I pose like a statue, the guards walk on by, then POW! I hit 'em from behind. You're a genius.

Bentley (binocucom): That's also correct.

(As you defeat guards and Bentley places charges around the bridge.)

Bentley:
 * I'm done here, follow me to the top of the bridge.
 * This bomb's all set. I'm moving to the next stress point.
 * Got another one in place. Heading back across the bridge.
 * The third bomb's in position. I'm en route to set the fourth.
 * This bomb is ready. Cover me, I'm on the move.
 * Another one's in place. I'm moving to the other side of the bridge.

(Once Bentley places the final charge.)

Bentley: The last charge is set. Let's get out of here!

Bentley: That takes care of the power to the security system.

Code Capture
Bentley (binocucom): Sly, I need your help getting a handle on the Contessa's encryption algorithm.

Sly Cooper: I'd love to, pal, but I have no idea what you're talking about.

Bentley (binocucom): Alright, I'll explain it to you one piece at a time. See that security station? The guard nearby is responsible for its upkeep.

Sly Cooper: I'm with you.

Bentley (binocucom): First, I'll need you to pickpocket his key to the terminal.

Sly Cooper: Sure, no problem.

Bentley (binocucom): Then use it on the security station to set off the alarm.

Sly Cooper: Hold up, you want me to set off the alarm?

Bentley (binocucom): Yeah, set it off then clear out as the guard's sure to come running. Once he sees that it's a false alarm, he'll input the code to turn it off.

Sly Cooper: So you want me to take a picture of the code?

Bentley (binocucom): Move to a safe place and get a clean shot of that digital readout.

Sly Cooper: Should I hit all the security stations out here?

Bentley (binocucom): That's right, once I've got a large enough sample of the Contessa's codes I should be able to crack her encryption algorithm.

Sly Cooper: Ah now, see... you lost me again.

Bentley (binocucom): Just take the pictures, I'll handle the rest.

(Upon pickpocketing the key.)

Bentley (binocucom): Nice work. Now use that key to set off the security station.

(Upon setting off the alarm.)

Bentley (binocucom): Okay, now climb to a good spot where you'll be able to get a picture of the security code on the monitor.

(After photographing all four codes.)

Bentley (binocucom): Okay, that should be enough codes. Nice work, partner.

Close to Contessa
Bentley (binocucom): To get at Murray I'll need you to steal two tank keys and the tank patrol schedule off of the Contessa.

Sly Cooper: No problem, I'm an old hand at pickpocketing.

Bentley (binocucom): This is going to be tougher than you think. The Contessa's no fool, since your escape she never goes anywhere without bodyguards. You'll have to take them out one-by-one in order to get close to her.

Sly Cooper: I should probably use noise to lure them away from the Contessa.

(After each of the three times pickpocketing the Contessa.)

Contessa:
 * Who goes there?! Where... where are my guards?
 * Huh? They're gone again!
 * What? Where are those lazy bodyguards?! They're all fired!

Bentley (binocucom): Great work. Now we're all set up to steal a tank.

(This slideshow plays after completing "Big House Brawl," "Lightning Action," "Disguise Bridge," "Code Capture," and "Close to Contessa.")

Bentley: Thanks to your recent efforts, we're ready to attempt a Murray rescue. I call this plan the "Trojan Tank." Step one: we use the Contessa's keys to steal one of her tanks. I'll jump in and drive while you keep out of sight by crawling underneath. With some luck, the guards won't notice anything out of the ordinary and open the prison gates for us. We casually roll in and then blast the security doors to Murray's cell block. Once inside, you'll need to improvise your way up to the guard control center and open the doors leading down to solitary confinement. Let's hope Murray hasn't cracked under the Contessa's hypnosis.

Operation: Trojan Tank
Bentley: Okay, Sly, I'm heading out for the tank.

Bentley (binocucom): I'm inside the tank. Increasing the ride height on the treads. There, that should give you enough room. Crawl underneath this thing and let's get moving.

(After crawling underneath the tank.)

Bentley (binocucom):
 * I can't see you down there, so try to keep up and stay out of sight.
 * We're approaching the prison gate. Let's see if they fall for it.
 * Suckers!
 * You'd better get out from underneath the tank before I let loose with the turret.

Bentley (binocucom): Okay, you're all clear. Head inside and I'll be right behind you.

(Inside Murray's cell block.)

Bentley (binocucom): I'm having some trouble sabotaging the tank. Go on ahead, I'll catch up.

(After riding down an elevator.)

Sly Cooper: Okay, Bentley... what's next?

Bentley: Well, that should be the guards' control center, but to be honest, I'm not sure how you're going to get up there.

Sly Cooper: Don't worry about it, thinking on my feet is what I do best.

Bentley: Most of the security went down when we cut the power on the bridge, but a few lights seem to have a backup generator. Be careful.

(If Sly waits a while.) Bentley (binocucom): Look around for something to swing on to. Maybe you can swing your way up to the next level.

(Upon reaching the control center.)

Sly Cooper: Okay, I'm running your algorithmic code decrypter. You see anything happening down there?

Bentley: Success! We've got access to solitary confinement.

Sly Cooper: Hot stuff, I'm heading down.

(Inside the solitary confinement area.)

Bentley: Ooh, that looks bad. I've never seen Murray like this.

Sly Cooper: He's all twitchy and bug-eyed.

Bentley: You said Murray was being forced to eat spice right?

Sly Cooper: Yeah, he said he was feeling "weird".

Bentley: Well, he's weirded out alright. I doubt he even knows we're here. Clearly, we're going to have to lure out of that cell the hard way.

Sly Cooper: The hard way?

Bentley: Those hypno-boxes are designed to heighten the effects of spice... and he's already in an agitated state. So if we turn them all on at the same time, Murray's sure to become wildly hostile and probably break down the door.

Sly Cooper: How do we turn on the hypno-boxes?

Bentley: The power switches are all defended by laser barriers. When you get close, I'll hack the laser system from my terminal down here. That should give you access.

Sly Cooper: Let's do it, anything to help out ol' Murray. He's looking really bad.

(When approaching the first power switch)

Bentley: Okay, I'm hacking the laser barrier.

(After hacking the first laser barrier.)

Bentley: Flip the switch to turn on the hypno-box.

Murray: What's that sound?! Angry... Get... gone!

(When approaching the second power switch.)

Bentley: I'll take care of the laser wall.

(After hacking the second laser barrier.)

Bentley: All clear.

Murray: I'm a little teapot, short and stout... tip me over and I'll smash up everything! Arghh!!!

(When approaching the third and final power switch.)

Bentley: I'm on it.

(After hacking the third and final laser barrier.)

Bentley: There you go.

Murray: ''Argghh! Ruff!! Arrgghhh!!!''

Bentley (binocucom): Heads up, Sly. The hypno-boxes are too strong for you to destroy with your cane. Try using Murray's attacks to take them out. When they're all offline Murray should be jolted out of his spice rage. Watch out!

(After all the four hypno-boxes have been destroyed.)

Murray: Uhh, my head. Who? What... is this heaven?

Sly Cooper: Sorry, pal. You're no angel.

Bentley: Just take a few deep breathes and try to center your thoughts.

Murray: Okay.

Contessa: What's with all the racket?! My conscious mind is a wreck. I ought to... The weak-minded Hippo is free, and he's got friends! Hmm! Perhaps it's time to re-evaluate some life choices.

Murray: I'm serious, I managed to keep this half of the Clockwerk heart safe. It was hard to hide from the Con... The Contessa! She's getting away!

Sly Cooper: Murray, lift those crank bars, so we can chase after her.

Murray: I'm on it!

(After lifting the crank bars.)

Murray: Let's go!

(Outside.)

Murray: You lousy, no good head shrinker!

Contessa: Oh, come now, Murray. We were making such progress during our sessions.

Murray: The only mental help that I need is to never be reminded of you again.

Contessa: Such displaced hostility. If you insist on getting angry, why not be psychologically productive and channel it at your so called friends?

Murray: I'm done talking with my mouth! Now I talk with my fists!

Contessa: Sorry, but our time is up.

(As the Contessa escapes in her blimp.)

Murray: Ghahh! She's getting away!

Sly Cooper: Don't worry, pal. We'll find her. With the three of us back together, she doesn't stand a chance.

Bentley (narrating): It was great! The Gang had been reunited and it was all because of me, even the van ride out of town was like a party! Murray had to pull over twice because he was laughing so hard, but despite all the jokes, I think something had changed. Since childhood, the three of us had never met apart, and our recent isolation gave us all pause for thought. Needless to say, we took a few weeks off before getting back to work. And for the first time in my life, Murray let me drive!

Sly Cooper (narrating): Time for a little payback. The Contessa, having escaped us in the prison, is now hiding out in her castle estate. It's a well-fortified gothic nightmare that would make any thief run in terror. Terrible or not, that's where we're headed. To sweeten the deal, we've learned that the Contessa, who until recently was a secret member of the Klaww Gang, is in possession of the Clockwerk eyes. The Thievius Raccoonus describes the eyes stopping opponents dead in their tracks, transfixed in their gaze. It doesn't take a genius to figure out what an accomplished hypnotist could do with such powerful artifacts. News of the Contessa's corruption has spread to Interpol. Constable Neyla, being closest to the case, was granted a cash allowance to hire an army of local mercenaries. It looks like we're walking into a full-scale war, but we have to act now before things go from bad to worse.

Know Your Enemy
Bentley (binocucom): Okay, here's the plan. First, take some recon photos around the area, then make your way up to the re-education tower.

Sly Cooper: Looks... pleasant enough.

Bentley (binocucom): Oh, and stay clear of tanks. You know, so you don't get blown up into little sticky pieces.

(After taking a photograph of the boat.)

Bentley (binocucom): The Contessa has these boats out on patrol against Neyla's army. They could be useful to hitch a ride.

(After taking a photograph of the blimp.)

Bentley (binocucom): That's the blimp the Contessa used to escape from the prison. Maybe we can use it to our advantage around all these high towers.

(After taking a photograph of the assault tank.)

Bentley (binocucom): The Contessa's all geared up for war. Just our luck.

(After taking a photograph of Neyla's HQ.)

Bentley (binocucom): Neyla's made a headquarters out of that old bank. It's a pretty secure location. It'll take some doing to drive her out.

(After taking all photographs.)

Bentley (binocucom): Okay, Sly, head up to the re-education tower. I suspect that's where we'll find the Clockwerk eyes.

Bentley (binocucom): The door is locked from the inside. Try working your way around to the tower's window.

(Inside the re-education tower.)

Sly Cooper: Bentley, there's more than just the Clockwerk eyes up here.

Carmelita Fox: Why are you doing this?! Neyla, she set me up, I'm an honest cop!

Contessa: Of course you are. I've read your psychological profile, I know that you're honest.

Carmelita Fox: Then why are you doing this to me?

Contessa: Because, dear... you're honest. You see, by chasing after Sly Cooper you learned too much about the Klaww Gang and its spice operation. It was only a matter of time before you figured out that I was a secret member... so when Neyla gave me a chance to put you in custody I took it.

Carmelita Fox: Coward! You're a disgrace to Interpol! I'll make it my life's work to destroy you.

Contessa: Oh, I'm afraid your life, let alone your "life's work" isn't going to last much longer. Once I integrate the Clockwerk eyes into this device your "life's work" will be whatever I tell you.

Carmelita Fox: I won't be brainwashed that easily.

Contessa: Quite right, it won't be easy... or painless. But I will reprogram your mind and you will take the fall for me at Interpol. Now, just lay back and relax, go to your happy place and stay there forever.

Bentley (binocucom): I don't think they've seen you. Take a few photos and get out of there.

Sly Cooper: No... I've gotta help Carmelita, she's in trouble here.

Bentley (binocucom): There's nothing you can do now! Get the recon photos and come back to the safe house... I swear, we'll find a way to help her.

(After taking a photograph of the Old Terminal.)

Bentley (binocucom): That Old Terminal should be hardwired to the systems in this tower. We need to find a way to get it online.

(After taking a photograph of the Clockwerk eyes.)

Bentley (binocucom): The Clockwerk eyes! They seem to be routed through that control board. Get a shot of the console so I can decipher its make.

(After taking a photograph of the Mind Shuffler.)

Bentley (binocucom): That's... that's a Mind Shuffler. I didn't think they were real. It's made of equal parts science and black magic... indestructible to conventional weapons.

(After taking a photograph of Carmelita Fox.)

Bentley (binocucom): Interesting. Inspector Fox is restrained in an old Irontech 2-50. Crude, but effective.

(After taking a photograph of the Shadow Guards.)

Bentley (binocucom): Those are the Contessa's elite Shadow Guard. "Tough" is too sissy a word to describe those guys.

(After taking all photographs.)

Bentley (binocucom): Alright, head back to the safe house and we'll get a plan together.

(This slideshow plays after completing "Know Your Enemy.")

Bentley: The war between Neyla and the Contessa has put the castle on high alert. To get at the Clockwerk eyes, we'll need to subtly manipulate this conflict to our advantage. Here's the plan. Murray, sneak into the castle and kidnap the head of security. I want to ask him a few questions. Meanwhile, Sly and I are going to get a little paranormal. I'll slip into the crypts beneath the castle and put together a bad mojo bomb. It should be enough to destroy the mind shuffler. Sly, you capture a few local ghosts and drop them into Neyla's HQ. Hopefully, the near-death experience will inspire her to purchase more mercenary firepower. We've all got our assignments, good luck.

Ghost Capture
Bentley (binocucom): Alright, Sly, there's your new objective. Sneak inside and smash the coffin of the Evil Wolf Priestess.

Sly Cooper: Sounds pretty harsh. Does the old girl really deserve that sort of treatment?

Bentley (binocucom): Weren't you listening? She was an Evil Wolf Priestess. Once you smash the coffin it'll free all the ghosts trapped in there with her.

Sly Cooper: Okay, I don't know where you're going with all this but freeing trapped ghosts sounds vaguely heroic.

(If the coffin is not smashed after a certain period of time.)

Bentley (binocucom): Try breaking open that coffin in the middle of the room. It looks kind of...you know...evil.

(After smashing the coffin.)

Bentley (binocucom): Nice work. Now head outside, and I'll fill you in on phase two.

(Outside.)

Bentley (binocucom): I've modified the imager in your binocucom to capture ghosts.

Sly Cooper: Didn't I just set these guys free? Why would I want to capture them again?

Bentley (binocucom): Not to worry, it's only a short-term confinement. Gather all the ghosts then set them free down the chimney of Neyla's headquarters.

Sly Cooper: I get you, she'll think it's a sneak attack from the Contessa.

Bentley (binocucom): Correct. If I did my math right, and I always do my math right, Neyla should respond to the assault by purchasing more firepower.

Sly Cooper: Anything bad for the Contessa is good for us... and we get to really freak out Neyla.

(After capturing all nine ghosts.)

Bentley (binocucom): Okay, Sly, you have all the ghosts. Now just make your way to Neyla's HQ and drop them down her chimney.

(After releasing the ghosts.)

Neyla: So, the Contessa wants war, eh? Perhaps it's time I purchased a little air power; a few bombers should put that old charlatan in her place.

Mojo Trap Action
Bentley: That's it! I knew she'd have a bad mojo collector to transport the overflow.

Murray (binocucom): Huh?

Bentley: It's a semi-magical device that sucks up bad mojo. I'll need it to gather the runoff from these spouts.

Murray (binocucom): Wow, sounds easy.

Bentley: Not really... bad mojo is a powerfully dark force. Take any damage while carrying that collector and you're done for.

Murray (binocucom): Wow, sounds hard.

Bentley: Yes, it presents an interesting tactical challenge... perhaps I can use the deathtraps native to these crypts against any foe that might attempt to thwart my collection of the ectoplasm.

Murray (binocucom): Huh? No way that'll work. I'd use that switch to smash up the guards before they ever got near me.

Bentley: Precisely. Once all four cylinders of the collection device are full that should be enough black magic to destroy the Mind Shuffler.

(When trying to use a trap that has not yet reset.)

Bentley:
 * Come on, come on!
 * Hurry it up!
 * Hurry up, machine!
 * It hasn't reset!
 * It's not back online!
 * It's not ready yet!
 * It's still resetting!
 * Needs more time!
 * Reset, reset!
 * Still not online!
 * This one's still out!

(After completing the first crypt.)

Bentley: Looks like the spout's run out of bad mojo. No matter, I'm ¼ of the way to a full tank.

Murray (binocucom): I'm not really sure how to use your computer, but a new crypt should be up in your binocucom.

(After completing the second crypt.)

Bentley: Excellent! Another chamber in my mojo collector is full. Moving on to the third crypt.

Murray (binocucom): There should be a new waypoint in your binocucom.

(After completing the third crypt.)

Bentley: That does it for this room. Looks like I've only got one more crypt to go.

Murray (binocucom): I'm really getting the hang of this. I just sent you another waypoint, but it's kind of buried in the well... Gah, you'll figure it out.

(After completing the fourth and final crypt.)

Bentley: Alright, the deed is done. With a mojo collector at full capacity, I should be able to blow the Clockwerk eyes off that Mind Shuffler. This is going to be great!

Kidnap the General
Bentley (binocucom): Hey, Murray, can you see the General from there?

Murray: Nope. Just an old man coming up the ramp.

Bentley (binocucom): Don't let his appearance fool you. That's General Clawfoot, and he's one the toughest old soldiers you'll ever see... not to mention head of castle security.

Murray: What if he doesn't want to come? I don't want to hurt him.

Bentley (binocucom): Oh, don't worry about that. He's only afraid of two things: fire and water. Other than that, you couldn't hurt him even if you wanted to. He might even come in handy along the way... as a projectile.

Murray: Wow, that is handy.

(Upon picking up General Clawfoot.)

Bentley (binocucom): Great, now bring him back to the safe house. I've marked it in your binocucom.

(Upon reaching the safe house where Bentley waits, holding a feather.)

Bentley: Well, well... General Clawfoot, we've got a lot to talk about. You wouldn't by chance know the security codes to the castle gates, hmmm?

Bentley: Don't feel like talking huh? How about a little of this?

Clawfoot: Ha ha ha... drack! Ho ho, ha ha ha!

Bentley: Talk, you scoundrel!

Clawfoot: Ha Ha, Oooo Ha ha Fwah! Ho-Ho-ooooooo!

(This slideshow plays after completing "Ghost Capture," "Mojo Trap Action," and "Kidnap the General.")

Bentley: Alright fellas, let's get down to business. The first steps to escalating the war between Neyla and the Contessa have gone well. We're down to the final setups before we spring our trap. Sly, I need you to steal a voice modulator from the castle and install it under Neyla's headquarters. If all goes as planned, it should allow us to give orders to her mercenaries without being detected. Unfortunately, Neyla's recent bomber purchase has made her army over-enthusiastic, and they might strike before we're ready, which leads me to Murray. I need you to hotwire one of the Contessa's tanks and go to town on the mercenaries. We just need to intimidate them a little. And finally, I'll venture back into the crypts to power up that old computer in the re-education tower. We're going to need it to save Carmelita. Oh, and Sly, if you haven't already got one, you'll need to buy a paraglider for the heist. Okay, let's move out!

Stealing Voices
Bentley (binocucom): The Contessa plans on taking control of Neyla's army by fooling them with a prototype voice modulation device. To get the thing working she'll have to jack it into the satellite connection beneath Neyla's headquarters.

Sly Cooper: So, I'm guessing you'd like me to steal the device and hook it up for our side... giving us control over Neyla's mercenaries. Sounds great!

Bentley (binocucom): You'll have to steal a few keys here and there to get access to the more secure areas of the castle.

Sly Cooper: If there's pockets to be picked, I'm your man.

Bentley (binocucom): First, steal a wire tap and the voice modulator, then head for the sewers beneath Neyla's headquarters.

Sly Cooper: I'm on it.

(After pickpocketing the first set of keys.)

Bentley (binocucom): Smooth work. Now use those keys to break into the castle and get at that wire tap.

(Inside the castle.)

Bentley (binocucom): The wire tap is at the far end of the room. Easy does it in here huh pal?

(Upon obtaining the wire tap.)

Bentley (binocucom): Oh yeah, that wire tap is perfect!

Bentley (binocucom): Another set of guards are up in your binocucom. Rob them of their keys to get at the voice modulator.

(After pickpocketing the second set of keys.)

Bentley (binocucom): Nice job. The room with the voice modulator is marked in your binocucom.

(Inside the castle.)

Bentley (binocucom): They've posted a lot of security around the voice modulator. This could be tricky.

(If Sly does not get past the first area after a certain amount of time.)

Bentley (binocucom): Maybe you could distract the guard from his post by making a little noise.

(Upon obtaining the voice modulator.)

Bentley (binocucom): That's it, you got the Contessa's voice modulator! Let's go put that thing to work.

Bentley (binocucom): The Contessa's guards have locked down the entrance to the sewers. Find the guys in charge and steal their keys.

(After pickpocketing the third set of keys.)

Bentley (binocucom): That's some quality thieving Sly. Now head for the runoff drains near the riverside. They should lead to the sewers.

Bentley (binocucom): You'll need to crawl through one of the runoff drains to get to the sewer entrance.

(Inside the sewer.)

Bentley (binocucom): According to my blueprints, this sewer should take you underneath Neyla's HQ.

Sly Cooper: Looks like we got lucky, the Contessa's men have already excavated Neyla's satellite cable. How should I proceed?

Bentley (binocucom): Splice in the wire tap then attach the voice modulator. I'll broadcast from the safe house to make sure it works... this is going to be so cool!

Bentley (voice modulator as Neyla): Uhh, hello, mercenary tank forces. Would you mind spinning your turrets for me? Gads, this is cool! I mean... you are all... really cool. Carry on.

Tank Showdown
Bentley (binocucom): Murray, use both analog sticks to drive the tank. Press both up to move forward, both down to go in reverse and in opposite directions to rotate. To fire your turret, tap. You'll need to take out 6 tanks to get the job done.

Murray: Oaff! Ouch, guh... Here we go. The seat's gotta go back farther than this... Okay, guys, I'm in a tank!

Bentley (binocucom): Remember, both sticks up to move forward, both down for reverse, and in opposite directions to rotate. The button fires your turret.

(Upon destroying a tank.)

Murray:
 * Shazingo dingo, sucka
 * Behold the power of "The Murray"!
 * Deadeye.
 * Eat that, worms!
 * For Justice.
 * I have no two-legged equal!
 * I'm on fire!
 * Ka-ching!
 * Kablooey!
 * Kablamo!
 * "Rumble" is my middle name!
 * Sorry, pal.
 * Special delivery!
 * Taste the pain, cupcakes!
 * "The Murray" is a god among you.
 * "The Murray" scores again!
 * Giddy up, Cupcakes.
 * Evildoers, Feel my wrath!
 * I'm like a T-Rex out here!
 * A righteous blow!
 * I'm unstoppable!

(Upon taking damage.)

Murray:
 * Hang in there, tank.
 * That the best you can do?
 * Just try that again.
 * Lucky shot, cupcake.
 * Oh yeah, bring it.
 * Is that all you got?
 * "The Murray" laughs at your attack.
 * This thing better hold together.
 * Come on tank, stay together.
 * Stay sharp, Murray.
 * I felt that.
 * This is tense.
 * Bring it on!
 * Urrgh!

(When your tank is destroyed)

Murray:


 * Uh-Oh.
 * Oh no.
 * Madness!
 * Woah!
 * Mommy!

(After destroying six tanks.)

Bentley (binocucom): Nice work, Murray. That should cool down those mercenaries for a while.

Crypt Hack
Sly Cooper (binocucom): How are you going to hack the computers down there when they've got no power?

Bentley: According to General Clawfoot, a mobile energy source is stored at the end of this hallway.

Sly Cooper (binocucom): "Hallway" is a pretty kind term for what looks to me like a complex medieval gauntlet of death.

Bentley: Yes. Well, while the idea of jumping down a crypt filled with whirling, razor-sharp spikes might scare me — in fact terrorize my every fiber — it's the only way to power up that old computer in the re-education tower. Without that thing online we'll never get at the Clockwerk eyes or free Carmelita.

Sly Cooper (binocucom): You're a good man, Bentley... Just make sure those traps don't rip you into 100 little turtle pieces.

Bentley: Why'd you have to say that?

(Upon reaching the end of the hallway.)

Bentley: A-ha! This acid battery should do the trick. Just walk close to the electrode, and voila! Prepare to be hacked you knave.

(After hacking the first computer.)

Carmelita Fox: I'll get you, Contessa!

Contessa: How many times must you say that... it's not going to happen.

Carmelita Fox: I'm dead serious, I'll get you!

Contessa: "I'll get you, I'll get you."

Carmelita Fox: I mean it, I'll get you!

Contessa: Yes, yes, so I've heard.

Bentley: That's one down, two to go. Hmmm, I'd better not take any damage while carrying this battery to the other terminals. It is, after all, filled with acid.

Bentley: Okay, ready for another session of hacking mastery.

(After hacking the second computer.)

Contessa: Hmm, maybe I should approach this through your id instead of your conscious mind. It might help to get around your super ego...

Bentley: One more computer and I can get out of here.

(After hacking the third and final computer.)

Contessa: Inspector Fox, why fight it... don't you want to be my friend?

Carmelita Fox: No, you horrible 8-legged cow! No!

Bentley: With that old computer powered up, my work here is done.

(This slideshow plays after completing "Stealing Voices," "Tank Showdown," and "Crypt Hack.")

Bentley: It's time to wage war on the castle and in the confusion pull off a heist I've named Operation: High Road. First, Murray will take down the spotlights on the main gate with the codes provided by General Clawfoot. Then, with the help of the voice modulator, I'll order Neyla's forces to attack. Sly will then paraglide the two of us over to the Contessa's getaway blimp and we'll use it to get inside her re-education tower. The assault on the castle will undoubtedly draw the Shadow Guards off their post and if we free Inspector Fox she's sure to clear out the Contessa. With the Mind Shuffler exposed, I'll plant the bad mojo bomb and presto, the Clockwerk eyes are ours! So if the two of you are ready let's take our positions and get this thing started!

Operation: High Road
(Upon exiting the safe house.)

Sly Cooper (binocucom): Alright, Murray, head for the castle's main gate and power down those searchlights. While you do that Bentley and I will climb our way up to the top of the castle. Good luck.

(Upon exiting the safe house without having yet purchased the paraglider.)

Bentley (binocucom): Sly, you'll need a paraglider for the heist. Once you buy one, we can get things started.

Sly Cooper (binocucom): Looks like we're almost set up for the heist. All that's left to do is buy a Paraglider.

(Upon reaching the job start point.)

Murray: I hope that General guy told the truth or this going to get ugly.

Murray: Oh yeah! The lights are down Bentley, time to call in the cavalry. I'll see if I can find some extra fire power to help out.

Bentley (voice modulator): Attention blood-thirsty mercenary forces: the castle defenses are down! Seize this opportunity for aggressive military action by pressing an attack on the castle. Charge! For victory, for Glory!

Bentley: That should do it.

Sly Cooper: Now that you're done being a warmonger feel like paragliding over to that blimp?

Bentley: Just make sure to grab the rope hanging off that thing. I don't want to drown.

(Upon encountering two wolf guards on the blimp)

Sly Cooper: Hold on, pal, this could get rough.

(After defeating the wolf guards.)

Bentley: Alright, let's head for the re-education tower.

(Inside the re-education tower.)

Contessa: What... the mercenaries have breached the castle defenses?! All of you go, defend this tower to the last man!

Shadow Guard: (squawks)

Contessa: Don't worry, my dear. I still have time to finish with your "readjustment".

Carmelita Fox: Let me out of here and I'll "readjust" your face!

Sly Cooper: Okay, partner, looks like the Shadow Guard is out of the picture. You ready to free our violent little princess?

Bentley: Affirmative, that Irontech 2-50 is a fully integrated system; access to Carmelita's restraints has to be in this old terminal somewhere.

(After hacking the old terminal and freeing Carmelita.)

Bentley: That should do it.

Contessa: Ah-ha! I've isolated the brain pattern... you and I are about to become the best of friends.

Carmelita Fox: Okay, new best friend. Hands up, and I mean all of 'em.

Contessa: My dear you really... (gasps) Shadow Guard, Shadow Guard!

Carmelita Fox: Come back here, you witch!

Sly Cooper: That Carmelita, always trying to resolve her problems with a shock pistol.

Bentley: She is rather truculent. Stand clear, Sly, this might have a larger blast than anticipated.

Sly Cooper: Bentley! You okay?

Bentley: This is no place for an asthmatic, but I've located one of the Clockwerk eyes. Can you find the other?

Neyla: No worries chaps, it's safely in hand.

Sly Cooper: Neyla?!

Neyla: Thanks for clearing out the Contessa... nothing I did could pry her away from the Clockwerk eyes. Hmm, one should be enough for the old bird. Ta-ta.

Sly Cooper: Bentley, take the eye and escape on the blimp. I'm going after Neyla.

Bentley: But the plan... It... This wasn't in the plan!

(Outside.)

Neyla: Attention, all bombers, focus your attack on the Contessa's blimp!

Sly Cooper: Heads up, Bentley, you're about to come under fire. Get to the blimp's turret and stay sharp!

(After Neyla gets caught in a spider web.)

Sly Cooper: You really should watch where you're going... this place is dangerous.

Neyla: Don't you dare! That eye is ''mine! It's mine!''

Contessa: Actually, Mr. Cooper... the eye belongs to me.

(As Bentley exits the re-education tower.)

Sly Cooper (binocucom): Heads up, Bentley, you're about to come under fire. Get to the blimp's turret and stay sharp!

Bentley: Okay, I can do this. I can do this.

(If the turret is destroyed.)

Bentley: Oh, no... oh, no!

(After destroying all of Neyla's bombers.)

Bentley: That did it, the sky's all clear.

Bentley: Okay, guys, I'm heading out for our rendezvous.

Carmelita Fox: Come back here, Contessa, that getaway blimp won't save you!

Bentley: Merciful Hades! Sly, can you read me? Carmelita shot out the guidance system and the blimp's descending at a decidedly unsafe rate. I'm going down, down, doooowwwnn!

(As Sly is confronted by the Contessa.)

Contessa: That eye belongs to me, and I want it back.

Sly Cooper: No way. You think I'm crazy? Actually, on second thought, don't answer that. I really don't want your professional opinion.

Contessa: Not crazy, just stupid. You're an ignorant child playing dress-up in his father's legacy. Oh, I know all about you and the Cooper Clan.

Sly Cooper: Then you'll understand why this eye needs to be destroyed.

Contessa: Short-sighted fool, I've no interest in your narrow interpretation of morality. I'm above all that, above good and evil.

Sly Cooper: And you think I'd give the eye to someone that's "above morality"?

Contessa: Enough talk, insect! It will be just as easy... and more fun to pry it from your cold, dead hand.

(During the fight between Sly and the Contessa.)

Bentley (binocucom): Hello? Is anyone there? Guys, I'm alive, I'm... What the...?

Carmelita Fox (binocucom): Hands up, turtle! Give me the Clockwerk eye. I said give it here. Now keep your hands up for 10 minutes after I leave. I'll be watching you.

Bentley (binocucom): Carmelita, she... Oh, the guys are going to kill me.

(If killed by the Contessa.)

Contessa: Oh, I'm sorry... was that an immoral act?

(After defeating the Contessa.)

Contessa: Enough... you've shown me the error of my ways.

Sly Cooper: I feel sorry for you. All your education and you still don't know right from wrong.

Sly Cooper: Huh? Oof!

Contessa: I know enough not to let my guard down around an intellectually superior opponent.

Sly Cooper: She got the eye? She's got the eye!

(As Carmelita is in a tank with the Clockwerk eye.)

Carmelita Fox: How's this thing work? What's this do, and this?

Bentley (binocucom): Guys, help! Carmelita took the eye, and she's trying to get away in one of the Contessa's tanks!

Murray: Don't worry about it little buddy, I won't let her get away.

Bentley (binocucom): Shoot at her tank to incapacitate it. She won't be harmed, and we'll get the eye.

Bentley (binocucom): Keep on shelling her to stop that tank!

Murray: That tank's almost out of commission.

(Upon crashing into a red barrel.)

Murray:
 * I better watch out for those exploding barrels.
 * Note to self: avoid explosive barrels!

(Upon stopping Carmelita's tank.)

Murray: Oh, yeah! I'll grab the eye while Carmelita's still stuck in her tank, then come around to pick up Bentley for a quick exit.

(Atop a tower.)

Murray (binocucom): Do what you can, Sly. We'll all hook up at the rendezvous for extraction.

Sly Cooper: There's nowhere left to run. We both know I can beat you in a fight, so why don't you just hand over the eye?

Contessa: You're right, Cooper. In a battle of strength, you've proven yourself… but with this Clockwerk eye, I can battle in your mind!

(If killed by the Contessa again.)

Contessa: I knew you were no match for the Clockwerk eye.

(After defeating the Contessa again.)

Contessa: You've got a strong mind, Cooper. I never would have guessed!

Sly Cooper (narrating): Things hadn't gone exactly to plan, but the Contessa was beaten and the Clockwerk eyes were finally mine. The Contessa was arrested and brought to trial for the crimes she committed while working for Interpol. Their PR damage control went one step further by promoting Neyla, the "Hero of Prague," to the rank of Captain. Carmelita, still on the outs with Interpol, had to run with the rest of us. To my surprise and eternal delight, I got to help my favorite policewoman escape from the cops. I tried to put it all out of my mind. This Klaww business was spiraling out of control and I knew that my gang was at the center of it. We'd be back in action soon enough, but for now, well, we just laid low for a while.

Sly Cooper (narrating): Following the trail of spice shipments, we made our way up to Nunavut Bay, Canada, the secret hub of Jean Bison's shipping empire. As a young man, he trekked across Canada to strike it rich during the Gold Rush of 1852. An avid prospector, he took some chances and ended up buried alive in an avalanche. Miraculously, the quick freeze kept him alive, and 120 years later, thanks to global warming, he thawed out. A product of his time, he dreams of taming the "Wild North," damming every river and chopping down all the trees with progress delivered at the sharp end of an ax. Shipping spice for the Klaww Gang proved a lucrative way to bankroll his one-man war against nature. And yet, I have to feel a little sorry for him. He's just a normal guy from the 1850s. Back in his day, he'd be a hero, but today, he's a villain. Either way, that man's got more than his fair share of the Clockwerk parts. What a low tech guy like Jean Bison is doing with robot parts is a mystery. I almost don't want to know. But as always, it's only a matter of time before I find out.

Cabin Crimes
(Upon exiting the safe house.)

Bentley (binocucom): I've got a lead on the Clockwerk parts. Head through town and out into the wilderness.

(Upon reaching the job start point.)

Bentley (binocucom): That cabin may seem rustic, but don't be fooled, it's the control center for Jean Bison's train empire. Sneak inside and raid his files, you're sure to find out where he keeps his Clockwerk parts.

Sly Cooper: Ransacking his files doesn't sound hard, now climbing up a sheer rock wall... that'll be a challenge.

Bentley (binocucom): You're in luck. Before Jean Bison took over this used to be a popular destination for rock climbers. Some of their old wall hooks are still around.

Sly Cooper: I'm guessing I just jump and hit to latch on.

Bentley (binocucom): That's right. And remember to lean back before you spring off the hook... you'll get more altitude.

Sly Cooper: Thanks for the tip... I'll give it a try.

(Inside the cabin.)

Bentley (binocucom): Jackpot, Sly, that's Jean Bison!

Sly Cooper: Looks like he didn't notice me come in.

Bentley (binocucom): Just stay out of sight and take a picture of each of his train routes... they should narrow our search for his share of the Clockwerk parts.

Sly Cooper: Alright, I'm on it.

Arpeggio (intercom): Hello, Arpeggio here.

Jean Bison: Salutations, Mr. Arpeggio. Y'all got time to shoot the breeze?

Arpeggio (intercom): Of course, for you, Jean, always. Although must we communicate through that dreadful speakerphone?

Jean Bison: Yeah, I can think better while my legs move... pumps blood to your brain.

Arpeggio (intercom): Yes, of course, one must keep blood in one's brain, but do tell. Is there some pressing matter you'd like to discuss?

Jean Bison: First off, are you still a'coming on schedule to get that northern lights battery?

Arpeggio (intercom): Yes, we're well underway. My blimp should arrive at the end of the week.

Jean Bison: Bullseye. For second, when are you gonna give me a look-see at that Clockwerk brain of yours? I'd sure like to buy it off ya.

Arpeggio (intercom): Bison, you covetous troglodyte. You've already got the lion's share of the parts. Would you take my meager portion of the robotic bird for your own and strip me of all my earthly pleasures?

Jean Bison: Easy there, partner, you're all up in a lather. It's just that I found some real use for the Clockwerk parts I got. Why, I put three of them in the engines of my best trains. With those robotic doohickeys feeding the fire them trains will run all night and all day. I call them my Iron Horses. Of course, I gotta keep the plans hidden... stuffed them in my three trophy bass.

Arpeggio (intercom): Sounds like you're making capital use of your share of the robotic loot, but for now, the Clockwerk brain stays with me on the blimp. Although, when I arrive to pick up the northern light battery, I might be persuaded to give you a peek.

Jean Bison: That'll do fine. By the way, you ready to giddy-up into Pari for the final hoedown?

Arpeggio (intercom): Yes, the blimp's hypnotism wavelengths conform to the specs drawn up by the Contessa. And Dimitri, before his unfashionable capture, did a bang-up job of distributing spice through his nightclub.

Jean Bison: Sounds like all you're missing is some northern light electricity.

Arpeggio (intercom): You're correct, sir. Yours is the final piece to the puzzle. The missing link. Once the battery is aboard, nothing will stand in the Klaww Gang's way. Paris will be ours!

Jean Bison: Yeah, yeah, okay. So, I guess I'll be seeing you at the end of the week?

Arpeggio (intercom): Right. Farewell, Bison. Stiff upper lip. Ta-ta.

(If seen by Bison.)

Jean Bison: Wuh?! A thief!

(After taking photographs of the three train routes.)

Bentley (binocucom): Sly, did you hear that? Bison's hidden the Iron Horse blueprints in his trophy bass. Head for the fish on top of the fireplace and steal those plans.

Bentley (binocucom): Excellent. Now get out of that cabin before you're spotted.

(Outside.)

Bentley (binocucom): After analyzing Bison's decorating techniques, I think we'll find the other trophy bass above the mantle in the two remaining cabins.

(Inside the second cabin.)

Bentley (binocucom): Yup, just like I thought. Get to the fish above the mantle and steal those blueprints.

Bentley (binocucom): Two down, one to go.

(Inside the third cabin.)

Bentley (binocucom): The last trophy bass is above the fireplace. Be careful.

Jean Bison (intercom): Attention all cabin guards. I've heard tell from the boys in Ponderosa Cabin there's someone been at my hidden blueprints. Everyone stay sharp, this ain't no summer camp. I don't pay you boys to lollygag while there's a thief in these parts.

Bentley (binocucom): Exceptional work, Sly. That's the last of the blueprints.

(Outside.)

Bentley (binocucom): Armed with all three blueprints, we should be able to isolate and track the Iron Horse trains through that satellite dish.

Sly Cooper: Top of the mountain, huh? Shouldn't take long.

(Upon reaching the mountain.)

Bentley (binocucom): This appears to be the only way up. Keep an eye out for those rock climber wall hooks. They might be useful.

(After using the satellite dish.)

Bentley (binocucom): This is great. We've got total access to the trains' GPS system. It's all on my computer. Head back to the safe house. I'll crunch some numbers and give you and Murray the rundown.

(This slideshow plays after completing "Cabin Crimes.")

Bentley: Thanks to Sly's efforts we now know the location of all three of the local Clockwerk parts: two lungs and a stomach. Jean Bison has grafted each piece to the engine in one of his Iron Horse trains. This improvement allows the trains to run all night and all day. We won't have the luxury of sneaking in while they're stopped. While they're in motion the only way aboard is through a hatch on the caboose roof, which unfortunately has been locked down. These need to go. First, collect spice gas from the balloons above town, and then land on the back of the caboose to blow off the locks. Once the way is cleared I'll suit up and jump into Iron Horse number one while it passes near town. With some luck, we'll have the first Clockwerk lung in a few hours.

Spice in the Sky
Bentley (binocucom): Okay, Sly. We need to break into the Iron Horse trains... but the only way in, through the caboose, is locked. To blow the locks off, you'll need to collect the ultra-unstable denatured spice gas from those balloons floating above town.

Sly Cooper: How am I supposed to get up there to collect the spice gas?

Bentley (binocucom): Murray's already commandeered this ice plane. Jump on its strut and he'll fly you up to a good paragliding altitude. Oh, and strap on a special vacuum backpack, it'll automatically collect the spice gas after you've popped a balloon.

Sly Cooper: Sounds like fun.

Bentley (binocucom): Once you've collected enough gas, you'll have to land directly on the train's caboose.

Sly Cooper: Why directly on the caboose?

Bentley (binocucom): Denatured spice gas is very unstable at lower altitudes. Unless you land on the caboose, you won't have time to get the gas tank to the lock before it blows up.

Sly Cooper: So you're saying I either land on the caboose... or get blown to bits.

Bentley (binocucom): That's correct. Chemistry can be a harsh mistress.

(After jumping on the ice plane.)

Murray (binocucom): Hang on tight, we're going up.

Murray (binocucom): Remember to use your paraglider!

(After popping a balloon.)

Bentley (binocucom): The spice gas is lighter than air; popping balloons should keep you aloft.

(After filling up the gas tank for the first time.)

Bentley (binocucom): That did it. You've got a full tank of gas, time to land on a caboose.

(After blowing up the first lock.)

Bentley (binocucom): Get back to the ice plane. Two more cabooses to blow open.

(Upon returning to the ice plane.)

Murray (binocucom): Here we go again.

(After filling up the gas tank for the second time.)

Bentley (binocucom): The gas tank is full. Find a caboose and try for a landing.

(After blowing up the second lock.)

Bentley (binocucom): Meet Murray at the ice plane. You guys are doing great, there's just one caboose left.

(Upon returning to the ice plane.)

Murray (binocucom): One more caboose. Try not to get blown up.

(After filling up the gas tank for the third time.)

Bentley (binocucom): You're full up on gas. Target the last caboose.

(After blowing up the final lock.)

Bentley (binocucom): Yes, you guys did it! All the Iron Horse trains are unlocked.

A Friend in Need
Bentley (binocucom): Sly, it's-it's awful! I can't believe it!

Sly Cooper: Slow down, Bentley... what happened?

Bentley (binocucom): Murray, he went out looking for a snack and got captured by Inspector Fox!

Sly Cooper: Carmelita? She's here? Don't worry, Bentley, I know how to handle her.

Bentley (binocucom): But... I don't know where she's locked up Murray?! I'm used to having all the facts!

Sly Cooper: Calm down. Carmelita's not cruel like the Contessa. I'll follow her without being seen, she's bound to check up on Murray sooner or later.

Bentley (binocucom): Okay, that's... that's a good plan. Just don't get caught too. I don't want to be alone again.

(After following Carmelita to Murray's cell.)

Carmelita Fox: Hey, criminal, you doing okay in there? I know it's tight, but you won't get shocked if you hold still.

Murray: I'm okay, and thanks for that bag of jellybeans. I was starving.

Carmelita Fox: Won't be long now. Once I bust the other members of your gang, we'll get out of here.

Murray: I'm grateful for the jellybeans and all, but aren't you on the outs with Interpol right now?

Carmelita Fox: I'm an honest cop! Busting the Cooper Gang will prove my innocence and show everyone that Constable Neyla set me up.

Murray: You mean "Captain" Neyla? I hear she got promoted.

Carmelita Fox: Whatever! Just sit tight. I'm going to look for your pals.

Sly Cooper: Murray, I've come to break you out.

Murray: Fat chance, this thing is triple padlocked and Inspector Fox is carrying all the keys.

Sly Cooper: Come on, buddy. You know I'm an expert at pickpocketing.

Murray: She's tough, Sly. If you manage to get a key you'd better run for it. Carmelita's sure to notice and chase after you.

Sly Cooper: Leave her to me.

(Upon stealing a key from Carmelita.)

Carmelita Fox:
 * I felt that, thief!
 * What just... Cooper?!
 * What was that?
 * What?! My keys!
 * You can't sneak up on me!

(Upon escaping from Carmelita after stealing a key.)

Carmelita Fox:
 * Hide and cower, worm, you're no match for me!
 * I don't know where you went, but I know where you're going: jail!
 * I'll find you. You know I will.
 * One slip-up and you're mine!
 * Run, sissy. Run and hide!
 * Sooner or later, I'll get you!
 * You can't run forever, coward!
 * Justice will find you! There's nowhere to hide.

(If you reach the power box with all 3 keys but Carmelita is still chasing you.)

Bentley (binocucom): Lose Carmelita before you try to free Murray.

(After stealing all three keys and freeing Murray.)

Murray: Thanks, pal. I was getting a charlie horse standing in that box.

Sly Cooper: My pleasure. You know how I love to mess around with Carmelita.

Murray: Yeah, that's weird. See you back at the safe house.

Ride the Iron Horse
(Upon exiting the safe house.)

Jean Bison (intercom): Attention men, this here's Jean Bison. That was a quality job you boys did on loading the spice on them boats. Soon enough I'll have one of them special Iron Horse trains come by and pick it all up for distribution. Stay sharp, and once this here spice business is taken care of we'll have ourselves a hunting party. Go out into the woods and kill us some bears, eh?

Sly Cooper (binocucom): According to this time table Iron Horse number 1 should be passing by anytime now.

Bentley: I, - I see it. It's moving awfully fast!

Sly Cooper (binocucom): Just jump on the caboose and go in through the hatch... piece of cake.

(After entering the train and stealing the Clockwerk lung.)

Sly Cooper (binocucom): Outstanding! Chalk up one strange robot organ for us, and one less Iron Horse train for Jean Bison.

(This slideshow plays after completing "Spice in the Sky," "A Friend in Need," and "Ride the Iron Horse.")

Bentley: Things are going great. We've already stolen one of Jean Bison's three Clockwerk parts. However, Iron Horse two and three are going to be a little tougher to crack. First, I'll need to hop aboard Iron Horse two and do a little preemptive RC chopper strike to clear out the air defenses. Once cleared it'll be up to Sly to work his magic in the interior to get at that second Clockwerk lung. Murray, you'll need to trap some of the local bear cubs in order to unlock a nearby handcar. We're gonna to need it to catch up with Iron Horse number three, but don't worry, the cubs won't be hurt, although I can't say the same for the guards.

Aerial Assault
Sly Cooper (binocucom): Heads up, Bentley. Here comes Iron Horse number 2. You and that RC chopper of yours ready?

Bentley: We'll get the job done... provided I can catch up with that train!

(On board the train.)

Bentley: This had better work. Sly won't stand a chance making it through this train unless I neutralize the aerial defenses. Good thing I outfitted the RC chopper with a new cannon. Let's see, drops bombs and  shoots forward.

Bentley: I should bomb those missile launchers before things get ugly.

(When nearing the front of the train.)

Bentley: This is it. The final stretch!

Bentley: I'm so close!

(After destroying the last of the defenses.)

Bentley (radio): Bentley strikes again.

Bentley: Yes! The aerial defenses are down. Now it's all up to Sly to finish the job.

Bear Cub Kidnapping
Bentley (binocucom): We'll need this hand car to chase down Iron Horse number 3... but, for the time being it's all fenced in.

Murray: No problem, I'll tear that fence apart!

Bentley (binocucom): The metal's too resilient for my bombs or your muscle... no, for this job we're going to have to rely on a stronger force... the love of a mother for her child.

Murray: Uh... you got something to tell me?

Bentley (binocucom): Yes, I've had the good fortune of locating two juvenile bear cubs. If you put them together inside that fence they'd surely start fighting. Bears at that age are particularly antisocial. Noise from the squabble should bring their mother around to free the angry youths.

Murray: I get ya. That big Mama bear will be able to smash the fence no problem to free her cubs.

Bentley (binocucom): That's correct.

Murray: Beware cubs, for you are hunted by "The Murray"!

(After throwing the first bear cub inside the fence.)

Bentley (binocucom): Good work, Murray. I'll send you the coordinates to the next bear cub.

(When nearing the second bear cub.)

Bentley (binocucom): Sorry to say it, but the other cub is somewhere in this bear cave. Be careful, Murray.

(After throwing the second bear cub inside the fence.)

Bentley (binocucom): That was fast. The mother is already on her way! That was beautiful. Just like a nature documentary, only more violent.

Theft on the Rails
Bentley (binocucom): Sly, the second Iron Horse train is coming too fast. You might not have time to jump on top!

Sly Cooper: Relax, Bentley. There's more than one way to get on top of that caboose.

(If you fail to catch the train.)

Bentley (binocucom): Sly, grab the pipe on the caboose to catch hold and climb on top!

(Inside the train.)

Bentley (binocucom): The other Clockwerk lung should be hooked into the engine's furnace. Sneak your way up there and grab it.

Bentley (binocucom): You should've seen how many missile launchers that were attached to these train cars. I don't mind saying that it took some real finesse on my part to deal with the defenses.

Jean Bison (intercom): Attention Iron Horse #2. In case you haven't heard, some lucky varmint managed to make off with the Clockwerk lung in Iron Horse 1. All the guards on duty have been punished according to the lumberjack code. Don't let the same thing happen to you folk. You boys have done some real good work lately and I'd hate to have to put you out on disability. That's it. Keep your axes sharp.

(After stealing the Clockwerk lung.)

Bentley (binocucom): Fantastic! We're raking in the Clockwerk parts left and right.

(This slideshow plays after completing "Aerial Assault," "Bear Cub Kidnapping," and "Theft on the Rails.")

Bentley: Okay guys, this is it. Time to break into Iron Horse number 3 and carry away the Clockwerk stomach. Now, the train's moving too fast to jump onto here in town, so we'll have to catch up with it on Murray's new hand car. Once we're in position, Sly'll hop onboard and make his way up to the engine. While he travels through the interior, I'll provide air support with my RC chopper. I've planned this as a textbook train robbery. If we all do our jobs right, what could possibly go wrong?

Operation: "Choo-Choo"
Murray: Hop aboard guys... we got a train to catch.

(After catching up with Iron Horse number 3.)

Sly Cooper: Got it! Strong work, Murray.

Murray: Yeah, sure... "The Murray's" strength knows no limit.

Bentley: You're on, Sly. Break into that train and steal the Clockwerk stomach.

Sly Cooper: That Jean Bison's one strange guy, the Klaww Gang divides up the Clockwerk parts and he walks away with the stomach and lungs? It still creeps me out.

Bentley: Get creeped out later when we aren't riding an antique hand car at breakneck speeds.

Sly Cooper: Good point. It's time for a train robbery.

(While sneaking alongside a train car with Jean Bison in it.)

Jean Bison: Ain't nobody getting past me. That there Clockwerk stomach is as safe as a snowman in winter. I'd like to meet the varmint that's been looting my Iron Horse trains. By Jiminy, I get hot 'neath the collar just thinking about how I'd cut that boy down. I'd kill him like a spotted owl. I sure will.

(Upon climbing to the top of a train car and being shot at by Neyla.)

Neyla: Hey, Cooper! Thought I might find you here. Just can't stay away from these Clockwerk parts can you?

Sly Cooper: Oh, I just do it to meet exciting ladies like yourself.

Neyla: If you'd like some excitement why not climb up on top of the train? I'm sure to get your heart pumping, maybe even show you my new ride.

Sly Cooper: No thanks, Neyla, I've seen enough already.

Neyla: What's the problem Poodle? Afraid you can't take me on? Have to call up your little friends for help?

Sly Cooper: Come in, "little friends", Neyla's got me pinned down. Any chance of air support?

Bentley: I've already launched the RC chopper; she won't know what hit her!

Neyla: Come on Cooper... let's play... Whuh in blazes?! Alright little RC friend, this should be a quick bit of destruction.

(After defeating Neyla.)

Neyla: You rummy Blighter! This is a... What?! Oh, no! Oh, no!

Sly Cooper: That was some fancy flying, "little friend".

Bentley: Whatever you say, "Poodle".

Murray (binocucom): Hey, Sly, get to that Clockwerk stomach fast. This old hand car is starting to fall apart!

(Upon reaching the train's engine.)

Murray (binocucom): Never thought I'd see the day when a stomach got turned into a tool of evil.

Sly Cooper: Looks like Jean Bison's wised up and bolted the stomach down. We'll have to crack the engine block to get it free.

Bentley (binocucom): Then that's just what we'll do. A well placed bomb down the train's smoke stack will knock it loose. Just make sure to take some cover.

Neyla: Not so fast chum. The Clockwerk part is mine. They will all be mine!

(After defeating Neyla again.)

Neyla: You won't stop me! Not the Cooper Gang, not Interpol, not anyone!

Bentley (binocucom): Stand clear, Sly, this might be messy.

Bentley (binocucom): Sly? Sly, you okay?!

Sly Cooper: I've got an upset stomach on my hands, but other than that, I feel great!

Sly Cooper (narrating): The Gang and I had pulled off the impossible. We'd successfully robbed all of Jean Bison's Iron Horse trains and we were walking away with 3, count them, 3 Clockwerk parts. And as a bonus, we shut down spice distribution in all of North America. Needless to say, we were pretty pleased with ourselves. Can't say the same for Carmelita. Once again, the framed policewoman had to run from the cops, which was fun at first, but I'm starting to feel a little sorry for her. I mean, what if they replace Carmelita with someone else? I don't want another cop on my tail. She's a big part of why this is all fun. Sooner or later, I'm gonna to have to figure out a way to clear her name... some way other than turning myself in.

Sly Cooper (narrating): Things just weren't right up in Canada. Random acts of violence were popping up like weeds and the northern lights, well, they just weren't right. One night, they'd be brighter than ever and the next, gone. In Nunavut Bay, I overheard talk between Jean Bison and his mysterious partner Arpeggio. Somehow, those two are behind it all. Tracking the source of the disturbance was easy. By simply following the lights we were lead north to an immense lumber camp. The sheer number of fallen trees advertise Jean Bison's presence and that he was in possession of the Clockwerk talons. The Thievius Raccoonus makes numerous references to the talons slicing through plates of steel. A skilled lumberjack like Bison can clear a forest in hours while wielding the artifacts. Those talons have got to go, both to finally do away with Clockwerk and to save the environment from his twisted sense of progress. The world just doesn't need to make space for another strip mall.

Recon the Sawmill
(Upon exiting the safe house.)

Bentley (binocucom): Okay, so here's what we know. One, Arpeggio's blimp is on its way to pick up a battery from Jean Bison. And two, the only way we'll get a crack at Arpeggio's Clockwerk brain is by finding a way to sneak aboard his blimp.

Sly Cooper: But before we do that, we'll need to snag the Clockwerk talons off Jean Bison. Time is short and we've got a lot to accomplish.

Bentley (binocucom): True, true... but first things first, this lumber camp isn't on any of my maps. I need you to poke around and take some recon photos, they'll help to get my sensors oriented.

Sly Cooper: No problem. Recon photos I got covered.

Bentley (binocucom): In anticipation of the icy climate, I took the liberty of modifying your cane. It can now separate into two smaller canes... useful for ice climbing. Try ascending to the top of that sheet of ice, just jump and hit to dig in.

(Upon reaching the job start point.)

Bentley (binocucom): It's good to see my cane upgrade perform so well in the field. Now, scout the area. I could really use the reconnaissance.

(After taking a photograph of the sawmill blades.)

Bentley (binocucom): Those sawblades look particularly old. I guess this logging camp has been around for a while.

(After taking a photograph of the boat.)

Bentley (binocucom): Fascinating. My sensors detect a wi-fi link to that boat. It must be piloted by computer.

(After taking a photograph of Jean Bison's house.)

Bentley (binocucom): Jean Bison's house. The lair of the beast, the den of evil, the epicenter of ecological destruction.

(After taking a photograph of the bear.)

Bentley (binocucom): This place is bear country alright. Interesting, he's putting out a slight radio signature.

(After taking all photographs outside.)

Bentley (binocucom): Okay, that should do it. Now for the real point of interest. Head for that lighthouse and try to find a way to sneak in.

(Upon approaching the front door.)

Bentley (binocucom): That door seems to be locked from the inside. Try to find another way in.

(After taking a photograph of the spinner.)

Bentley (binocucom): Just looking at that spinner makes me dizzy.

(After taking a photograph of the front door.)

Bentley (binocucom): I was right. The entrance is barred from the inside.

(After taking a photograph of the battery charger.)

Bentley (binocucom): That's the battery charger, but where's the battery Arpeggio's coming to pick up?

(After taking the previous three photographs.)

Bentley (binocucom): Might as well get a shot of ol' Jean Bison.

(After taking a photograph of Jean Bison.)

Bentley (binocucom): Oh, Sly, listen in. He's mumbling to himself.

Jean Bison: Come on Jean, ya got it in ya. Those lumberjack games need some more competition, eh? What would attract the participants? Bullseye! I'll post the Clockwerk talons as a trophy... that should bring in the competition. Although, who'm I kidding, eh? I'm-a-gonna win just like every other year. Ha ha! Oh, it's tough being this tough, it sure is, yeah.

Bentley (binocucom): Head back to the safe house. We need to talk about these lumberjack games.

(This slideshow plays after completing "Recon the Sawmill.")

Bentley: Well guys, Jean Bison has unknowingly thrown down the gauntlet. With the Clockwerk talons as a trophy, we'd be fools not to participate in his lumberjack games. Fortunately, due to frequent avalanches, a log chopping guide was frozen in a wall of ice not far from our position. Sly, you're in charge of acquiring the book. I'm sure it will prove invaluable. Now, we're all aware that Arpeggio's blimp is coming to pick up another battery. To sneak aboard without incident, I'd recommend we pull a Trojan Horse and stow away inside the battery. However, the location of the device is still a mystery. We need some inside information. So, working together, you two will infiltrate the moose guards' secret RC combat club. Those guys all work in the lighthouse. If you win the battle, I'm sure they'll talk. Despite his antique mind, Jean Bison's no fool. To keep tabs on him, we'll need to bug his house. Steal the radio tags off local bears and then jerry-rig them into a sensor array. It's a challenging set of tasks, and that blimp's on its way. Let's get to work!

Bearcave Bugging
Bentley (binocucom): The wild bears in the area have been tagged with radio tracking devices. If you can snag enough of them we should be able to set up a receiver array around Jean Bison's house.

Sly Cooper: I'm always up for bugging someone's home.

Bentley (binocucom): The first step is crawling into that bear cave and stealing the goods.

Sly Cooper: I'm on it.

(Inside the bear cave.)

Bentley (binocucom): The radio transmitters have all been tagged in their mouths. You'll have to sneak up and pickpocket it while they're yawning.

Sly Cooper: Sounds "safe"...

Bentley (binocucom): Stay clear of the thin, crackly ice. Walking on it is sure to wake the bears.

Sly Cooper: I'll keep that in mind.

(After pickpocketing all six transmitters.)

Bentley (binocucom): Only you could have pulled that off. Head outside and I'll fill you in on the next step.

(Outside.)

Bentley (binocucom): To form a receiver array, you'll have to place the radio transmitters in precise locations around Jean Bison's base of operations.

Sly Cooper: Seems easy enough.

Bentley (binocucom): Once you're in position, hit to place the transmitter.

(After placing two transmitters.)

Jean Bison (intercom): Perk up your ears, boys. I'm gonna tell y'all the tally for last month. The blue lumberjack team managed to clearcut 128 acres of forest. Not bad considering they had to kill all them badgers to do it, eh? But now, the gold lumberjack team. Bless their hearts, those boys chopped down 211 acres! Y'all hear that? 211 acres of progress. Almost brings a tear to my eye when I think about how much wilderness y'all have tamed. Keep up the good work, fellers. Not long till we can start putting up those tract homes, yeah!

(After placing all six transmitters.)

Bentley (binocucom): Nice work. The array's up and running.

RC Combat Club
Bentley (binocucom): Rumor has it that several off-duty guards meet in that cabin for an RC Combat Club.

Murray: This is going to be great! I haven't been in any RC Combat since that job we pulled in Istanbul, it was awesome!

(Inside the cabin.)

Bentley (binocucom): Those guards will never let you into the Combat Club without a disguise. That old moose head should do the trick... only there's no way for you to get up there. Hide out in this barrel while I send in Sly to steal the head.

Bentley (binocucom): Sly, if you can get the stuffed moose head without being detected, Murray should be able to join the RC Combat Club without raising any suspicion.

(Upon reaching the moose head.)

Sly Cooper: Murray, heads up!

Murray: Hey, fellas. Any of you guys think you can beat The Mur... er, "The Moose"? Maybe put a bet on it.

Moose: Oh I'm in, eh! I ain't got a lot of money for this wager... but there's no way I'd lose to a new guy like you huh?

Bentley (binocucom): That RC combat drone takes some skill to control. Steer with the left analog stick and hold down for gas. After you collect the fallen ammo, press to fire its turret. Here's a pro-tip, you can only aim the turret while you're stopped.

(After winning the drone battle.)

Moose: You won, eh, but I ain't got no money.

Murray: That might be okay, it all depends.

Moose: Depends on what?

Murray: On, whether or not, you know the location of the Northern Light Battery.

Moose: Oh... well, I guess I owe ya.

Laser Redirection
Bentley (binocucom): Sly, I've detected what appears to be an ancient guide to log chopping that might be useful for the Lumberjack Games. Unfortunately, it's frozen deep in an ice wall.

Sly Cooper: How are we supposed to get to it? Wait for more global warming?

Bentley (binocucom): That industrial laser is used to cut through petrified logs... if it could be bounced out that window, with your help, I should be able to harness its energy to melt the ice wall and free the book.

Sly Cooper: How do I redirect that thing?

Bentley (binocucom): There should be a switch on the other side of this wall. Throw it and then head outside.

Jean Bison (intercom): Attention all you fellas working the sawmill. Make sure you keep a steady watch. A prowler's been spotted. We cannot afford to have anything happen to our log cutting equipment, particularly that laser-type sawblade. We're gonna need it once we get to them old oaks up near Lookout Mountain. But hey, ya know? you should still enjoy yourselves, eh! I mean how many people get to cut down forests for a living? Ha ha, you all are lucky. Don't ever forget that!

(After redirecting the laser.)

Bentley (binocucom): You've done it. The laser's been redirected out the window.

(Outside.)

Bentley (binocucom): Now, to get that laser pointed at the ice wall, you'll need to alter its direction with the crystals I put in your pouch.

Sly Cooper: I see, I just walk to where the laser stops, place a crystal and it'll bounce the beam to a new position. That log chopping book is as good as ours.

(After melting the ice wall.)

Bentley (binocucom): Stand clear, Sly, something else is coming out of the deep freeze. I've never seen such a majestic creature. So full of life, so ready to live... (splash) so much for that, he's back in the deep freeze.

Sly Cooper: Cheer up pal, we got the log chopping guide.

(This slideshow plays after completing "Bearcave Bugging," "RC Combat Club," and "Laser Redirection.")

Bentley: After reading through the log chopping guide it's become painfully clear that to win in the Lumberjack Games, we'll have to cheat. Now, I've constructed a plan that hinges around us acquiring an eagle's egg which is more difficult than you'd think. First, Murray needs to lure a bear into taking out the local oil mains. Once destroyed, the pressurized oil should ignite and create updrafts which Sly will then use to paraglide over to the eagle's nest, grab an egg, and then head back to the safe house. Thanks to Murray's undercover work in the RC Combat Club, we've learned that the Northern Light Battery is hidden in a silo nearby. The battery needs some serious modification if we're going to hide inside it to sneak onto Arpeggio's blimp. First, we'll short the battery with grapple lines on local boats. Then, we'll all break into the lighthouse and sever the power flow to the battery that way it won't recharge. Given my electrical engineering background, this plan has a 97 percent chance of success. Pretty good, huh?

Lighthouse Break In
Bentley (binocucom): That lighthouse is the conduit for collecting the Northern Lights. We need to shut it down or the silo battery will continue to fill with energy... making it impossible for us to stow away inside.

Sly Cooper: So, you want me to go in there and bust the thing up? Sounds like work for Murray.

Bentley (binocucom): Actually, this job will require all three of our skills. The front door is locked and you're the only one capable of climbing up to the hatch on top. Once inside, sneak down to the ground floor and let us in... we'll help you finish the job.

Sly Cooper: Alright, see you on the ground floor.

(After climbing up the lighthouse.)

Bentley (binocucom): Nice climbing, Sly. You've made it up to the hatch.

(Inside the lighthouse.)

Jean Bison (intercom): Hey there, all you boys working the lighthouse, the Lumberjack Games are a' comin', so make sure you practice up on your log chopping, ice wall climbing and log rolling. This is a great event to honor those pioneering lumberjacks who paved the way. Without them, we wouldn't have the wholesale clearcutting techniques we enjoy today. That's it, keep your axes sharp.

(If Sly does not let in Bentley and Murray after a certain period of time.)

Bentley (binocucom): Hey genius, smash that chair and let us in!

(After letting in Bentley and Murray.)

Murray: Thanks pal... just let me at that Northern Light attractor... it'll be slag in minutes!

Bentley: Not quite that simple, Murray. I'll reverse the energy flow from the control computer, while you lift the main circuit breaker. That should give Sly a short window of opportunity to climb up the power lines and overload the system from the top.

Sly Cooper: Up down, up down... they should put an elevator in this place.

Bentley: Get climbing, Sly. We can't keep this thing reversed forever.

Murray: Yeah, this is heavier than it looks.

(After overloading the system.)

Bentley (binocucom): We did it! The collection mechanism is overloading!

Old Grizzle Face
Sly Cooper (binocucom): If we're gonna get an eagle egg, you'll first have to destroy all the local oil mains.

Murray: It looks pretty sturdy... the Murray is strong, but his fists can't punch through metal.

Sly Cooper (binocucom): No problem. See that old bear down there? His name is Grizzle Face, the guards ignore him because he's blind and practically nerve dead... except for his sense of smell. If that old guy smells fish there's no stopping him. Use Grizzle Face to take out the oil mains.

Murray: But I don't smell like fish, do I? How can I lure him around?

Sly Cooper (binocucom): Bentley's taken up a post along the river. He'll keep tossing bombs into the water an the fish should get blown sky high. Plenty should land near your position.

Murray: So, you want me to throw a fish at the oil mains so that old Grizzle Face will knock'em apart?

Sly Cooper (binocucom): That's the idea... you might even try throwing fish at the guards... might improve their odor.

(After destroying the first oil main.)

Sly Cooper (binocucom): Nice work. Trot old Grizzle Face over to the next oil main by luring him with fish.

(When holding a fish and some distance from Grizzle Face.)

Sly Cooper (binocucom):
 * Grizzle Face has caught the scent. He's coming.
 * Grizzle Face is moving towards your position.
 * Sensors in the safe house indicate that Grizzle Face is on the move.
 * That bear can run pretty fast. He's on the way.
 * Bear's coming.

(After destroying all four oil mains.)

Bentley (binocucom): Solid work, Murray. Now that the oil lines are exposed, Sly's all set up for a paragliding job off the lighthouse.

Boat Hack
Sly Cooper (binocucom): If we can trust Murray's informant, that's the silo with the battery hidden inside.

Bentley: To prepare it for travel, we'll have to drain off its Northern Light Energy. By attaching a boat's grappling hook to the top of the silo, we should be able to deplete power from the battery.

Sly Cooper (binocucom): Murray's in position to help throw you out onto the boat.

Bentley: Once onboard, I'll hack into its steering controls and move the vessel close enough to fire its grappling hook.

Sly Cooper (binocucom): Okay, I'll climb on top of the silo and attach the hooks. How many grappling lines will it take to drain the battery?

Bentley: Three should suffice. Once the first line's attached, Murray and I will commandeer another boat. You should stay in position.

Sly Cooper (binocucom): Finally, I get the easy gig.

Murray: I'm all set to throw you to that boat. These days my aim is impeccable.

Bentley: Now to hack the steering controls.

(After hacking the boat's controls.)

Sly Cooper (binocucom): Nice work hacking the autopilot. That boat's heading into position. I'm already on top of the silo. Shoot the grappling hook up to me and I'll make sure it gets attached to the battery.

(After attaching the first hook.)

Sly Cooper (binocucom): The hook's in place. You guys should head out for another boat before anyone picks up on what we're doing.

(After attaching the second hook.)

Sly Cooper (binocucom): The second hook's in place. One more grappling line to go, and this thing will be on empty.

(When near the mammoth frozen in a block of ice.)

Sly Cooper (binocucom): I was wondering what happened to that guy. Guess he just prefers to be frozen.

(After attaching the third and final hook.)

Bentley: That did it... with the battery chamber empty we'll be all set to move in.

Thermal Ride
Bentley (binocucom): In order to overcome Jean Bison in the Lumberjack Games we'll need to enlist the help of the giant Canadian eagles. Their nest is out on that iceberg. Steal one of the eggs and then bring it safely back to the safe house. We'll use it to direct the eagle's protective instincts against Bison.

Sly Cooper: Sure, sounds easy enough... except for the part where I have to swim a half a-mile through freezing water.

Bentley (binocucom): Why swim when you can paraglide? With the oil mains all destroyed, the pent-up combustible materials have just caught fire.

Sly Cooper: I see, the updraft created by the flames should give me some extra altitude.

Bentley (binocucom): Just make sure to stay out of the fire. Get too close and old Grizzle Face will be eating barbecued raccoon for dinner.

Sly Cooper: That's a charming image, Bentley.

(While paragliding to the eagle nest.)

Bentley (binocucom): Watch out for those eagles, they don't look friendly.

(After stealing the eagle egg.)

Bentley (binocucom): Excellent job. If you can get that eagle egg back to the safe house, we'll be all set for the Lumberjack Games.

(Upon reaching the safe house.)

Bentley (binocucom): Great work, Sly.

(This slideshow plays after completing "Lighthouse Break-In," "Old Grizzle Face," "Boat Hack," and "Thermal Ride.")

Bentley: The Lumberjack Games are upon us. Now, despite Murray's study of the log chopping guide, none of us are skilled enough to beat Jean Bison at his own game. So, though it pains me to say it, we'll have to cheat. Murray, you'll participate in the power log chopping competition. Get us a good score and then let Bison up for his turn. While he's chopping I'll sneak the eagle egg into his trousers and the protective parents should disturb his ax swings. Sly, given your ascension skills, I've signed you up for the ice wall climb. We'll keep Bison from beating your score by pulling him off the wall with some nearby grappling lines. And finally, I'll represent our team in the log rolling competition. With my knowledge of rotational mechanics, we're sure to get a stupendous score. Sly will be in charge of greasing Bison's logs so he has no chance of beating it. If you guys are ready, I say we head out and show these meathead lumberjacks what we're made of!

Operation: Canada Games
(Before you get the Alarm Clock gadget.)

Bentley (binocucom): We're all ready for the Lumber Jack Games. Though you should probably buy an Alarm Clock gadget first. You never when you'll need one.

Sly Cooper: (binocucom): That's a wrap, Bentley. Everything's set up for the Lumber Jack Games. Although, I should really buy a throwable distraction before we start competing. You never know when they might be useful.

(After you get the Alarm Clock gadget.)

Bentley: Okay, guys, let's head down there and win those talons from Jean Bison! Sly, try to keep a low profile when we get close. We don't want him to recognize you.

Bentley: Excuse me sir. We humble lumberjacks would like to participate in your Lumberjack Games.

Jean Bison: Think you got what it takes to win the Clockwerk talons, eh? Well I'm sure enough gonna let you play... so long as you pay the entry fee.

Bentley: Much obliged partner... we'll uh, just take our positions for the competition.

Jean Bison: Enjoy the moment while yah think you've still got a chance... it's as close to winning as you'll ever get!

Jean Bison: This year's first event will be a power chopping contest. Not like anyone's ever going to beat my record, but let 'em try!

(Upon failing the event.)

Jean Bison:
 * Hahaha... I was actually expecting better from a big fella like you.
 * Just as I thought, nothing but an amateur axe-man.
 * You need to chop strong if you hope to beat me.
 * Your technique is pathetic, "big man." Where did you learn to chop, from a book?

(Upon completing the event with perfect 10s.)

Jean Bison: Not bad, Hippo, but watch and learn as I destroy that log without even breaking a sweat.

Sly Cooper: Okay, Bentley, you're on. Plant the eagle egg on Bison, and the angry eagle parents should swoop in and throw off his ax timing.

(If Bison finishes before you place the egg.)

Jean Bison:
 * And old "Betsy" comes through again, it's not an old axe but a good one.
 * Bullseye! That chop was almost as good as my first chop back in 1831.
 * The wood never knew what hit it.

(After placing the egg, causing Bison to score poorly.)

Jean Bison: What? I think you better rethink them scores, boys. What you intended to give me was perfect tens, right?!

Jean Bison: So your pink friend knows how to handle an ax. Let's see how you handle a vertical wall of ice.

(Upon failing the event.)

Jean Bison:
 * Ohh, not fast enough you little varmint.
 * That's about what I expected from a raccoon.
 * That sad cane of yours isn't helping you any.
 * With that performance, you shouldn't have even bothered showing up.

(After completing the event with perfect tens.)

Jean Bison: Pretty good for a scrawny raccoon. Now watch and learn as I demonstrate the art of power climbing.

Bentley (binocucom): Murray, use those grapples to hook onto Bison. You'll need to hook him with all three lines to pull him off the wall.

(If Bison completes the event before you can pull him off the wall.)

Jean Bison:
 * I am king of the mountain!
 * That's one of the best times I've ever had.
 * What, no applause for that masterful display of climbing?

(After pulling Bison off the wall, causing him to score poorly.)

Jean Bison: It seems you have pulled the wrong cards again. Did I ever tell any of you the story about the judge from last year's competition who mistakenly gave me a score other than 10?

Jean Bison: I see we're tied with only one event to go. Unfortunately for you, I've saved my best event for last- the spinning log competition.

Bentley: Okay, looks easy enough, I just need to stay out of the water.

(Upon failing the event.)

Jean Bison:
 * A log rolling turtle? Who ever heard of such a thing?
 * Enjoy your dip in them icy Canadian waters?
 * Those little legs of yours just can't move fast enough.
 * You disgrace my competition with that performance.
 * You turtles aren't good at nothin'.

(After completing the event with perfect 10s.)

Jean Bison: You're one lucky turtle I'll give you that. But now watch how a skilled log roller does it.

Murray: This is crazy, Jean Bison's got those judges so intimidated there's no way he can lose.

Sly Cooper: You're right, Murray. Those guys need to go. Okay, I'm just making this up on the fly, but... what if I were to lure the judges, one by one, into that cave? Once inside, you two will knock 'em out and take their clothes.

Bentley: Ingenious! When all three judges have been restrained, we'll be able to don our disguises and take their place at the judges table. Sly, you can use the Alarm Clock gadget to distract the judges and lure them into the cave.

Murray: That's a great plan, Sly, but you'll have to move fast. Once Jean Bison finishes the log rolling event, the gig is up.

(After failing the job for any reason.)

Bentley (binocucom): Lure the guards into the cave with your Alarm Clock gadget.

(If Bison completes the event before you can disguise as the judges.)

Jean Bison:
 * I have been undefeated for twenty years, ever since 1847.
 * Jean Bison, master of the Great North!
 * Now that's how it's done!
 * Was there ever any doubt of my supremacy?

(After disguising as the guards and scoring Bison poorly.)

Jean Bison: What? I thought I warned you judges about the consequences for "incorrect" scores! Wait a second... you aren't the judges I hired! It's the scrawny raccoon and his annoying friends. Well, if you want the talons, then why don't you just take 'em?!

Brains Over Brawn
Bentley: Oooh, my aching head. Those talons really pack a punch. Sly, Murray! Wake up!

Sly Cooper: Yeah I'm awake but not so loud. I have a splitting headache.

Murray: Whuh? Who... where are we? What's going on?

Bentley: This looks like the sawmill control room, Bison must have thrown us in here for interrogation later. I, for one, would like to escape before he returns.

Sly Cooper: It looks like we're pretty well sealed in here, unless...

Bentley: Unless what?

Sly Cooper: Unless you can fit through that hole.

Bentley: I... I think I can squeeze through there. I'll drop down and try to free you guys from the outside. If there's any trouble I'll call with this walkie-talkie, you might be able to help me with these sawmill controls.

Murray: While you guys do that I'll try prying open that steel door. Given enough time I might be able to make some progress.

Sly Cooper: Sounds like a plan. Good luck Bentley, and remember to shout if I can help you from up here.

Sly Cooper (walkie talkie): Bentley, you okay?! I can't see you from in here but I heard the fall.

Bentley: I'll be fine, just give me a moment to catch my... breath.

Jean Bison: Well, now, Candy Britches. I shoulda figured a puny turtle like you would find a rat hole to squirm through.

Bentley: Well, uh... just dropped my glasses, had to come pick 'em up.

Jean Bison: I ain't like you boy, I ain't stew-pid. While y'all were unconscious, me and my boys paid a visit to your hideout and found all them Clockwerk parts. Lucky thing too, Arpeggio was willing to plunk down a King's ransom for the whole lot. I even threw in the talons.

Bentley: You sold all the Clockwerk parts!? Arpeggio has them all!?

Jean Bison: I wouldn't expect one of your kind to understand the finer points of commerce. You turtles are too stew-pid to know a wood cutter from a wood chuck.

Bentley: That's it! Time I showed you just how "stew-pid" we turtles really are. Sly, on my command!

Sly Cooper (walkie talkie): I hear ya.

Bentley: Prepare yourself, Bison. En garde!

Jean Bison: Okay Walnut, get ready for a smushin'.

Sly Cooper (walkie talkie): Call out which lever I should pull!

(When using the saws.)

Bentley:
 * Blades!
 * Blades, blades!
 * Sawblades!
 * Saws!
 * Saws, saws!
 * Saws?

(When using the logs.)

Bentley:
 * Drop 'em!
 * Let'em go!
 * Log drop!
 * Logs away!
 * Logs!
 * Logs, logs!

(When using the flames.)

Bentley:
 * Cook him!
 * Fire!
 * Fire it up!
 * Flames!
 * Flames, flames!
 * Flame him!
 * Sizzle his gizzle!

(Upon damaging Bison.)

Sly Cooper (binocucom):
 * 10-4.
 * Ka-Bam!
 * Done.
 * How's that?
 * On it.
 * There you go.
 * Uh huh.
 * Yup.
 * Alright.
 * Okay.

(After depleting his health to certain amounts, Bison will say each of these lines.)

Jean Bison:
 * Come on in here boys! Let's get this varmint.
 * Eat dynamite, turtle!
 * Come out, boys. Let's get to killin'!

(If killed by Bison.)

Jean Bison:
 * Hahaha, anyone up for some turtle soup?
 * Looks like I'm tougher than you are clever!
 * Take that, puny little turtle!
 * Was there ever any doubt of the victor?

(After defeating Bison.)

Jean Bison: Tarnation! I've been dun in by some four-eyed turtle!? Times have changed...

Bentley: Once again, brains triumph over brawn!

Sly Cooper: Good job little buddy. That was some fast thinking.

Murray: Don't forget about me!

Sly Cooper: You... did a great job opening that door Murray.

Murray: Thanks!

Guard (intercom): Attention, Jean Bison, Arpeggio's carrier blimp will arrive to pick up the Northern Light battery in exactly one minute.

Bentley: Okay, enough patting ourselves on the back. If we're going to get the Clockwerk parts back we need to get onto that Blimp.

Sly Cooper: The silo battery isn't far. If we run, we can make it.

Murray: Enough talk, let's move!

Sly Cooper: Shake a leg, that blimp's on its way!

Sly Cooper (narrating): As we shut ourselves into the Northern Light battery, it became black. For a few long minutes, we just sat there in darkness. No one dared to talk for fear that Jean Bison's men might discover where we were hiding. Time seemed to have stopped, and then, we felt it. We were being lifted up to Arpeggio's blimp. It was all so strange. The focus of all our schemes had been stolen from us. Our Clockwerk parts were gone. Looking around the inside of the battery, I knew we all felt it: failure. I was twitchy and ready for action, any action. Bentley tried to make some sense of the situation by drawing up meaningless plans, but Murray... Murray took it the worst. He just sat there sobbing while the team van floated away over the horizon. That van was his life. I knew I'd have to find a way to make it up to him.

Sly Cooper (narrating): There we were, heading east across the Atlantic Ocean. Stowaways on a giant airborne fortress. Though time was short we made sure to study up on our unknowing host, Arpeggio. While attending a prestigious boarding school, the young Arpeggio excelled at all subjects, but he never managed to keep up with the other boys physically. Sadly, his wings, due to their small size, were useless for flight. Furious at his feeble body, he focused his powerful mind to search for a cure in the works of the Italian Renaissance masters. Their notebooks provided the springboard for this sinister young genius, and it wasn't long before the Klaww Gang took him on as chief inventor. His talents must have been at work repurposing all the Clockwerk parts for their criminal schemes, and now this mastermind is in possession of all the parts. It's only a matter of time before he puts them back together, and when that happens... well, I'm not going to let that happen.

Blimp HQ Recon
Bentley (binocucom): My instruments have picked up large magnetic fields radiating from inside that blimp. If Arpeggio's already started re-assembling Clockwerk, that's where you'll find him.

Sly Cooper: Sounds good, I'm on my way.

Bentley (binocucom): Don't waste any time here Sly, get to the blimp and take some recon photos. To build a plan we need to know how close they are to reviving Clockwerk.

Sly Cooper: Relax, Bentley. I've got it under control.

(Inside the blimp.)

Bentley (binocucom): I... I had no idea they could re-assemble Clockwerk so fast!

Sly Cooper: Calm down, Bentley... he might be in one piece but he doesn't appear to be, you know, "alive." Let's stick to the format here, how about some recon photos?

Bentley (binocucom): You're right, we need to be informed to create a plan of action. Try to get a shot of Clockwerk's head, a mech egg and one of those spinning magnetic inducers... they seem important to the procedure. But stay away from the guards... if you get detected we won't have time for a second chance.

(After taking a photograph of a magnetic inducer.)

Bentley (binocucom): These magnetic inducers seem to be holding the Clockwerk parts together.

(After taking a photograph of Clockwerk.)

Bentley (binocucom): Clockwerk appears completely inanimate. We might still have a chance.

(After taking a photograph of the eggs.)

Bentley (binocucom): I'm sensing radioactivity from inside those mech eggs. I wouldn't get too close.

(After taking the previous three photographs.)

Bentley (binocucom): Sly, I'm detecting voices from the front of the blimp. I think it's Arpeggio.

Bentley (binocucom): Neyla? Neyla's here too!

(After taking a photograph of Arpeggio.)

Bentley (binocucom): There he is. The mastermind behind this blimp and the source of all our problems.

(After taking a photograph of Neyla.)

Bentley (binocucom): I can't believe it. She must have been working with Arpeggio all along!

(After taking the previous two photographs.)

Bentley (binocucom): I don't need to study those photos to see the writing on the wall. Clearly, Neyla and Arpeggio have conspired together to rebuild Clockwerk and it looks like their dangerously close to realizing their goal...

Sly Cooper: Look, Bentley, I know it's not your style, but I need a quick plan of attack. Try to think of a way, any way, to stop Clockwerk from getting reassembled.

Bentley (binocucom): Well... those magnetic inducers seem to be holding the parts together. If you reversed their polarity, it should pull Clockwerk apart. Unfortunately, the inducer speed control station is locked down tight. Pickpocket keys from the four patrolling guards to get at it. Then... you'll need to manually reverse the polarity of each inducer deck at the top of their rotation.

Sly Cooper: Consider it done.

(After pickpocketing the keys.)

Bentley (binocucom): Now get to the speed control station to slow down the spinning inducers.

(After unlocking and using the speed control station.)

Bentley (binocucom): Now that the inducer decks are spinning slower, get up there and reverse the polarity of each deck.

(After reversing the inducers' polarities.)

Arpeggio: What's all this then? The magnets have been reversed?! But? By Jove, it seems to have locked the Clockwerk parts into place! Excellent!

Neyla: Sly Cooper!? Of course this'd be your doing?

Arpeggio: Ah, Mr. Cooper. No doubt you believed a reversal would pull the old bird apart, eh? But it seems to have had quite the opposite effect. I'm truly grateful... when fully powered up I'll join myself to its circuits and be born anew.

Sly Cooper: All this... because you can't fly. You're pathetic.

Arpeggio: Immortality! Immortality is what I seek. The other Klaww Gang members were much too short-sighted. They were satisfied using the Clockwerk parts to drive their various trivial schemes. But not me. No, I saw them for what they really were, the keys to life eternal!

Sly Cooper: So... what? You had Neyla put me on the scent back in Cairo and then waited while I stole the parts from the other Klaww Gang members... all the while not arousing any suspicion that you were behind it all?

Neyla: You make it sound easy, Cooper. I had to carry your pathetic gang through that first set of heists. I was overjoyed when Arpeggio let me toss you in jail, I could finally go after the parts myself.

Arpeggio: Ah, but acquiring all the parts was only half the equation. Think, Cooper. What kept Clockwerk alive for thousands of years?

Sly Cooper: He was fueled by his hatred for my family.

Arpeggio: Splendid, that's right! Hatred! Putting his gears and wires together was child's play compared with accumulating that much hatred.

Sly Cooper: You can't make people hate.

Arpeggio: Oh, my poor naive boy... my meticulous mind has found a way. As your hippopotamus friend will attest, spice consumption makes you both angry and susceptible to hypnosis. The Contessa, hypnotist extraordinaire, devised a way to command people through the use of flashing lights. I've created this blimp to be a massive transmitter of those precise light frequencies. The only problem I faced was finding a suitable source of light waves.

Sly Cooper: The Northern Lights! You've been collecting Northern Light Energy, so you could hypnotize everyone beneath the blimp.

Arpeggio: Ahh, hypnotize those who'd eaten food covered in illegal spice. Thank goodness for Dimitri, through his nightclub he got the whole city to consume the spice.

Sly Cooper: You're going to Paris to unleash a hypnotic light show of hate... That's outlandishly cruel.

Arpeggio: Cruel, perhaps, but necessary to give Clockwerk his spark of immortality! Ah... well, my new body awaits me. Be a dear, Neyla, and keep him covered. Ta-ta!

(Neyla knocks Arpeggio down.)

Neyla: Stupid Arpeggio. I double crossed the Cooper Gang, Interpol and Carmelita... what made you think I wouldn't do the same to you?

(Neyla merges with Clockwerk.)

Arpeggio: This is preposterous. You're my protege, not the next candidate for my immortality. I demand you exit the Clockwerk frame or... or!

(Neyla kills Arpeggio and becomes Clock-La.)

Clock-La: Behold, Clock-La is born.

(This slideshow plays after completing "Blimp HQ Recon.")

Bentley: As we all know, things are looking grim. Neyla has joined herself to the Clockwerk frame and the union has produced Clock-La. She's out and free to terrorize the world. This blimp is still in motion to Paris. I can only assume Arpeggio's autopilot will activate the hate hypnosis light show. If that happens, there'll be no stopping Clock-La. She'll be immortal. But we still have a chance. In her new form, she'll need to draw a lot of energy from this blimp's engines to stay strong. If we can disable the engines, that should be enough to weaken her to a state in which we can attack. Getting at these engines will require all three of us to work together in perfect harmony. We've pulled off some tough jobs in the past, but they were just the warm up round for what we'll be going through tonight.

Charged TNT Run
Bentley (binocucom): This engine room is locked down tight. Since we can't get in I figure we'll have to destroy it from the outside.

Sly Cooper: I hope you're carrying some heavy explosives, Bentley, because that engine isn't small.

Bentley (binocucom): It just so happens that there's a ready supply of explosives already available on the blimp. Walk one of these TNT barrels up to that engine room to destroy it.

Sly Cooper: Sounds easy enough, what's the catch?

Bentley (binocucom): The initial payload in that TNT barrel won't be powerful enough to do the job. If you pick up three magnetic chargers, you should achieve the necessary blast force to destroy the engine. It's simple really, just get close to the chargers and they'll automatically attach to your barrel.

Sly Cooper: Alright... let's blow stuff up!

(After collecting all three charges.)

Bentley (binocucom): With the TNT barrel all charged up, it's time to deliver the payload to that engine.

(After destroying the engine.)

Sly Cooper: That should be the last time anyone puts that engine to use.

Murray/Sly Tag Team
Sly Cooper (binocucom): Murray, it looks like I'm going to need some help getting into that engine room.

Murray: Happy to help.

Sly Cooper (binocucom): Bentley tells me that the door to that room is locked down by wall mounted power stations located throughout this blimp. I'll need you to take out all the power stations and then pry open the door by hand.

Murray: No sweat, Sly.

(After destroying all five power stations.)

Sly Cooper (binocucom): Looks like the power locks are offline. Come on back and pry it open for me.

(After prying open the door.)

Murray: Your turn, buddy.

(Inside the engine room.)

Bentley (binocucom): Careful, Sly. This place is packed with laser security. First, you'll need to make your way to the far end of this room then jump up to the second level to get at the engine room control center.

(Upon reaching the second level.)

Bentley (binocucom): Alright, the control center is opposite your position in the room. With some well-timed spire jumping you should be able to get access.

(After disabling the engine.)

Bentley (binocucom): That's lights out for this engine.

Sly/Bentley Conspire
Bentley (binocucom): To disable that engine room you and I are going to have to work together.

Sly Cooper: Happy to have you along, Bentley. What do you need me to do?

Bentley (binocucom): Pickpocket the guard's keys to the engine room. Once you've got the door open I'll take over.

Sly Cooper: Okay, you should take your position... it's not going to take me long to lighten these guys of their keys.

(After pickpocketing all five keys.)

Bentley (binocucom): Okay, Sly, I'm waiting by the engine room door.

(After unlocking the door.)

Sly Cooper: Okay, Bentley, you're on.

(Inside the engine room.)

Murray (binocucom): Hey, Bentley, I'm looking at these uh, blueprints and I think you've got to shoot out all the bulbs with your dart gun to get up to the second level. Here's the hard part: once you shoot a bulb you'll need to then take out the bulb the electricity is going to. If you miss and break the wrong bulb, there'll be a big power surge and kablam!

(Murray tries to correct Bentley.)

Murray (binocucom): Make sure that when you shoot a bulb, you then take out the bulb the electricity is going to.

(After breaking all the bulbs.)

Murray (binocucom): Okay, pal. You're all set to bounce up to the next level.

Murray (binocucom): If I'm reading this right, it looks like you need to bomb those power nodes to get into the control room. Once that door is open you'll be able to shut this engine down for good.

(After destroying the power nodes and opening the engine control room.)

Murray (binocucom): Take it all the way, buddy. Flip the override switch and this engine is toast.

Murray (binocucom): That's one less engine for that creepy Clock-La thing to draw power from.

Bentley/Murray Team Up
Bentley: That's one of the engines that needs to be disabled. I won't lie to you, Murray. This is going to be a tough job that requires both our skills.

Murray (binocucom): My skills? Okay Bentley, if you say so.

Bentley: First, I'll need to hack the stations controlling access to the engine room. Then, Murray, you'll need to head inside and use your muscle to finish the job.

Murray (binocucom): "The Murray" will be ready to go.

(After hacking the third and final computer.)

Bentley: Make way for "The Murray."

(Inside the engine room.)

Sly Cooper (binocucom): Hey, pal. Looks like you'll need to lift all those giant cylinders. Once they're locked in the up position, you'll be able to take them out from the top level.

(After lifting the first cylinder.)

Sly Cooper (binocucom): Heads up pal, you've got company.

(After lifting all of the cylinders.)

Sly Cooper (binocucom): Nice work, head up to the second level and Thunder Flop on the giant cylinders. That should finish them off.

Sly Cooper (binocucom): Perfect. Now, head into the control room and pull the plug on this thing.

Sly Cooper (binocucom): Another engine bites the dust.



(This slideshow plays after destroying all four engine rooms.)

Bentley: In an unexpected windfall, I've been contacted by Inspector Fox over the short-wave radio. She's well aware of the dire situation we all face if Clock-La becomes immortal and has agreed to join forces with us so that we can destroy the robotic bird. The only catch is that she's unable to locate this blimp on her radar. To help her hone in on our position, we'll need to boost the strength of four local radio towers. Once Inspector Fox is in range she'll take one of us on board to act as a tail gunner in a dogfight against Clock-La. This is it. We don't have time for another plan. We're almost over Paris and if that hate hypnosis light show goes off... well, you know the story.

Mega-Jump Job
Bentley (binocucom): Okay, Sly, we need to send Carmelita a radio pulse so she can home in on the blimp. To do that, I'll need you to get on top of four very tall towers, they're too big to climb and too tall to jump up normally.

Sly Cooper: What's this all got to do with this thing you've got me wearing?

Bentley (binocucom): It's an experimental Mega-Jump pack. By pressing, you'll perform a huge jump, so be careful.

Sly Cooper: Alright, sounds like fun.

(After boosting all four towers.)

Bentley (binocucom): Aha, it looks like Carmelita has picked up on our signal. She's now headed on an intercept course directly for us.

Carmelita's Gunner
Carmelita Fox: Look, Sly, for once let's cut the flirty chit-chat and get down to business. I need an experienced tail gunner, jump in and grab the gun. We've got a bird to take down.

Sly Cooper: That's not flirty chit-chat?

(When damaging Clock-La.)

Carmelita Fox:
 * Alright!
 * Don't let up, you're doing great.
 * Keep at it, we're winning!
 * Keep it up!
 * Looking good!
 * Nice shooting!
 * Oh yeah!
 * Take that, Neyla!
 * That should get her attention.
 * We're getting through!
 * Yes!
 * You're doing it, Cooper!
 * Neyla's not going to like that!

(When taking damage.)

Carmelita Fox:
 * Can't take much more of this!
 * Get on it, ringtail, our chopper's taking damage!
 * Learn to aim, learn quickly!
 * Shoot straight or we're both dead!
 * We're a team here! Don't let me down!
 * Get it together, Sly!
 * Shoot the bird, not the air!
 * You've got to stay focused!
 * That was bad!
 * It's Clockwerk! Shoot her!
 * Come on, Cooper!
 * We're taking damage!

(After shooting down Clock-La.)

Carmelita Fox: You should have been a cop! That was some terrific shooting!

Bentley (binocucom): Sly! Sly! We've got a serious problem here. Clock-La is looking mighty upset and I think she's going to take it out on us.

Showdown with Clock-La
Sly Cooper: I'm coming guys, hold on!

Bentley (binocucom):
 * Hurry, Sly, we're going down really fast!
 * This is grim... grim... grim!
 * I'm scared, Sly, hurry!
 * Help! Anyone, S.O.S.!
 * I knew I'd go out this way: inside a battery. I just knew it.
 * I'm hyperventilating! I need a paper bag!
 * My life is literally flashing before my eyes. Literally.
 * Oh no. Help! Please! Someone?
 * Ouch! Ow! Falling! Falling!

Murray (binocucom):
 * Hurry up, Sly, this is kind of getting out of hand.
 * I'm not digging this. This is bad!
 * If I get out of this, I'll never speed again.
 * Oh no, we're diving!
 * Oh, I feel sick... (vomits) Sorry, Bentley.
 * "The Murray" doesn't like being trapped. Free, free "The Murray"!
 * When's this bird going to stop? Just make it stop! I can't take it anymore!
 * Make it fast, Sly! I feel really sick.

(Upon reaching Clock-La.)

Clock-La: You want a piece of me? Don't worry, there's plenty to go around.

Sly Cooper: You might have a new body, Neyla... but you're still the low-down backstabbing coward we've beaten time and time again... this won't be any different.

Clock-La: Be brave while you can, Cooper. I might not have the immortality born of pure hate... but I feel something... some power growing within me.

(After defeating Clock-La.)

Sly Cooper: We... we did it!

Murray: Right on!

Bentley: It's an emotional moment.

Clock-La: Die insects, die! My hate will smash you!

Sly Cooper: Watch out! That thing's still kicking!

Bentley: Clock-La mentioned something about a hate chip... it sounded like the source of her power.

Sly Cooper: If we remove it, she might stop attacking.

Murray: Then let's do a little open head surgery... I'll pry open that beak so that Bentley can go to town with his bombs.

(After opening Clock-La's beak.)

Clock-La: I hate you, Cooper Gang! I will find you in your sleep and I will destroy you. You'll never know a moment's peace for the rest of your short miserable lives. The Clock-La will know revenge... I am revenge... I am the Alpha and the Omega. Clock-La!

(After destroying Clock-La's defenses.)

Clock-La: I still have my hate chip! You will not defeat me... ever!

(After obtaining the Hate Chip.)

Bentley: Let's get out of here... she's about to explode! Argh! My glasses!

Murray: Whuh? Bentley! I'll save you!

Bentley: Pick me up... I can't walk!

Murray: Come on, Sly, let's get out of here!

Sly Cooper (narrating): And there we were, at the end of the road. The Klaww Gang had been defeated and the Clockwerk parts lay scattered around in heaps. Yet, despite the explosion, they remained pristine. It was as if nothing could ever hurt them. Carmelita cursed herself for showing up too late to get a few shots in on Clock-La. So, she took it out on what was close at hand: the Hate Chip. And just like that, it was over. Without that core piece, that essential center of Clockwerk, there was nothing left. The parts aged before our eyes, as if time had finally caught up with the ancient bird. How ironic that Carmelita, a police officer, would be the one to lift the curse from the Cooper family. The menace of Clockwerk would never again rise to threaten me, or my children.

Sly Cooper (narrating): True to her nature, she informed us that we were all under arrest. But one look at my gang told me that we were in no shape for a fast getaway. So, I offered to go peacefully in exchange for letting my friends walk. They'd taken some bruises through all of this, but I was surprised, shocked really, to see them leave their gear behind as they walked away. Their wounds were deeper than I'd imagined. Those guys were hurting.

Sly Cooper (narrating): Carmelita's old police unit soon arrived. With me in custody, her name was cleared, and she even got a well deserved promotion. It was the least I could do. The ride to HQ started with us sitting in silence, trying to read each other's thoughts. As the reality of my capture started to sink in, she began to relax, and we got to talking. We spoke freely about our previous adventures; comparing notes and even getting in a few laughs. Then we started talking about, well, everything; books, music, art. It was like we were on a first date. She even showed me the bottle she'd been saving for this special occasion of my arrest. My heart sank when she realized that our short flight across town had already taken two hours, a fact I'd kinda clued into after seeing the Eiffel Tower float by seventeen times. She went forward to ask the pilot what was up, and it looked like my pals had left me a little going away present before taking off. Floating away on the night breeze, I could faintly make out Carmelita's voice.

Carmelita Fox: I'll find you, Cooper! I'll be seeing you soon, ringtail.

Bentley
(When about to abandon a job as Sly or Murray.)

Bentley (binocucom): Heads up. If you leave this area, you'll abandon your current job.

(When first picking up a piece of loot.)

Bentley (binocucom): If you can get this piece of fine art back to the safe house in one piece, we can sell it on ThiefNet for a ton of coins!

(When beginning to lift the power switch for the turret and the lever to the elephant's mouth in "Battle the Chopper" and "Operation: Wet Tiger," respectively.)

Bentley (binocucom): Hit buttons fast to keep your strength up.

(Upon taking damage when using the RC chopper in "RC Bombing Run," "Wall Bombing" and "Aerial Assault.")

Bentley (binocucom):
 * Anguish!
 * Catastrophe!
 * Come on, baby, hold together.
 * Curses!
 * Damage alert, she's taking damage!
 * Dang it!
 * Drat!
 * If that was the avionics package, I'm going to cry!
 * Oh no!
 * Please don't let that be the rotator coupling.
 * Tension, tension!

(Upon defeating wolf guards, bombers and warplanes in "Mojo Trap Action" and "Operation: High Road," respectively.)

Bentley:
 * Eat that!
 * Fore!
 * Ha-cha!
 * I'm the Lizard King!
 * Painful.
 * Parry strike!
 * So sorry.
 * Sorry about that.
 * Take that!
 * That is cake!
 * That'll hurt.
 * Hands up!
 * That's just not safe.
 * The coup de grâce!
 * This'll hurt.
 * Watch out!

Gadgets
(Upon tossing the TOM gadget.)

TOM:
 * Hey, hey, hey!
 * Hey, hey, peanuts!

Vaults
(When trying to open a vault without all 30 clues.)

Bentley (binocucom): You can't open this vault without finding all of the clues outside around the safe house.

(Upon collecting a clue bottle for the first time.)

Bentley (binocucom): Fascinating! The message you just found appears to be some sort of clue. I'll decipher it here in the safe house. In the meantime, see if you can find any more clues. The more I have, the easier it'll be to crack the code.

(Upon collecting all 30 clue bottles before having completed "Bug Dimitri's Office.")

Bentley (binocucom): Well, that's all the clues, but we still don't know where the vault is. Keep looking, it's sure to be inside this place somewhere.

(Upon collecting all 30 clue bottles after having completing "Bug Dimitri's Office.")

Bentley (binocucom): With that last clue, I should be able to crack the code to the vault. Head inside and let's see what they're hiding in that thing.

(Before opening the vault.)

Bentley (binocucom): It took some higher level math, but I believe the code to Dimitri's vault is... 2-3-1.

(After opening the vault.)

Bentley (binocucom): You've gotten the Knockout Dive move!

(Before opening the vault.)

Bentley (binocucom): I'd love to see the look on Rajan's face when he finds this vault empty. The code should be... 8-5-7.

(After opening the vault.)

Bentley (binocucom): You've gotten the Insanity Strike move!

(Before opening the vault.)

Bentley (binocucom): Good thing I'm fluent in Sanskrit or this last code would have been impossible. Try... 3-8-6.

(After opening the vault.)

Bentley (binocucom): You've gotten the Voltage Attack move!

(Before opening the vault.)

Bentley (binocucom): You'd need an I.Q. of at least 140 to figure this one out, that Contessa is smarter than I'd thought. I believe the code is... 2-4-8.

(After opening the vault.)

Bentley (binocucom): You've gotten the Long Toss move!

(Before opening the vault.)

Bentley (binocucom): Security around the Contessa's castle is tight, she must must have something really good in here. Punch in... 9-6-9.

(After opening the vault.)

Bentley (binocucom): You've gotten the Rage Bomb move!

(Before opening the vault.)

Bentley (binocucom): Jean Bison's in for another rude awakening the next time he checks this vault. The code should be... 1-2-9.

(After opening the vault.)

Bentley (binocucom): You've gotten the Music Box move!

(Before opening the vault.)

Bentley (binocucom): If I did my math right, and I always do my math right, then the combination has to be 5-8-3.

(After opening the vault.)

Bentley (binocucom): Gadzooks, that's a nice one.

(Before opening the vault.)

Bentley (binocucom): That Arpeggio really knew his encryption algorithms. As it stands I'm only 86.5 percent convinced the code to the vault is 7-2-5.

(After opening the vault.)

Bentley (binocucom): You've gotten the Shadow Power move!

Loudspeakers
(These lines are said by Dimitri, Rajan and Jean Bison through loudspeakers in the safe houses of episodes one, three and seven, respectively.)

(The loudspeaker in this episode appears after completing "Bug Dimitri's Office.")

Dimitri:
 * Get someone to check that stinking fountain! It leaks onto my monies! Now I need to make some more!
 * Hoohoo! Carmelita, la da ding, throw the cuffs at me!
 * Hello? (sniggers) I need to be ordering some ink. Oh, um, well, the kind they print monies with! (sniggers)
 * I am not cold-blooded, my friend. I am cool-blooded.
 * I art out the dead presidentes, then I rake them in.
 * I'm doing so froosty tonight! The number one Paris boss! (laughs)
 * It's not that disco-poppin' music. These guards need to be staying awake!
 * Keep an eye for low-down thief, bustin' caps if you seen him.
 * Lasers, check. Spotlights, check. Thermal motion detector... uhh... oh.
 * Flippity flop flop. Yeah, sheets of money!
 * Look at this inventory! Someone is breaking in and stealing my money! My real money.
 * Look at this wonderful done painting. Barely tell it made as forgery!
 * Make sure stage area with extra security tonight. Be locking it down.
 * Maybe my helicopter, eyes in the skies, will find that thiefy sneak-sneak.
 * More money, more moolah, more yen, more francs! (laughs)
 * OD: Original DJ.
 * Rajan's spice: so, so, spicy! I love and hate all at the same time!
 * That Clockwerk tail, bro. Paper, ink, thwack! Easy money.
 * They ask me, "Dimitri, how did you get such monies?" I tell them, "One sheet at a time!"
 * Turn up that poppin' disco music. These guards need to be staying awake!
 * What's this about some uncool cat chasing around my nightclub samurai?
 * What's with all the rough business tonight? Some jack super trooper moving in on my action?
 * Who is that fine tiger lady I've been seeing around in my woods?
 * You rats keep that peacock clean and bright. I want it blinged bling. She is my joy and pride.
 * You talking about me, my friend? Well, I'm not seeing anyone else here so you must be talking about me!

(The loudspeaker in this episode appears after completing "Freeing the Elephant.")

Rajan:
 * (yawns)
 * Arpeggio will be quite pleased with the quality of our next shipment of spice.
 * Chase off any members of the black market you see. They have no right to work in my territory.
 * Hmm, spice production is up 10% of the last month. Good.
 * I am Rajan, master and lord of... no no no no... (clears throat) I am Lord Rajan, master of spice, emperor of terror! Yes, much better.
 * I can't trust all these rhino guards. I heard some are dipping into the spice.
 * I don't care if they're pulling double shifts. Keep those guards patrolling at all times!
 * I should be ruling the Klaww. I'm the source and the supplier. Without me, their silly tinkering would go nowhere.
 * I want your assurance that the perimeter is secure, Captain Minhas.
 * Inspector Fox will pay for driving me from my opulent palace.
 * It's good to be in the jungle; so cool, I have the desire to hunt.
 * One thousand twenty-four, one thousand twenty-five, one thousand twenty-six, one thousand twenty-seven...
 * Steal from me? From me?! I've taken care of bigger rodents than him!
 * The Clockwerk heart is in the most secure place: with me.
 * The dance was going so well, so grand, until that ragged raccoon... maybe I'll have just a little spice... (growls)
 * The monkeys are restless this night. They serve their master well.
 * These cobras seem to pop up everywhere. Get rid of them already!
 * This Cooper Gang will be crushed by monkey, by rhino or by tiger.
 * Tomorrow I will train with the monkeys to keep my staff technique keen.
 * We need to order more barrels to transport the spice to North America.
 * What do you mean Dimitri has ceased ordering spice?
 * What's this I see in my meditation pool? A bug?! I know your true use. You will work well to eat those pesky mosquitoes.

(The loudspeaker in this episode appears after completing "Bearcave Bugging.")

Jean Bison:
 * (singing) Oh, Lumberjack Games, Lumberjack Games, I'm gonna play me some Lumberjack Games, gonna split me some lumberjack wood, and that's always good.
 * By Jiminy, that thieving raccoon messed up my Iron Horses! Makes me madder than a wet prairie dog! (growls)
 * No, last I heard, Dimitri was still in the pokey. He's a slippery kind of fella. I'm sure he'll get out.
 * I can hardly hear myself think with all those trees making such a racket. (sighs) Just cut 'em down tomorrow.
 * I hear what you're sayin', duck, but when I look at a grove of trees, I see commerce.
 * I'm gonna catch that raccoon and make me a hat... and wear it for a month of Sundays.
 * I've felled some great oaks this month and these creaky bones are pleased.
 * It takes a dollar to make a dollar, but I bought this here chainsaw and made me a hundred dollars.
 * Like my pa always says, "A sod house is better than a dugout, but they both turn to mud."
 * Like my pa always says, "The only good fish is eaten fish."
 * Ohh... my back's killin' me. Thank Jiminy for the Canadian healthcare system.
 * Sure is a shame about that tiger fella Rajan. That old boy could sure throw a hoedown, even if he was a foreigner.
 * That Arpeggio, always lowering his la dee da blimp over me. If he weren't so gall darn smart I'd use him for kindling!
 * If that old Arpeggio needs another northern light battery, he's gonna have to trade me for the Clockwerk brain.
 * That stream through camp's looking full of fish. Maybe it's time I built me a cannery.
 * That Contessa should have been more careful. Well, that's what you get for being too bookish. Always got to be on guard. There's grizzlies around every crook and hollow.
 * Them Clockwerk talons will bring 'em in. The Lumberjack Games are gonna be a hoedown this year, yes sir, they will!
 * Those no-good, lazy petticoat guards of mine. I should give them all a switch for not catching them prowlers!
 * Why don't those lazy, dumb beavers know their place? They ain't finding no work in this ol' sawmill, no sir!
 * Would you look at that. A whittlin' man is a poor man, sure as the sun rises in the east.
 * Yeah, that west field. The trees there are thicker than a plague of locusts.