Walkthrough:The Lair of the Beast

"The Lair of the Beast" was a job in "Vicious Voodoo" of Sly Cooper and the Thievius Raccoonus.

Walkthrough
Upon entering the area, grab clues #1, #2 and #3 in front of the large voodoo gate. Walk along a spiraling vine. Whack the candles, Rail Walk along the vine and then swing to reach a leaf that will help you over to the other side of the gate. Slide down the vine, but prepare to leap towards the white bone branch that will allow you to access a large ledge containing clues and candles. Collect the seven clues along the ledge and the pipe (#4 – #10). Continue sliding along the vine, and swing Sly's cane at more clues (#11 – #13).

After getting off the vine, you will be faced with several spiders. Follow the path until you find a narrow branch. Rail Walk up to the top of the tree, and collect clue #14, which hangs from the air. You will also find the first signal repeater here. Prepare for a series of jumps and swings that await ahead. Proceed across the branches, killing off any spiders and mosquitoes you encounter. Clue #15 sits on a low branch. This same branch is where you will notice some moving reeds, indicating there is something huge swimming underneath, as pointed out by Bentley.

When you reach solid ground once more, you will find clues #16 – #18 along with some more mosquitoes. Clue #19 hangs on the tree over the spiraling branch. Once you get to the top of it, jump from the leaf onto a ledge nearby to grab clues #20 – #22. As you slide down more vines, prepare to jump from vine to vine to avoid falling. Clue #23 sits along the first vine, and clue #24 is found along the second. At the bottom, you will find a second signal repeater. Swing over to the ledge ahead, and grab clues #25 and #26.

Escaping the Beast
As you Rail Walk along some low branches, you will now encounter the Beast, who will awaken and burst through whatever it was hiding under and give chase to you, breaking through any plant life that gets in its way. Note that you will be running towards the camera in this segment, therefore your jumps will be a bit more difficult. With that, it is advised not to pause so much, as it increases the chance of the Beast catching you, and you will also need to make sure you grab the remaining clues that are found along the chase path. Only four clues remain (#27 – #30). Continue escaping the creature until Sly lands himself onto a ledge with the treasure key. The Beast will then retreat back into the swamp.

Before grabbing the key, you will notice there is a branch that leads over to the vault. If you collected all of the clues, you can dial in 4-4-4 to claim whatever is inside.