Board Thread:Sly Cooper film discussion/@comment-27370337-20160304234754/@comment-27101389-20160503004553

Indeed, he was a person working for Sanzaru. Namely, Daniel Bryner, Lead Level Designer and Senior Game Designer for Thieves in Time. It's surprising that he's not listed in the credits. Since he "designed all aspects of level creation including layouts, combat, puzzles, navigation, cameras, props, etc" my guess is that he was the one who put that there and then signed it. Not sure what he'd mean by "noggin" though.. perhaps its just in reference to his heavy involvement in the game's development (i.e. he was one of the "brains of the operation")?