Walkthrough:I Smell a Rat

"I Smell a Rat" was a job for Sly Cooper, Bentley and Murray in the prologue of Sly Cooper: Thieves in Time.

Sly's part
After the opening cutscene, you take control of Sly. Walk forward until a security chopper rises up and flies over Sly. Continue along the rooftop, heading around the corner and jumping until you encounter another helicopter. You will be prompted to look at it using, which is useful for peeking around corners. Drop down onto the open rooftop, then Ninja Spire Jump onto the antenna using, then spire jump up the chimneys, avoiding the helicopter's spotlight. Note that being detected by any of them fails the job.

Rail Walk (also ) along the rope and head out over the street. Jump to the next rope and follow it to the roof. Jump down and then climb the pole. At the top, you must sidle around the building Note that you do not have to hold it down, unlike the previous games. When the light is shining away from the antenna and small chimney, jump to both of them, then quickly jump to the nearby pipe. Leap from the pipe to the small vent on the higher roof, then jump to the roof spine itself. Cross the roof, then jump on the spire and cross the nearby cable to the sign.

After the cutscene, jump on the vent when the light has moved out of the way, and climb the pipe up the tower. At the top, jump and hook onto the rope. Sly will be carried over towards the museum building. After the cutscene that follows, there is a rat trooper guard on the roof. You do not need to interact with him, though you can if you wish. Sidle around to the balcony, again avoiding the lights, before climbing the pole. Spire jump and climbing another pole to reach the top of the museum.

Head to the chimney to the far right and spire jump on it and the antenna to reach the next section of the roof. There is another spotlight here; avoid it and approach the guard near the skylight. Press repeatedly while behind him to pickpocket his key. After doing so, you will be prompted to take the guard down by performing a Stealth Slam, which is done by rapidly pressing then. Approach the skylight and open it up so that the next phase of the job can commence, in which control goes to Bentley.

Part 2
Head through the tunnel, jumping and hovering (press and hold while in the air) across any obstacles. Cross the subway tracks and go into the next tunnel. The next platform is blocked by machinery, so hold to aim a bomb, then press  to throw it. After the gears are gone, continue through the tunnel. At the next set of tracks, rather than continue forward, turn left and head to the tunnel that is next to the tunnel you just came out of. Behind several boxes is another Sly Mask. Go back and cross the tracks.

In the next tunnel, drop a bomb onto the grate and when it is destroyed, drop down. A cutscene will play. There are laser grids in the tunnel that can be hovered over. Arriving at the computer room, there are two guards within. Take them out however you wish, picking their pockets if you want. After the guards are dead, head to the computer and interact with it to begin hacking.

Hacking is in the form of a twin-stick shooter called System Cracker. Use to move and  to fire. Follow the path to the docking gate. In the next area, destroy the firewall to your left by shooting it, then collect the key by passing over it. Move into the lock to turn off the laser blocking the docking gate. In the next area are several pink crystals. These cannot be destroyed by the Shell Code, so destroy the firewall to the left and enter the pink gate to turn into the Panzer Code. Use its mortar-like attack to destroy the pink crystals. Fight or avoid any enemies that begin attacking. Head to the next room. You will need to unlock the laser with the key, however, the Panzer Code cannot pick up the key. Use the Panzer Code to destroy the pink crystals blocking the key, then destroy the firewall blocking the green gate. Enter it to turn back into the Shell Code, pick up the key and unlock the laser gate. Head into the docking gate to finish the hack. (If you turn into the Shell Code without destroying the pink crystals, you can turn back into the Panzer Code by entering the pink gate.) A cutscene will play and control will switch to Murray.

Part 3
Travel down the alley and take out any guards you come across. You will eventually arrive at a gate. Once you take out all of the guards, a cutscene will play. When control resumes, mash to defeat all of the guards. In the room, pick up a barrel from the dispenser by pressing to stomp, then throw it at the fuse box. Grab another object, then head to the elevator. At the top, throw the object at the other fuse box. A cutscene will play and control will switch back to Sly.

Part 4
Press when prompted. After the cutscene, you will be in control of the Cooper Van. You can move using and honk four horns by pressing the face buttons, though none of this is necessary. At the end of this section, you will be prompted to press, after which, it's job complete.

Sly Mask locations

 * 1) When playing as Sly, the first mask is hidden behind a yellow structure on top of the roof, guarded by a moving chopper. The mask sits within the path of the chopper's moving spotlight, so you must use precise timing to grab the masks before being detected.
 * 2) The second mask is found when playing as Bentley in the sewers. When exiting the second tunnel but before jumping across the water, the mask is hidden to the left of the platform behind some boxes in another tunnel, which is seal-off from behind.