Keys

Keys are a recurring job item that the Cooper Gang can pickpocket from guards. They are used to unlock various padlocks, doors and other items. Keys were introduced in Sly 2: Band of Thieves and reappear in both Sly 3: Honor Among Thieves and Sly Cooper: Thieves in Time.

List
Keys are used in several jobs throughout the series, listed below.

Sly 2

 * "Theater Pickpocketing" — Six fan control keys
 * "Operation: Thunder Beak" — One repair truck key
 * "Lower the Drawbridge" — Five drawbridge winch keys
 * "Neyla's Secret" — Two Clockwerk heart winch keys
 * "Close to Contessa" — One tank hatch key, one tank ignition key
 * "Code Capture" — Four security station keys
 * "Stealing Voices" — Two guard tower keys, two castle front door keys, two sewer entrance keys
 * "A Friend in Need" — Three power box keys
 * "Blimp HQ Recon" — Four speed control keys
 * "Sly/Bentley Conspire" — Five engine room keys

Sly 3

 * "Police HQ" — One cell door key
 * "Grapple-Cam Break-In" — Two door keys

Thieves in Time

 * "I Smell a Rat" — One museum skylight key
 * "Breakout!" — One skeleton key
 * "Altitude Sickness" — Two skeleton keys
 * "Grand Key Larceny" — Three track switch keys
 * "Unexpected Ties" — One lair door key