Walkthrough:Duel by the Dragon

"Duel by Dragon" was a job in "Fire in the Sky" of Sly Cooper and the Thievius Raccoonus.

Walkthrough
Once you enter this level, first grab clues #1 and #2 next to the pinwheel, then hop on the pinwheel and strike it to ride up to another one. Before hopping onto the other pinwheel, take out the mandrill nearby. Once on the pinwheel, hop on another one just next to it and strike it. Ride it to get onto the roof.

At this point, you will be confronted by Carmelita. As she begins firing, grab hold of the hook above and slide to the ledge further down, where you will find clues #3 – #5. Jump down next to some trees and run down to the breakable icicles, which have clues #6 – #8 hidden behind them. Go back and get jump across the treetops until you reach a platform, after which you must Spire Jump onto some flaming torches. Three clues lie up ahead (#9 – #11) and a clue safe containing clues #12 and #13. At the end of the path ahead are two clues (#14 and #15) sitting right at the edge.

Three more clues (#16 – #18) are seen on a high platform on the left, along with a rocket that you will need to trigger to open the next path. Jump on the icicles to reach them, then swing over to the right to trigger another rocket. Continue following the path to reach a signal repeater. Take out the mandrill guard, then jump down to grab clues #19 – #21, then leap to the ground below to grab three more clues (#22 – #24) by the edge. Ascend the pole to a platform to fire two rockets, then swing over to the right to trigger another rocket to create a path ahead.

Follow the new path, then jump down below to collect a few more clues. Clues #25 and #26 are right out in the open, next to a safe that contains clues #27 and #28. Clues #29 – #31 are near the ledge of a damaged building. As you sneak along said ledge, use caution as Carmelita will shoot the windows. As you sneak along the next ledge, you will need to have Carmelita shoot the windows to continue, as they block parts of the ledge. After this, smash the safe just next to you to collect clues #32 and #33. Clues #34 – #36 are in the water, and clues #37 and #38 are inside the next safe. After collecting those clues, approach the nearby pinwheel and ride it up to the roof of the damaged building, where you will need to bound your way across in the direction you came, dodging Carmelita's shots once more. Upon reaching the end, take out the gorilla, then bound across to the platform with two fireworks, where you will also find the last two clues (#39 and #40). Once you reach the fireworks, trigger them to have them send a bunch of large icicles falling down, which will create a path for you to cross over.

As you leap across the icicles, Carmelita will destroy them. Luckily, icicles that are destroyed will respawn and drop back down for you to use. Up ahead is part of the dragon statue, with the vault sitting there. The code to the vault is 2-3-1. Trigger the fireworks to create small steps to get to the top of the statue's tail. The treasure key is inside the mouth of the statue. Here, you will need to whack all five fireworks from left to right to send the dragon's head into the pit, along with Carmelita. Note that every rocket in this level must be triggered prior to this. Once that is accomplished, you will be able to grab the key.