Walkthrough:Cabin Crimes

"Cabin Crimes" was a job for Sly Cooper in He Who Tames the Iron Horse of Sly 2: Band of Thieves.

Walkthrough
First, scale the wall with hooks to reach the door of Jean Bison's cabin. Once inside, Sly will see Bison himself making rounds in the small room, while talking to his partner and leader of the Klaww Gang, Arpeggio. To narrow their search for Bison's share of the Clockwerk parts, Sly needs to take a photo of each of his train routes.

While taking the photos, Bison tells Arpeggio (and reveals to Sly) of his use for the Clockwerk parts he got; he put three of them in the engines of his best trains (which he calls his "Iron Horses"). With this implement, the trains will run all night and all day. He also reveals the location of the blueprints for his operation: inside the trophy basses of that cabin and two others.

After taking the three photographs, head to the top of the cabin's fireplace and steal the first Iron Horse blueprint. He needs to locate the remaining two cabins and steal the remaining two plans from them.

One of the two remaining cabins is filled with flashlight guards. Head over to the far left of the cabin, jump onto the crates, onto the fireplace, steal the second print and leave without being spotted. The second of the two cabins is filled with geese guards. Defeat or avoid the guards and steal the final blueprint.

Armed with all three Iron Horse blueprints, Bentley should be able to isolate the location of each of the three Iron Horse trains by utilizing the satellite dish atop a mountain. Scale the cliff and activate the dish. Once this is done Bentley will have complete access the train's GPS system.