Board Thread:Sly Cooper: Thieves in Time discussion/@comment-3244796-20130324045045/@comment-1845428-20140729224502

Yeah, the Sly Cooper as a series has generally been rather easy, and I do think that the series would benefit from the ability to choose from three or more difficulties in the beginning. I remember reading that Sanzaru was originally going to have a "horseshoe mode," where instead of having a health bar, there would be horseshoes like in the first game. I was hoping for that to crop up as DLC at some point, but it won't happen now.

Over on the Sucker Punch forums ages ago, some of us were talking about how there should be more stealthy elements added to the game, like different materials that you walk on, such as dry leaves or carpet, that make different sounds, so you have to walk very slowly to get close to enemies, or you can run and the sound doesn't alert enemies from quite so far away.

I personally felt that something they shouldn't have done was give Sly some of his ancestors' abilities. Rioichi is basically useless to play as around mid-game because you can buy the ability to sprint silently. Sure, Rioichi can do the dragon leap ability, but there is rarely a need for that.