Thread:Shrev64/@comment-3420714-20120615044004

I've finally (with code from iF Wiki) made an infobox that will only show a field if a value is inserted in. So, if no info for a specific field in an infobox is inserted, the whole row will not show (rather than the current templates, which will show a blank space in the field if nothing is inserted). This could also reduce the number of templates we have. For example, we won't need to have MissionBox1, MissionBox2 and MissionBox3; instead, all missions in each game can share one infobox. What are your thoughts on making this kind of infobox the standard for all infoboxes (you can see an example of it in my sandbox)? 