User:Shrev64/Sandbox

This page's primary purpose is seeing if any potentially unused sound files were, in fact, used in the final game. =Sly 2 Script=

Pending Verification
The following dialogue was present in the form of sound files found after extracting the game. It is not verified that these dialogues actually appear in-game. The italicized numbers following the dialogue indicate the filename.

Follow Dimitri
Bentley: Try following Dimitri from the rooftops so you can stay out of sight. (15678)

Unknown
Bentley: Possibly "Bug Dimitri's Office", but unsure: Possibly while idle or just messing around the world:
 * More times than not, being sneaky and avoiding guards is the best way to finish the job. Try to stay out of their flashlight beams. (15674)
 * Sly, if you're ever confused about what to do next, press the L3 button and look around for waypoints. (15680)
 * If you ever get lost, press the L3 button; you know, the left analog stick, and look around for waypoints. (15690)

Steal a Tuxedo
(If the player enters a room they've already been in) Bentley:
 * You've already got the piece from in here. (15486)
 * Try another room. (15487)
 * You've been through here. (15488)
 * This one is empty. (15489)
 * You've already found the tux part in here. (15490)
 * A tux part was already found in here. (15491)
 * This room's all cleaned out. (15492)

Boardroom Brawl
(Upon crawling under a table without the door code.) Bentley: Try another table, it's here somewhere. (15593)

Bomb the Bridge
(situational stuff when Bentley blows up x number of cleats) Bentley: (If Bentley tries to bomb any of the upper cleats before bombing all of the lower cleats) Bentley: I need to bomb all of the lower cleats before I can take out any of the ones up here. (15604)
 * That's one. Uh-oh, the bridge's starting to crumble. Better watch out for falling stones. (15557)
 * Just two more cleats down here. (15558)
 * There's only one cleat left! (15559)
 * That's it for the lower section. Now for the main support beams. (15560)
 * Three more to go! (15561)
 * Just two cleats left. (15562)
 * One more cleat and this bridge is going down. (15563)

Tango with Carmelita
(Over the course of the dance.) Carmelita Fox:
 * Yes. (15530)
 * Ooh. (15532)
 * Ahh. (15533)
 * Nice. (15534)

Unknown
Some Neyla line during the dance. Neyla: Delicious. (15528)

Blow the Dam
(If the turret takes damage) Bentley:
 * Oh no! (15405)
 * Anguish! (15406)
 * I'm in trouble! (15407)
 * Close one! (15408)

Operation: Wet Tiger
(If the player takes too long at the beginning of the job) Bentley: Let's head out for the turret Murray. (15312)

(If the player is taking too long to lift up the lever) Bentley: (binocucom) Hit buttons fast to keep your strength up. (15321)

Wall Bombing
(If the RC chopper is destroyed.) Bentley:
 * I'm sorry, Sly.
 * Pure abject failure. (15157)

(Upon defeating a guard.) Bentley
 * Stuff me in a locker, will ya. (15159)
 * Take that! (15162)
 * Death from above! (15167)
 * Cha-ching! (15170)
 * 15171

Disguise Bridge
Bentley:
 * Pure abject failure.
 * I'm done here, heading back for the last bomb target.

Operation: Trojan Tank
Bentley: I'll need to take out those wolves before getting in the tank. (15081)

(If Sly does not climb up the tower within a certain amount of time.) Bentley (binocucom): Look around for something to grab onto. Maybe you can swing your way up to the next level. (15093)

(If Sly does not have Murray destroy a hypno-box in a certain amount of time.) Bentley (binocucom): Try to lure Murray into bull-rushing the hypno-boxes. (15118)

A Friend in Need
Bentley (binocucom): Lose Carmelita before you try to free Murray. (14754)

(Upon escaping from Carmelita after stealing a key.) Carmelita Fox:
 * Justice will find you, there's nowhere to hide. (14751)

Bentley (binocucom): That's all three keys. Head for that power box and free Murray. (14755)

Operation: Choo-Choo
Bentley (binocucom): Sly, grab the pipe on the caboose to catch hold, and climb on top! (14661)

Recon the Sawmill
Bentley (binocucom): That door seems to be locked from the inside. Try to find another way in.

Lighthouse Break-In
These pieces of dialogue occur if Sly is taking too long in their current objective.

Bentley (binocucom): Flip the double-reverse circuit breaker! Hurry!

Thermal Ride
Bentley (binocucom): Stay out of the flames!

Carmelita's Gunner
Carmelita Fox:
 * I thought you said you were a good shot! (14274)
 * Shoot the bird, not the air! (14275)
 * Shoot straight, or we're both dead! (14276)
 * Come on Cooper! (14277)
 * You've got to stay focused! (14278)
 * It's Clockwerk! Shoot her! (14279)
 * Get on it, ringtail, our chopper's taking damage! (14280)
 * That was bad! (14281)
 * Get it together Sly! (14282)
 * We're taking damage! (14283)
 * We can't take much more of this! (14284)
 * We're a team here, don't let me down! (14285)
 * Learn to aim, learn quickly! (14286)

Mega-Jump Job
Bentley (binocucom):
 * Ouch! Ow! Falling, faaaling! (14308)
 * Oh no! Help...please...someone? (14311)

Miscellaneous
(Upon defeating wolf guards and bombers in "Mojo Trap Action" and "Operation: High Road," respectively.) Bentley:
 * En garde!
 * Take that!
 * Touché.
 * Watch out!
 * Sorry about that.
 * This'll hurt.
 * Heads up.
 * Eat that!
 * Eat physics!
 * Math is king!
 * So sorry.
 * I'm the Lizard King!
 * Fore!
 * Parry strike!
 * The coup de grâce!
 * That's just not safe.
 * That'll hurt.
 * Painful.

(If the switch is attempted to be activated before it is ready) Bentley:
 * It hasn't reset.
 * It's not ready yet!
 * Needs more time!
 * This one's still out!
 * It's not back online!
 * Still not online!
 * It's still resetting?!
 * Hurry up machine!
 * Come on, come on!
 * Hurry it up!
 * Reset, reset!