User:Shrev64/Copy Cats

 is a level in the Ancient Arabia episode where Sly and Murray sneak inside to rescue one of Salim al-Kupar's band members.

How To Complete
The mission starts out with a cutscene of Sly and Murray approaching one of Salim's gang-members. After triggering a trap, the two fall down to a lower level, where they are separated, and must make their way back up. Sly pulls out his Binocucom and notices that his connection with Bentley has been disconnected as well.

You take control of Murray and are told to pull a switch, which raises a platform from the water. Run across to the spinning blades, where you will take control of Sly. Rail walk on the two ship rails to the next area, where you will climb a rope and rail walk above the flashlight guard, coming to a lever. Ninja Spire jump onto it, which opens the door, and proceed through while using your Thief Costume's time slow ability.

The next area will have fast moving water with barrels and other floating debris, which you use to get across with your time slow ability. Repeat this to reach the next area. There is another Ninja Spire jump lever to pull after you use the bounce-pad to reach it. Here there is more water, and at the end, another Ninja Spire jump lever.

Once through the door, charge up your sword and hit the fast spinning gear. This will stop the spinning traps, allowing Murray to break them. Drop down to the floating boxes and cross them, then jump up to the next area. There are a few rooftop guards here, beat them if you wish. Begin to pull the lever, which will trigger a shooting mini-game, where you will shoot at the cannons atop the castle walls. The cannonballs that they shoot will circle around slowly, allowing you to shoot them out of the air.

Once the three cannons are destroyed, go pull the lever. It will raise a ship out of the water. Walk up the ramp and jump across the platform. You will again encounter spinning traps. Control will switch to Sly. If you ride the floating boxes down the river a short distance, there is a platform with a Secret Sly Mask on it. Go back up the river using the time slow ability, and latch onto the rope. Rail slide down the slick wood to trigger a Binonucom video. The link has been reconnected with Bentley.

Once the video is over, drop down to the floor making sure not to touch the gold coins, as this will wake the guards and cause a mission fail. Use your time slow ability to Ninja Spire jump across the two stacks of coins. Wait for your time slow ability to recharge and cross the next three stacks of coins.

Sly makes his way to another generator and destroys it with the sword spin. Murray breaks the spikes and gets to a large open area where he fights reptilian rooftop guards and destroys four more cannons with the turret positions. Murray raises another ship with the wheel lever and Sly climbs the ship and makes it back to the room and puts a beacon on the computer with some Clockwerk symbol on the screen. We then see the new hacking mission template and the band member is rescued.

Trivia

 * We were not shown how Murray got out of the cove.
 * There were pictures of Salim al Kupar gameplay that probably proceeds the gameplay of the part of the mission we saw.
 * One Sly Mask was shown in the second raised boat, the other is probably in Salim's part of the mission.
 * While in the gauntlet, Clockwerk can be seen in the background. This hints at him having a role in the story.