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The game would start out the same way it would of Sly stealing the file from the Police HQ in Paris, but Bentley and Murray would also be playable with each world containing it's own hubworld to go to jobs that resemble the levels in the game with some more jobs as well
Instead of collecting treasure keys to get to the level's boss I feel like having to do the same jobs but with different arrangments would be cool, not to mention that all the levels will be in one huge hubworld bigger then the ones before but not including certain parts like with the levels where you don't control Sly. Also their models will be the same as Sly 2 since Bentley and Murray are "built differently"
For Raleigh's level it's for each job to involve the shutting down of his storm machine then the operation would be him coming out of the machine wondering what happened for Bentley to use a distraction device of some sort
for Sly to get the page that's in a vault and Raleigh notices Bentley and that's where they fight
Muggshot's level is all about shutting down his casino which is used illegally for him to get out of his fire hydrant house for the gang to do different jobs that will make his guards quit and run away, Murray then has to break open a closed vault since it's heavy and doesn't use codes. That's where Muggshot and Murray fight also reflecting on their rematch in Sly 3
Mz Ruby will be more difficult then the first 2 levels since each job has to use a spell of some sort to sabotage Mz Ruby's plan to put some sort of curse on Sly through the page when she finds out Sly is in her swamp. This means Sly is taken away by her and is about to be put into a cauldron that turns him into one of her guards. Bentley then has to fly his RC chopper to break the cauldron and her witchcraft orbs that are making the cauldron run it's power. Sly breaks free and it's where he battle Mz Ruby outside in the swamp using spells as moves rather then a rhythm game but the same music will be used and then they get the page back
Panda king's level requires Sly Cooper collecting all of Panda King's fire works and using it to destroy a firepowder machine making it ironic. he also has to recover the villages that he destroyed while the villagers get their revenge on him. Murray gets a turn to attack Panda King but when he is finished he gets snipped by a firework forcing Sly to fight him for the page while Bentley secures the area
Clockwerk's level will include a hub world this time and all of his levels involve taking down his deathray and other machines that would harm Sly during their battle. For the plot involving Carmalita she will still be trapped in a capsule made of glass that is in the same room but it will be in the room where Sly has to steal parts for the jetpack he will use. During their truce it will be in the same area but Sly won't lose his cane and instead Carmalita destroying tanks that will be after Sly. Same ending too and we get to the part where we actually see what the final page was
And yes, Sly and Carmelita are still flirting with each other even after they've married and had Cecilla.
Unblock me in the bad guys wiki right now please
Plz message me for sly cooper concepts and ideas for my youtube channel for ur favorite in depth breakdown https://youtube.com/shorts/kRJwygUL100?si=gqwu6RA1KODSux4z yes i am working on my editing skills so the videos will be less rushed for future reference Thanks cooper gang i cant do it without yalll the sly cooper gang cant end here \
I just finished Sly Cooper 4, Thieves in time. I tried to find if there is a 5th Sly Cooper but sadly it'll come to PS 5 as I have PS 3. As the game ended too early, who knows where Sly is? Sad feeling about that.
Anyway I found this Wiki and I decided come to see how's it here, so hello everybody. :D
12 Votes in Poll
So after Arpeggio dies from Clock-la eating him how do any of his guards still work on duty even without knowing he's dead?
I have been to ask and wonder about. About Neyla. We all know she is dead, but what about the public?
Does anybody even consider how the public or INTERPOL knew about Neyla's betrayal, or at least becoming a cyborg owl? Which, the latter would be like to be ridiculous to hear now that I wrote about it.
Even so, Carmelita's name is cleared, but did they bother asking about Neyla? guessing they filed a missing person's report, or a wanted report given the circumstances.
The developers could have at least give information about that?
13 Votes in Poll
14 Votes in Poll
Everybody answer me right now
Good evening my Sly Cooper fans. If you don't remember me, my name is William Tyler Langford. Last year, I've created my very own Sly Cooper story called "Sly Cooper: Family of Thieves." The story takes place 1 year after Thieves in Time. Well, I've been working on some ideas for the gameplay featured in the story. If any of you have any ideas you would like me to add or change, then you're more than welcome to tell me in the comments. Here you go:
Sly Cooper: Family of Thieves features both new and returning gameplay features from previous titles in the series.
Story: Experience the gang's most epic and heartwarming journey yet. While trying to thwart the vile schemes of their new enemies, The Global Terror Syndicate, the gang must work together alongside more of Sly's ancestors and save their future. Along the way, Sly and the rest of the gang meet a new cast of colorful characters, each with their own unique personalities. As they work together and strengthen their bonds with each other, the gang learn just how important they are to each other and realize that being a family is more valuable than any treasure in the world.
Playable Characters: Play as your favorite characters from the series alongside a cast of new characters. Each member of the gang has his or her own set of special abilities that you must master in order to thwart The Global Terror Syndicate. Use Sly and his ancestor's stealth, Bentley's brains, Murray's strength, Carmelita's shock pistol, Dimitri's aquatic abilities, along with his harpoon gun & cane (not to mention his "greasy sweet" dance moves), The Guru's mystic powers, and The Panda King's fireworks & "Flame-Fu" moves to thwart the plans of The Global Terror Syndicate and save the world. Each of Sly's ancestors also have their own special technique, just like in Thieves in Time, which can be used to defeat enemies and solve puzzles. For the first time in the series, you can explore as Dimitri in the hub, not just in underwater missions.
Hub & Safehouse Exploration/Collectibles: Explore 7 huge and graphically inspiring open world environments such as Ancient Egypt, Victorian London, & The Amazon Rainforest, each with filled with secrets and collectibles yet to be discovered by players with keen eyes. The mini-map feature from Thieves in Time returns to assist players who are new to the Sly Cooper experience. A red dot on the map shows the player the locations of nearby enemies so they either can avoid them or loot their pockets for valuable loot. If you are having trouble locating your next mission, then pressing the L3 button will bring up a mini arrow which players can use as a compass that will show them the way. Just like previous titles, except for Sly 3, clue bottles make their return. Collecting 30 clue bottles in each episode will allow the player to gain access to that episode's safe, which contains a special gadget for each playable character. For the first time in the series, you are able to freely explore The Cooper Gang's safehouses as any character and talk to each member of the gang.
Side Missions & Rewards: A new feature to the series is Side Missions. When you are exploring the safehouses in each episode, you are able to speak to each member of The Cooper Gang. If you see an exclamation mark and a picture of a specific member of the gang above their heads, that means they have a task for that specific member. For example, in episode 1, Murray will ask Dimitri to dive into the Nile River in order to retrieve a set of crocodile teeth, which he needs to make a gift for The Guru. When you accomplish Side Missions, you are rewarded with extra coins, concept art, and secret costumes for each character.
Jobs & Boss Fights: In order to accomplish their missions and defeat their enemies, the Cooper Gang must work together as both as a team and a family. During most missions that require two or more team members to work together, you can switch between characters anytime in order to solve puzzles and accomplish missions. From simple recon missions to taking out an army of undead mummies, or engaging in epic aerial dogfights, there's no job the gang can't handle. During epic boss fights, the gang must work together and use their skills to defeat their deadliest enemies yet, The Global Terror Syndicate.
Mini Games & Virtual Hazard Room: When you want to take a break from saving the world, you can play fun mini games from Bentley's Virtual Arcade Simulator. These mini games include, "Bentley's Viral Takeover", where you must defeat waves of deadly computer viruses in order to clear the system of infection. There is also "Carmelita's Shooting Frenzy", where you have to shoot hordes of enemies and keep them from reaching the safehouse. New mini games become available to play for free when you complete each episode. When you're feeling rusty, you can practice your traversal and fighting moves in Bentley's Virtual Hazard Room.
New Gadgets & Moves: When you collect enough coins, you can purchase new gadgets and moves from ThiefNet. New gadgets and moves are available after completing a set of jobs, so make sure to check back often to see if anything new is available. Returning gadgets and moves like Sly's alarm clock gadget and Murray's "Fists of Flame" make their return. New gadgets making their debut include Bentley's "RC Scarab" which can be used to infiltrate enemy strongholds and disable explosives and security systems. Carmelita also receives a new weapon, "The Freeze Pistol", which can be used to freeze enemies and make them easier to defeat. When Carmelita acquires this new weapon, she can switch between it and her Shock Pistol anytime through the Gadget Grid. Murray receives a new move called "Iron Knuckles" which can be used to break strong shields and armor off enemies. An old move used by Sly in the first game returns in this brand-new title, "The Silent Shadow" technique, which Sly learned in Slytunkhamen Cooper II's section in the Thievius Racoonus after defeating Mz. Ruby and using it to infiltrate The Panda King's stronghold in The Kunlun Mountains. After relearning the technique from Slytunkhamen Cooper II (who shares the same move), Sly uses it to sneak by enemies and spotlights, and also uses it to take recon photos undetected. When he's not not underwater, Dimitri uses his cane to combat enemies on land. He can also dodge enemy attacks easily with his "greasy sweet" dance moves. The Panda King develops a new "Flame-Fu" technique called "Blinding Blaze", in which he emits a blinding light from his hands in order to temporarily blind enemies, making them easier to defeat or giving him time to escape. After he takes controls of an enemy's mind, The Guru is now able to retain control of them, even when he's not on their back. He is now able to control the minds of three enemies at once and is able to use them to attack other guards. In a couple of missions, The Guru uses a few guards to carry supplies the gang needs. Just like "Thieves in Time", each of Sly's ancestors have their own special technique, but you'll have to read my story to find out what they are.
In case you haven't read my story yet, then here's a link to it: Sly Cooper: Family Of Thieves by Ratchet4I on DeviantArt
9 Votes in Poll
6 Votes in Poll