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Anatomy for Disaster is the eighth and final episode of Band of Thieves. After sneaking aboard Arpeggio's blimp, the Cooper Gang needed to find a way to stop Arpeggio from reassembling Clockwerk. The main antagonist is briefly Arpeggio, before being replaced by Neyla as Clock-La.

Plot[]

The Setup[]

Sly, Bentley and Murray sit inside the depleted northern light battery, being carried eastbound across the Atlantic Ocean on a massive airborne fortress as stowaways. Though time is short, they review everything they had on Arpeggio.

Arpeggio studies the anatomy of Clockwerk.

Arpeggio studies the anatomy of Clockwerk.

At a young age, Arpeggio was a student at a prestigious boarding school, where he excelled in all academic subjects. However, he could never physically keep up with his classmates, as his small wings never allowed him to fly even as he matured. Not content with his underdeveloped wings, he searched for a cure, studying the works of the Italian Renaissance masters for a way to fly. Eventually, his ambition drew him to a life of crime, and he became the Klaww Gang's chief inventor.

Sly comes to the conclusion that Arpeggio must have been the one responsible for finding a way to retool the Clockwerk parts for the Klaww Gang's united and individual schemes. With Arpeggio currently in possession of all of the parts, it is only a matter of time before he can reassemble Clockwerk. Knowing the consequences of Clockwerk's resurrection, Sly vows to not let this happen.

Blimp HQ Recon[]

Sly heads to a smaller blimp floating next to the giant flying fortress. Bentley is detecting large magnetic fields coming from that blimp. He's come to the conclusion that if Arpeggio has already started re-constructing Clockwerk, then that's where he'll be. Bentley needs Sly to take some recon photos so they can find out how close Arpeggio is to re-building Clockwerk, so he can come up with an appropriate plan.

Sly paraglides over to the wing of the blimp and sneaks in through a vent. Once inside, they see that Arpeggio has already rebuilt Clockwerk. However, he is still completely inanimate. Sly takes photos of a spinning magnetic inducer, some mech eggs, and Clockwerk's head, as they seem important to the procedure. Bentley tells him to stay away from the guards, as they won't have time for a second chance.

After taking the photos, Bentley detects voices from the front of the blimp. Sly heads up to the windows and spots Neyla with Arpeggio. Bentley believes the two have been working together all along. Sly snaps photos of them as well. After that, Bentley comes to the conclusion that Neyla and Arpeggio have conspired together to rebuild Clockwerk, and are dangerously close to realizing their goal. Sly gets Bentley to quickly think of a way to stop Clockwerk from being rebuilt. Bentley explains that the spinning inducers are keeping the parts held together. If Sly can get up to each platform at the top of their rotation, he will be able to reverse their polarity and pull Clockwerk apart. However, he must pickpocket a few keys to the inducer's control station.

After he reverses the polarity of all inducers, Clockwerk falls down, creating a blast that destroys all of the equipment in the area... and killing the guards if any are around. However, Clockwerk remains intact and is glowing. The blast alerts Neyla and Arpeggio. The two walk out to investigate. Arpeggio notices the magnets had been reversed, but is pleased that the Clockwerk parts were locked into place. Sly hides behind the archway as they walk down and then exposes himself. Neyla assumes he is the one responsible. Arpeggio, however, is grateful, knowing he'll be able to hop into the frame and be born anew. Sly calls him pathetic for doing all of this for the sake of being able to fly. Arpeggio explains that it's immortality that he seeks, and that the other Klaww Gang members saw the parts for nothing more than just a way to drive their various, trivial schemes. Arpeggio, however, saw the parts for what they really were, the keys to life eternal.

Sly then realizes that it was Arpeggio who was behind everything. He was the one who had Neyla put him on the scent back in Cairo.[1] He then waited for Sly to steal the parts from the other Klaww Gang members, so that way he would be able to have all of the parts for himself. However, Arpeggio states that stealing all of the parts was only half the equation, and then reminds Sly that Clockwerk's hatred is what kept him alive for thousands of years.[2] Sly tells him that he cannot make people hate, but Arpeggio claims that he has found a way.

Arpeggio explains that spice consumption makes people angry and susceptible to hypnosis, as Murray would attest.[3] He then explains that he created the blimp to be a massive transmitter of the flashing lights the Contessa used for her hypnosis.[4] The only issue he had was finding a suitable source of light waves. Therefore, he used Jean Bison to obtain energy from the Northern Lights in order to hypnotize people on the ground who had eaten spice. Thanks to Dimitri and his nightclub, the people of Paris consumed food covered in spice.[5] Arpeggio is now flying his blimp to Paris to unleash a hypnotic light show of hate. Sly tells him his plan is outlandishly cruel, but Arpeggio says that it is necessary to give Clockwerk his spark of immortality.

Ready to try out his new body, Arpeggio heads for Clockwerk, telling Neyla to keep Sly at bay, but Neyla knocks him down. She calls him stupid for thinking she wouldn't betray him, like she did everyone else. She then hops into Clockwerk, and right after Arpeggio commands her to Clockwerk, she kills him. She then dubs herself as "Clock-La", and flies out of the blimp, smashing through the windows. With her out and free to terrorize the world, Sly heads back to the battery, so the gang can figure out how to take her down.

From that point on, Clock-La flies around the blimp as a special hazard/guard, with a flashlight shining right below her position that will cause a trio of the blimp's drones to attack anyone caught in the light. This will cause traversing the blimp more hazardous as a result while Clock-La herself is completely impervious to any direct damage as a hazard and guard doubled into one.

Sly/Bentley Conspire[]

To prevent Clock-La from drawing power from the blimp, Sly and Bentley team up to disable engine block beta. The first thing Sly needs to do here is pickpocket five keys from patrolling guards to unlock the engine room for Bentley.

After stealing the keys, he unlocks the engine room, and Bentley heads inside. Murray, who is at the safe house, is looking at the blueprints and tells Bentley that he needs to shoot out all of the rotating pairs of bulbs with his sleep darts. The only catch is he needs to completely shoot out one pair before shooting another, or a power surge will occur and zap him. Once that is accomplished, he gains access to the second floor, where he needs to use his bombs to destroy the power nodes to open the door to the control center.

Bentley/Murray Team Up[]

Bentley and Murray teamed up to disable engine delta. There are three computer stations Bentley needed to hack to unlock the door for Murray.

Once inside the engine, Murray needed to lift up the cylinders on the lower level, while fighting several guards, to clear the forcefield blocking the way up to the second level. Once done, he bounced up to the top and needed to Thunder Flop on each cylinder to destroy them. This opened the door to the engine room's control center, allowing Murray to flip the switch and shut the engine down.

Murray/Sly Tag Team[]

To prevent Clock-La from drawing power from the blimp, Murray and Sly team up to disable engine Alpha. According to Bentley, the engine room is locked down by five wall-mounted power stations located through the blimp. First, Murray needs to use his might and muscles to destroy those power stations, and then manually pry open the door for Sly.

Once that is taken care of, Sly is able to get inside the engine block. This engine room is packed with laser security, along with an electric floor at the top. Sly will need to carefully make his way to the far end of the bottom room, then jump up to the second floor. Once on the second floor, the engine control center is just opposite Sly's position. By doing some well-timed spire jumping, he accesses the control center and shuts down the engine.

Charged TNT Run[]

Clock-La is drawing power from the blimp's engines. To weaken her enough to attack, the gang will need to destroy all four engines. However, one engine is completely locked-down and cannot be entered. So, Bentley tasks Sly with using a TNT barrel to destroy it from the outside.

The payload from the TNT barrel alone is not enough to destroy the engine, so Sly collects three chargers from around Arpeggio's blimp to give the barrel a powerful enough charge. Once he obtains all three, he walks the barrel over to the engine and blows it up.

Mega-Jump Job[]

The mission begins with Bentley telling Sly that they need to send a radio pulse to Carmelita so she can home in on Arpeggio's blimp. In order to do that, Sly will have to get to the top of four very tall towers that are too big to climb and too tall to jump up normally. Using the Mega Jump pack that Bentley gave to him, he is able to perform a huge jump.

Sly traverses the blimp and heads to each of the four towers, landing on top of each with a Ninja Spire Jump, which causes a pulse to shoot out from each of them. After doing this, a beam shoots from each tower to the center pillar of the blimp. Bentley comes over the radio and tells Sly that Carmelita picked up on the signal and is headed directly towards them.

Carmelita's Gunner[]

Carmelita is finally able to locate Arpeggio's blimp and takes Sly on board to be her tail-gunner. They engage Clock-La in a dogfight around the blimp. After becoming severely damaged, Clock-La crashes into the blimp's rotary fans, causing the blimp to burst into flames. Clock-La then becomes upset and takes it out on the gang by grabbing the Northern Light battery with Bentley and Murray inside, and flying away with it. It is now up to Sly to finish her off and rescue his pals.

Showdown with Clock-La[]

Carmelita reached Arpeggio's blimp and it was Sly's job to man the helicopter's gun and take Clock-La down. After sustaining a large amount of damage, Clock-La crashed into the blimp, causing it to explode.

Clock-La, still flying, grabbed the Northern Light battery (which had Bentley and Murray inside) and flew away. The blimp then scatters into millions of pieces. Sly proceeds to glide over to Clock-La, landing on falling pieces of the blimp along the way. Once he reached her, Clock-La dropped the battery. Sly proceeded to attack the bird's head, in a similar fashion to the end of Clockwerk. With one final blow, Clock-La fell down to a Parisian lake below.

The gang reunited, celebrating the apparent defeat of Clock-La, are interrupted as she immediately powers up again. Bentley noted that Clock-La had mentioned a Hate Chip, and that this could possibly be the source of her power. Murray offered to open the bird's beak, so that Bentley could "go to town with his bombs." After doing so, a holographic projection of Neyla states that the gang will never be rid of her, and that she will hunt them down and end them in their sleep. Bentley used a bomb in her mouth, which deactivates Neyla, who cries that she still has her Hate Chip. Bentley immediately pulls it out, before warning Sly and Murray that she is about to explode. With her source of power gone, the head of Clock-La falls on Bentley, breaking his legs. Murray quickly comes to his aid before Clock-La explodes.

The Getaway[]

The gang stares at the degraded Clockwerk parts.

The gang stares at the degraded Clockwerk parts.

The gang stands at the end of the road, looking at how Clockwerk's body is all spread out in burning heaps, yet they all remained pristine despite the explosion; it is as if nothing can ever hurt them. Carmelita arrives and, disappointed at not getting a few shots in on Clock-La, takes it out on the Clockwerk Hate Chip, crushing it to pieces. The gang then watches as all of the parts begin aging in moments, as if time has finally caught up with Clockwerk. Sly finds it ironic that Carmelita, a police officer, would be the one to lift the Clockwerk curse on the Cooper Clan, but he knows that Clockwerk's menace will never again rise to threaten him or his future children... if he'll ever have any.

Carmelita, true to her nature, informs the gang that they are under arrest. However, Sly realizes that with Bentley's leg injury, his friends are in no shape for a quick getaway. Therefore, he agrees to go peacefully in exchange for letting his friends walk free. Despite knowing the bruises they take through all of this, Sly is more shocked than surprised when he sees Bentley and Murray leave their gear behind as they walk away. Their wounds are deeper than Sly imagined.

Carmelita takes Sly onboard the police chopper.

Carmelita takes Sly onboard the police chopper.

Carmelita is found by the police and her boss, Inspector Barkley, who reinstates her and even gives her a well-deserved promotion. On the helicopter flight over to Police Headquarters, Sly and Carmelita just sit across from each other in silence, trying to read each other's thoughts. As the reality of Sly's capture begins to sink in, Carmelita starts to relax, and the two talk and share stories. Carmelita shows Sly a special bottle of champagne that she has been saving for the occasion of his arrest. The moment ceases when Carmelita suddenly realizes that the short flight across town has taken over 2 hours (a fact that Sly kind of clues in after seeing the Eiffel Tower float by 17 times). As she checks the now empty cockpit, thanks to Bentley and Murray, Sly slips out of his handcuffs and glides out of the chopper with Carmelita's champagne, much to her chagrin. She shouts to Sly that she will find him before saying with a wry smile: "I'll be seeing you soon... ringtail!".

Hours later, after Carmelita returns to her office, she notices that Sly's calling card and the bottle are sitting on her desk. At this point, Sly's current whereabouts are unknown, but Carmelita was determined to find him.[1]

Map[]

Arpeggio's blimp map

The vault is located inside the engine room that Sly disables. By dialing in 7-2-5, Sly will receive the Shadow Power move.

Trophies[]

PS3/PS Vita[]

Image Name Requiremnet
Trophy YouLookGreatInPink You Look Great in Pink Purchase the Diablo Fire Slam from ThiefNet.
Trophy Tick-Tock Tick-Tock Defeat Clock-La.
Trophy BirdDentist Bird Dentist Use Murray's strength to open Clock-La's mouth.

PS4/PS5[]

Image Name Requiremnet
Thievius Sneakius Thievius Sneakius Open the vault in this episode.
Make Me a Steel Omelet Make Me a Steel Omelet Destroy 5 metal eggs.
No Challenge Too Daunting for the Cooper Gang No Challenge Too Daunting for the Cooper Gang Obtain all power-ups.
Master Thief Master Thief Sell 50 unique pieces of loot.
Victory, but at What Cost Victory, but at What Cost? Complete all jobs in this episode.

References[]

  1. Sly 2: Band of Thieves; Ending credits.