This is a list of minor members of the Cooper Clan. The order in which they appear is speculative and is not necessarily chronologically accurate.
For a list of prominent members, see Cooper Clan.
Slytunkhamen Cooper IIIEdit
He appears in the opening cutscene of Sly Cooper and the Thievius Raccoonus, shown stealing from corrupt Pharaohs, much like his father and grandfather. His cane is very similar to Sly Cooper's cane. He was presumably born between 1300 and 1280.
He created the Dive technique. The main use of this is spinning the cane while lunging forward. This move is also available as an unlockable power-up in Sly 2: Band of Thieves, and as a purchasable power-up in Sly 3: Honor Among Thieves.
"Old" Sally Cooper was a female member of the Cooper Clan. She created a mobile move, the Raccoon Roll, which is only available for Sly in Sly Cooper and the Thievius Raccoonus. Later, it was upgraded by Kelle McCooper so that it could project an electric field around the user.
He invented the coin-collecting dive technique by modifying the Knockout Dive. The move comes standard in all three sequels, however, after Sly Cooper and the Thievius Raccoonus, it no longer collects coins as it makes its impact, rather relying on its brute force to daze or stun enemies.
She invented the Coin Magnetism technique. The name "Karin Coopergiwa" is a reference to the name of Karin Yamagiwa, who was one of the level designers for the Sly Cooper series.
Responsible for the creation of the Mine technique. He is named after Rob McDaniel, who can be seen in the credits for Sly Cooper and the Thievius Raccoonus.
He is Sly's hyperactive ancestor who invented the Speed up the Clock technique, an ability that not only allowed security to go faster but himself in addition. He could be described as the opposite persona of Dev Cooperinda. Bentley said that he might have used it to speed up long stakeouts.
She had a strong aversion to water, and to counter this, she designed and documented Water Safety, a move that allowed her to jump out of water without losing a Lucky Charm. Sly used the move to his own advantage during his battles against the Fiendish Five.
Known as Sir Andrew Cooper, he created the thief replica, or "Decoy" technique. This allowed one to distract guards, giving the user the chance to slip past them. This trick is only used in in Sly Cooper and the Thievius Raccoonus. Seeing as he was known as "Sir" Andrew Cooper, he likely lived during Medieval times, and might be directly related to Sir Galleth Cooper.
Kelle McCooper was a male member of the Cooper Gang who discovered how to harness the electromagnetic field created by rolling, and augmented Sally Cooper's rolling technique with an electrical aura.
He was an expert hacker, and was known as the smartest of all Coopers. He presumably lived in the 60s or later, due to his hacking abilities.
Matthew de la CoopeurEdit
He was French and the slowest Cooper, creating the perpetual slow motion technique. This is available in all of the Sly games, but renamed "Thief Reflexes" in Sly 2 and Sly 3. In Thieves in Time, Bentley wondered if he was influenced by the Thief Costume's ability to slow time.
Taking after the famous fictional Huckleberry Finn, he was the inventor of the ability to move, albeit slowly, while invisible. The technique itself is available in all of the Sly Cooper games.
Colonel Reid CooperEdit
He was the inventor of the Stun move. The freeze move is in the first game and works on all guards including bosses.
Sir Augestine of CooperEdit
Sir Augestine of Cooper was the inventor of the ability to briefly Defy Gravity. It is an incredible power that will let Sly fall in bottomless pits without losing a horseshoe. It is even said that Augestine could levitate for days on end and not even break a sweat; while at it, he could rob anyone he chose blind, and they wouldn't even know where he went because of the lack of tracks. This move also proves helpful when accidentally falling off of large edges and cliffs.
- In the Jampack Winter 2002 Sly Demo, there were three cut Cooper members whose techniques were later removed from the first game. These were: the Short Range Teleport Power, by Caroline Cooper; the Bizarre Spacial Relocator, by Okey O'Cooper; and finally, the Special Clue Collection Technique, by Dell de La Coopeur (likely meant to be a direct relative of Matthew de la Coopeur).
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