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Slytunkhamen 3

Slytunkhamen III, the earliest known "minor" Cooper.

This is a list of minor members of the Cooper Clan. The order in which they appear is speculative and is not necessarily chronologically accurate. Many of them are named after employees of Sucker Punch Productions who worked on Sly Cooper and the Thievius Raccoonus.

For a list of prominent members, see Cooper Clan.

Members[]

Slytunkhamen Cooper III[]

He appears in the opening cutscene of Sly Cooper and the Thievius Raccoonus, it shown that he was stealing from a corrupt pharaoh, much like his father and grandfather. His cane is very similar to Sly Cooper's cane. He was presumably born between 1300 and 1280 BC.

Drake Cooper[]

He created the Dive technique. The main use of this is spinning the cane while lunging forward. This move is also available as an unlockable power-up in Sly 2: Band of Thieves, and as a purchasable power-up in Sly 3: Honor Among Thieves.

Sally Cooper[]

"Old" Sally Cooper was a female member of the Cooper Clan. She created a mobile move, the Raccoon Roll, which is only available for Sly in Sly Cooper and the Thievius Raccoonus. Later, it was upgraded by Kelle McCooper so that it could project an electric field around the user.

Dev Cooperinda[]

Dev is the creator of the Slow Motion Jumps. This move is dubbed "Slow" in Sly Cooper and the Thievius Raccoonus, and "Thief Reflexes" in Sly 2 and Sly 3. He is named after Dev Madan, the lead art director and character designer for Sly Cooper.

Chris Cooper[]

He invented the coin-collecting dive technique by modifying the Knockout Dive. The move comes standard in all three sequels, however, after Sly Cooper and the Thievius Raccoonus, it no longer collects coins as it makes its impact, rather relying on its brute force to daze or stun enemies. He is likely named after either Chris Zimmerman, Chris Heidorn, or Chris Bentzel, who all worked as programmers on the game.

Karin Coopergiwa[]

She invented the Coin Magnetism technique. She is named after Karin Yamagiwa, one of the game's artists and level designers.

Rob McCooper[]

He is responsible for the creation of the Mine technique. He is named after level designer Rob McDaniel.

B.F. Cooper[]

He is Sly's hyperactive ancestor who invented the Speed up the Clock technique, an ability that not only allowed security to go faster but himself in addition. He could be described as the opposite persona of Dev Cooperinda. Bentley said that he might have used it to speed up long stakeouts. He is likely named after the initials of Sucker Punch producer Brian Fleming.

Suzanne Cooper[]

She developed the Water Safety technique, a move that allows Sly to jump out of water without losing a Lucky Charm. She is named after Suzanne Kaufman, who worked on the game as a 3D animator and modeler.

Andrew Cooper[]

Known as Sir Andrew Cooper, he created the thief replica, or "Decoy" technique. This allowed one to distract guards, giving the user the chance to slip past them. This trick is only used in Sly Cooper and the Thievius Raccoonus. He is named after Andrew Woods, another 3D animator and modeler for the game.

Kelle McCooper[]

Kelle McCooper was a female member of the Cooper Gang who discovered how to harness the electromagnetic field created by rolling and augmented Sally Cooper's rolling technique with an electrical aura. This Cooper is named after environment artist Kelle Deforrest.

Bruce O'Coop[]

He was an expert hacker and was known as the smartest of all Coopers. He presumably lived in the 60s or later, due to his hacking abilities. He is named after Bruce Oberg, one of the game's programmers.

Matthew de la Coopeur[]

He was French and the slowest Cooper, creating the perpetual slow motion technique. This is available in all of the Sly games but was renamed "Thief Reflexes" in Sly 2 and Sly 3. In Thieves in Time, Bentley wondered if he was influenced by the Thief Costume's ability to slow time. He is named after Matthew Morgaine, a member of the game's animation team.

Huckleberry Cooper[]

Taking after the famous fictional Huckleberry Finn, he was the inventor of the ability to move, albeit slowly, while invisible. The technique itself is available in all of the Sly Cooper games in the original trilogy, albeit renamed to "Shadow Power" in the latter two games.

Sir Augestine of Cooper[]

Sir Augestine of Cooper was the inventor of the ability to briefly Defy Gravity. It allows Sly to fall in bottomless pits without losing a Lucky Charm.

Colonel Reid Cooper[]

He was the inventor of the Time Stopper technique. The freeze move is in the first game and works on all guards including bosses. He is named after 3D animator and modeler Reid Johnson.

Non-canon members[]

The following is based on non-canon content and is not considered to be part of the Sly Cooper continuity.

The Jampack Winter 2002 demo contains mentions of three Cooper family members whose techniques were removed from the first game late in development. These techniques were: the Short-Range Teleport Power, by Caroline Cooper (named after Sucker Punch team member Caroline Trujillo); the Bizarre Spacial Relocator, by Hokyo Coo-poh (named after artist and lighting director Hokyo Lim); and finally, the Special Clue Collection Technique, by Darrell de la Coopeur (named after programmer Darrell Plank and likely meant to be a direct relative of Matthew de la Coopeur).[1]

In the July issue of the Sly Cooper manga, Sly has an ancestor named Leo Cooper who was a passenger on a ship known as the Daikanic. A parody of the 1997 film Titanic, Leo Cooper seems to be based on the character Jack Dawson, played by Leonardo DiCaprio. Additionally, Carmelita's ancestor "Almalita" appeared in the issue.

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