Dead Men Tell No Tales is the fifth episode of Sly 3: Honor Among Thieves. It takes place in Blood Bath Bay, and the main antagonist is Captain LeFwee.
Plot[]
The Setup[]
One Saturday night, the gang got a message from Dimitri. It was time for Sly to return the favor he promised him back in Holland.[1] Dimitri gone ahead and booked the whole gang a cruise to none other than Blood Bath Bay, a town made up of hermit pirates. And in Sly's view, it is the most lawless place on Earth.
The cruise gave the gang a chance to get the run-down from Dimitri. His grandfather, Reme Lousteau, was a pioneering deep sea diver, who made a fortune looting undersea wrecks. However, his luck ran short when his treasure and precious diving gear were stolen by a young pirate named Black Spot Pete.
A broken Reme retired from treasure hunting and eventually started a family. Since Dimitri grew up on his grandpa's stories, he dreamed of recovering the lost diving gear one day.
The gang agreed to help Dimitri recover the diving gear. Bentley mentioned to Sly, that if they were lucky enough, the gang could even get a frogman out of the deal, which would be a big help in the Cooper Vault heist.
The Talk of Pirates[]
Upon arriving in Blood Bath Bay, Sly visits a local bar frequented by Black Spot Pete. He finds the aged pirate there and attempts to strike up a conversation with him about his treasure. Being an outsider, Sly is immediately shunned by Pete, who explains that he only discusses his treasure with his shipmate, Cantankerous Tim.
Sly learns that Tim died when his three of his shipmates mutinied on him. These three lieutenants then divided up Tim's treasure, including his clothes. If Sly stole each lieutenant's share of the outfit, then he could disguise himself as Tim and fool Black Spot Pete.
The first lieutenant, Stone Jake, was in possession of Cantankerous Tim's eye patch. Sly has to whack the palm trees near Jake in order to lure him under a large anchor. Once underneath, Sly drops the anchor and steals the eye patch. The second lieutenant had Tim's peg leg, and Sly reluctantly sneaks behind him and unscrews the peg leg. Tim's captain's hat was held by the final lieutenant, Twitchy Ned, who is hiding up in a crow's nest in fear of his life. Sly locates Ned, and chases him down for the hat.
With all three pieces of the outfit, Sly wears his new disguise and confronts Black Spot Pete. Pete, with his "sun-burnt eyes," mistakes Sly for his old shipmate. While Sly is eager to talk treasure with the old pirate, Pete challenges Sly to a round of "vinegar talk" first. Afterwards, Sly speaks with Pete and learns that he buried his treasure (along with the stolen diving gear of Reme Lousteau) on Dagger Island. However, the treasure map had been stolen and was in the possession of Captain LeFwee, who locked it away in Skull Keep. Before Sly leaves, Pete warns him of the danger that awaits him in Skull Keep.
Jollyboat of Destruction[]
Sly and Murray need to blast the rudders of all galleons in port. Disabling the ships will allow the gang to escape to Dagger Island without being chased.
After destroying the four rudders, the harbor patrol showed up and to destroy its armor, Murray must ram the jolly boat in the patrol boats.
Finally, a big cutter surprisingly appeared and they must attack its weakest part: the mast. Once destroy, the mission is completed.
Dynamic Duo[]
safe or chest that might hold the Dagger Island treasure map. They launch it above LeFwee's Skull Keep. A pirate, who is unaware what it is, sees it and shoots it, making it scatter into pieces before the data is downloaded.
Penelope explains how the pieces are rigged to self-destruct when touched. Bentley comes up with the idea to use her RC car to go and collect the pieces. It will be able to download the contents of each piece when collected. Since the pirates are keyed up about spotting the hover disc, they must make sure to stay away from it.
Once all of the pieces are collected, Bentley and Penelope head over to Skull Keep. However, when they get close, they see that the bridges are lifted up and there is no way in. They find a way in through the side, where there are floating boxes in the water. This takes them to the back door, which is locked, but Bentley bombs the supports to a walkway leading up to the roof.
When they get up there, they spot LeFwee along with his first mate, the pirate who shot down the hover disc. LeFwee comments on seeing the hover disk, saying it "just the beginning". His first mate, however, retorts that everything is fine now since he had already shot it down. LeFwee, who is tired of hearing people's opinions, knocks the pirate off the cliff and sends out another pirate, Second Mate Jones. He promotes him to Captain of the guard and tells him to double the patrols and keep an eye out. LeFwee then heads inside to torture some prisoners.
Bentley must take out all of the guards guarding the door to the treasure. Once done, the two hop down open the double-security door using pirate talk. Once in, Bentley is surprised at seeing so many traps around the treasure, but Penelope claims it will be pretty simple to crack using her spanners. Bentley heads back to the Safehouse to get her tools, while she stays with the treasure to study it some more. However, disaster strikes when she gets the chest open and takes the map, but gets blinded by dust that spurts out of the chest. Unable to see where she is walking, she takes a fall out of the window, landing by the front door. It is up to Bentley to help her get back to the Safehouse quickly and safely. He takes the turret off of her RC car and attaches it to his Grapple-Cam. He uses it to find his way to Penelope and blasts the pulleys to the bridges to let them down. Bentley uses a bird call through the Grapple-Cam's speaker to lure her back to the Safehouse. Once he gets her back safely, Penelope thanks him and he takes her inside to see if the dust has no permanent effects.
X Marks the Spot[]
It is now time for the main event. Sly is looking forward to stealing a pirate ship, as it is a dream every thief has. Since he'll be the first on board, he will need to keep his enthusiasm quiet, as to avoid being detected by the nightwatch.
Sly meets up with Murray at the jolly boat. Murray rows Sly over to the ship so he can climb on board. He uses his Silent Obliteration move to take out the guards. Once the coast is clear, Murray rows the rest of the gang over and they prepare for sailing. Bentley warns them that once they get moving, it won't be long until someone on shore raises an alarm. Despite Murray and Sly's excellent work dispatching the harbor patrol,[1] there are still cannons mounted up in Skull Keep. Bentley figures it's long odds until they get gun crews into position before they make it out into the open. Therefore, Sly insists they set sail for the mouth of the harbor right away. Sly has Murray take up the anchor, and tells Bentley to go below deck to adjust the ballasts, while he raises the sails to get the ship moving. With Murray at the wheel, the gang sets sail for the open waters.
Once the gang is out in the Caribbean Archipelago, they must now figure out where Dagger Island is. It is marked by the red 'X' on the map. Once they arrive at the island, Sly hops off the ship and begins his search for the treasure.
Sly is given the Treasure Map, which allows him to read each clue and get an overall view of the area. The island is packed with pirates, who have a ship anchored on the other end. Also, in that area is the statue that Sly must stand in front of to begin the treasure hunt. After following the clues, he eventually comes across a small beach of sand with rocks spelling "SOS", which is where the treasure is. Dimitri is overjoyed that Sly found the treasure and comes to help him dig it up. The rest of the gang, except for the Guru and Panda King, comes to watch.
Since the treasure is what Dimitri wanted all along, Sly lets him have the honor of opening it and unveiling what is inside. He opens with joy and unveils his grandfather's scuba diving gear. Penelope is impressed by his grandfather's fine craftsmanship. With the diving gear, Dimitri will be able to scuba dive just like his grandfather.
Before they take another peak inside the chest, LeFwee and his crew confronts them... with Penelope in his grasp. Sly tries to bargain with him, while Murray insists on thumping him. However, Bentley disagrees, as LeFwee is a killer and will hurt her if they try to attack him. LeFwee then orders the gang to return to their ship and sacrifice the gold, unless they want to lose Penelope. With no other options, the gang decides to return to the ship. Bentley tells Penelope to stay alive and that they will save her. She puts her trust in them as she is taken away by the pirates. The gang returns to the ship to formulate a rescue plan.
Deep Sea Danger[]
Once the Cooper Gang drops anchor near the shipwreck, Dimitri is all dressed up and ready to take the dive. Bentley tells him to look for some cannon blast amplification collars. Once Dimitri is underwater, he swims through a small hole and discovers the wreckage. The area is filled with gray sharks and jellyfish, which he must avoid at all costs. The gang needs six cannon amplifiers. Once Dimitri collects them all, the gang hauls them up in a basket.
Now that they have the collars, they will need to fortify their gunpowder with some hammerhead shark bones. These sharks are attracted to yellow dart fish. Therefore, Dimitri's next task is to swim down below the reef and snag a couple. Catching these fish requires fast swimming, and there are also more gray sharks down here. After grabbing two of the yellow fish, five hammerhead sharks show up. Dimitri swims back up and prepares for some deep-sea hunting. After killing all five of those sharks, Bentley compliments him on his impressive swimming. The gang is now ready to go toe-to-toe with LeFwee's ship.
Battle on the High Seas[]
In order to save Penelope, the gang had to take down the Red Sail Sea Dog Clan, a group of dangerous mercenaries hired by LeFwee, to patrol and control the surrounding waters. They defeated the Red Sail Sea Dog Clan ships in order to have a clear way when approaching LeFwee's ship.
Crusher from the Depths[]
The gang sails into the misty waters where the squid resides. Bentley tells Sly and the Panda King to keep an eye out for him. Sly suggests that they should get out of the fog before they sail into a rock. The ship's mast suddenly falls apart and one of the squid's tentacles rises above the water, ready to smash them. The Panda King quickly loads a few fireworks to shoot it back down.
Since the monster is upon them, the Panda King decides to take this fight using his fireworks. He tells Sly and Bentley to go below deck and placate the rest of the team. The squid will begin raising several of his tentacles above the boat to try and smash the Panda King. He uses his fireworks to shoot them. Soon after, the squid will rise and show his face. The Panda King must now land hits on his face. Once the monster goes back down into the water, he will begin to tug down onto the boat with his tentacles. The Panda King must once again shoot his tentacles so that the ship will not get tipped too far on either side. After that, the beast will rise again and this time, he must land hits on both his face and his tentacles.
The Panda King then runs out of fireworks and calls Sly for assistance. The Panda King heads below deck to craft more fireworks while Sly takes over the fight. Sly assumes that the beast must be down to its last legs and wonders what more he could have left. The beast then rises up again with a lot more tentacles than before. The beast then shoots several fireballs onto the ships, setting it on fire. Sly must lure the beast closer to the ship in order to get a shot with the cannons. Bentley suggest whacking the tentacles when they touch the ship as the suction cups will get stuck and the beast would have to come in and pull them off. After doing this three times, the fire on the boat cools off and the beast begins to tire down. The rest of the gang comes above the deck. The Panda King comments on how grand that battle was, worthy of both of their names. Dimitri Lousteau also compliments them, saying it was a solid action re-action and that they both stand tall. Bentley asks the Guru if he could get inside the creature's mind to convince to become the gang's ally. Once the beast listens to the Guru's words, he grabs him and goes back down into the water. Murray shouts out to his master, saying not to leave them.
Operation: Reverse Double-Cross[]
This operation has only the objective of saving Penelope. Her location is unknown, but Bentley concludes that she can only be found in one of two locations: Skull Keep or LeFwee's ship.
First of all, they decide to approach LeFwee's ship, by destroying the masts, but they must not sink the ship because Penelope may be on it. Then, Sly Cooper jumps on board and tries to tick LeFwee off, so that he can reveal Penelope's location. Unintentionally, LeFwee spills out that Penelope will never leave Skull Keep as she is locked in irons until she agrees to love him. Sly then jumps off the plank and into the boat with Murray, and they head towards the land. Murray drops Sly off at the dock and he tells Murray to keep the boat safe as they will need it for the escape. Sly makes the run for Penelope and several pirates chase after him. Once he gets to the top and opens the door, Sly finds out that it is an ambush, and LeFwee had tricked him, placing a fake Penelope doll with dynamite attached to it. It then blows up with Sly still inside.
Murray informs Bentley that Sly is all blown up and LeFwee's ship is gaining on him. Bentley, who is at the wheel, tell Murray to meet him at the mouth of the harbor. He plans to head into the deeper waters in an attempt to give LeFwee the slip, However, LeFwee and his mate spots them and they shoot down their masts. However, the waters are deep enough for Crusher, (who is still under the Guru's control), to enter the scene. As the beast rises up above LeFwee and his mate, the two become frightened and run off. The beast (who is still under The Guru's control) helps Bentley rescue Penelope, who is trapped under the deck. As he is trying to free her, several pirates come out on deck to stop him. The beast must smash them with its tentacles to protect Bentley.
Once Penelope is rescued, LeFwee returns to the deck and commands Bentley to call off Crusher or he will kill Penelope. Bentley tells the Guru to back off. Sly then arrives and tries to attack LeFwee, but he knocks everybody away and he gets kicked overboard and falls into the water. Bentley falls off of his wheelchair and tells the Guru to save Sly from drowning. LeFwee towers over Bentley and prepares to finish him off, but is halted by Penelope, who dons a pirate sword. It was now up to Penelope to fight LeFwee. The two fight starting at the top of the mast. After three rounds, Penelope eventually knocks LeFwee into the deep, cold water, causing him to get lunched on by hungry sharks.
The Getaway[]
LeFwee is defeated and outsmarted by the gang resident genius Bentley who not only rescues a teammate Penelope, but he also wins himself a girlfriend. They will have these conversations that the rest of the gang can't even follow. Sly can see that both Bentley and Penelope are made for each other.
Dimitri is also in love, as he lets his grandpa's diving gear go to his head. The gang was "informed" that he is their frogman for the Cooper Vault heist, despite the fact that nobody asked him.
For the first time in memory, Carmelita did not show up to arrest everyone. The gang decided to send her a postcard, as Sly hates to have her left out.
Master Thief Challenges[]
| Challenge name | Description |
|---|---|
| "Patch Grab" | Lure Jake back to the anchor and get the patch back before time runs out. |
| "Stealth Challenge" | Steal the peg leg without being discovered, under time pressure. |
| "Boat Bash" | Defeat enemy boats under time pressure. |
| "Last Ship Sailing" | Defeat 5 boats without sinking, no health pickups. |
| "Pirate Treasure Hunt" | Using your Treasure Map, follow the clues to find the hidden loot. |
Trophies[]
PS3/PS Vita[]
| Image | Name | Requirement |
|---|---|---|
|
Hug It Out | Complete "Dynamic Duo". |
|
The Bends | Collect Dimitri's diving gear (Complete "X Marks the Spot"). |
|
Slytankhamen Approved | Purchase Shadow Power level 2 from ThiefNet. |
|
Tentacle Terror | Defeat Crusher in "Crusher from the Depths". |
|
Taking Out the Trash | Defeat LeFwee in "Operation: Reverse Double-Cross". |
|
Jump Kick Like a Plumber | Purchase Jump Attack level 3 from ThiefNet. |
|
Pink Power Murray Fighter | Purchase the Diablo Fire Slam from ThiefNet. |
PS4/PS5[]
Trivia[]
- Carmelita is completely absent in this episode, something that Sly notes in the getaway cutscene. That makes this the only episode in Sly 3 not to feature her at all.
- On day 2 of the episode, the player can sail into Blood Bath Bay, but the island will not load.
- Given the August 25, 05 date on the postcard Sly sends Carmelita in the getaway cutscene, the events of this episode likely take place in late August.
- The level itself takes place in four different locations: Blood Bath Bay itself, being on the pirate ship, being out in the open waters, and Dagger Island, where Dimitri's diving gear is buried.
References[]
- ↑ Episode: Flight of Fancy; Job: Hidden Flight Roster.











