We'd been called in to get our hands on this miraculous diving equipment. Not all bad, really. If things go our way, the team might get a frogman out of the deal, which Bentley figures will be a big help cracking the Cooper Vault. That Bentley, always thinking.
― Sly, from the episode's introduction[src]
Synopsis[edit | edit source]
The Setup[edit | edit source]
The gang got a message from Dimitri one Saturday night. It was time for Sly to return the favor he promised him back in Holland. Dimitri went ahead and booked the whole gang a cruise to none other than Blood Bath Bay, a town made up of hermit pirates and in Sly's view, one of the most lawless places on Earth.
The cruise gave the gang a chance to get the run-down from Dimitri. His grandfather, Reme Lousteau, was a pioneering deep sea diver, who made a fortune looting undersea wrecks. However, his luck ran short, when a young pirate, by the name of Black Spot Pete, stole his treasure and his precious diving gear.
A broken man, Reme retired from treasure hunting and eventually started a family. Dimitri, growing up on his grandfather's stories, dreamed of recovering the lost diving gear one day.
The gang agreed to help Dimitri recover the diving gear. Bentley mentioned to Sly, that if they were lucky enough, the gang could even get a frogman out of the deal, which would be a big help in the Cooper Vault heist.
Jobs[edit | edit source]
|Job name||Completed by|
|"The Talk of Pirates"||Sly|
|Find the pirate who stole Reme's diving gear and talk to him.|
|"Dynamic Duo"||Bentley, Penelope|
|Help Penelope with finding the treasure map.|
|"Jollyboat of Destruction"||Murray, Sly|
|Clear out the harbor patrol.|
|"X Marks the Spot"||Sly, Murray|
|Head out to Dagger Island and retrieve the diving gear.|
|"Crusher from the Depths"||Panda King, Sly|
|Convince Crusher to aid in stopping LeFwee.|
|"Deep Sea Danger"||Dimitri|
|Get amplifiers for the ship's cannons.|
|"Battle on the High Seas"||Sly|
|Get rid of the Red Sail Sea Dogs.|
|"Operation: Reverse Double-Cross"||Sly, Murray, the Guru, Penelope|
|Rescue Penelope and stop LeFwee.|
The Getaway[edit | edit source]
LeFwee was defeated, eaten by sharks, and outsmarted by the gang resident genius, Bentley, who not only rescued a teammate, but also won himself a girlfriend. They would have these conversations that the rest of gang couldn't even follow. Sly could see that both Bentley and Penelope were made for each other.
Dimitri was also in love, as he let his new diving gear go to his head. The gang was "informed" that he was their frogman for the Cooper Vault heist, despite the fact that nobody asked him.
For the first time in memory, Carmelita did not show up to arrest everyone. The gang decided to send her a postcard, as Sly hated to have her left out.
Master Thief Challenges[edit | edit source]
|"Patch Grab"||Lure Jake back to the anchor and get the patch back before time runs out.|
|"Stealth Challenge"||Steal the peg leg without being discovered, under time pressure.|
|"Boat Bash"||Defeat enemy boats under time pressure.|
|"Last Ship Sailing"||Defeat 5 boats without sinking, no health pickups.|
|"Pirate Treasure Hunt"||Using your Treasure Map, follow the clues to find the hidden loot.|
Cinematics[edit | edit source]
Trivia[edit | edit source]
- Out of all the levels in this game with a Day 1 and 2 system, this is the only one in which the sky does not change at all on day 2. It stays consistent throughout.
- Carmelita is completely absent in this episode, something that Sly notes in the getaway cutscene. That makes this the only episode in Sly 3 not to feature her at all.
- On day 2 of the episode, the player can sail into Blood Bath Bay, but the island will not load.