Flashlight guards are enemies that appear in all four games of the Sly Cooper series. As their name suggests, they patrol the ground and use flashlights to help them see. All have some kind of projectile weapon, like guns or throwing knives.

In Sly Cooper and the Thievius Raccoonus, flashlight guards can be killed with one whack of Sly's cane. These guards' attacks never miss unless blocked by some object, like a wall. In Sly 2: Band of Thieves, flashlight guards take multiple hits to be killed depending on which character you use. When hit, they are knocked back, but will immediately kick and shoot their weapon. The kick attack can be avoided if you are far away enough, but the gunshot is extremely accurate. At very close range, they will attempt to damage the player with a melee attack. In Sly 3: Honor Among Thieves, flashlight guards take even more hits, but will not be knocked back, allowing for more damage in a shorter time. In Sly Cooper: Thieves in Time, the guards attack after they are hit twice. They also do not bounce back with each hit and their shots are pretty much accurate when close enough. Since flashlight guards are usually tougher than rooftop guards, they carry more valuable loot.

Combat Edit

When fighting flashlight guards, they will take different number of hits to defeat depending on which character is used and what attack they will use against the guards; rooftop guards affiliated with Arpeggio have the same endurance as flashlight guards. The number of hits listed assumes that the same attack is used consecutively against a guard with full health. All guards (including flashlight guards) can be defeated in one hit with any attack in Sly Cooper and the Thievius Raccoonus.

Sly 2: Band of Thieves Edit

Sly Edit

Bentley Edit

Murray Edit

Sly 3: Honor Among Thieves Edit

Sly Edit

Bentley Edit

  • Wheelchair Spin: twenty hits
  • Bomb:
    • Normal: four hits
    • Sleeping/shrunken guard: one hit
    • Pocketed: one hit
    • Trigger Bomb: one hit
  • Health Extractor: one hit
  • Grapple-Cam:
    • Grappling hook: twenty hits
    • Turret: seven hits
    • Self-destruct: four hits

Murray Edit

Carmelita Edit

  • Kick: ten hits
  • Shock pistol:
    • Vs. Kinderdijk guards: one hit
    • Vs. China guards: four hits


Panda KingEdit

  • Flame chop: one hit
  • Fireworks (individual firework rockets): four hits

Sly Cooper: Thieves in Time Edit

Sly/Ancestors Edit

Bentley Edit

  • Wheelchair Spin/Scorching Hover Pack: fourteen hits
  • Explosive/Shock Bomb:
    • Normal: four hits
    • Pocketed: two hits
      • After Bomb Blast v2.0: one hit
  • Explosive/Shock Darts: four hits
  • Any attack against sleeping/shrunken guards: one hit
  • Touch shrunken guard: one hit

Murray Edit

  • Fists: five hits
  • Slam (carried enemy): one hit
  • Throw (carried enemy): two hits
  • Slam/Throw object or enemy at another guard: two hits
  • Diablo Fire Slam (against another enemy):
    • Physical: one hit
    • Shockwave: four hits

Carmelita Edit

  • Shock Pistol:
    • Melee: seven hits
    • Basic shot: four hits
    • Charged shot: one hit

List of flashlight guardsEdit

Sly Cooper and the Thievius RaccoonusEdit

Sly 2: Band of ThievesEdit

Sly 3: Honor Among ThievesEdit

Sly Cooper: Thieves in TimeEdit


  • Sucker Punch called flashlight guards "smart guards" during the development of Sly Cooper and the Thievius Raccoonus.
  • There is a removed flashlight guard who was supposed to be in Raleigh's stage, but got cut. He carried a bow and arrow and his victory dance would have been him spitting green goo on the ground.
  • According to audio from the demo disc for Sly 2: Band of Thieves, a new type of flashlight guard would have been introduced in the job, "Theater Pickpocketing." These guards would have had red flashlight beams, and they would have all been in radio contact. Being seen by one would have alerted all of them.
  • In Sly 3, flashlight guards on higher ground can occasionally be seen jumping off higher ledges to get to a lower level and would do a second jump afterwards. This will most likely happen when the guards are chasing the player.
  • Clockwerk and Cyrille Le Paradox, who are both leaders of their respective gangs, are the only members of their own gangs who don't own flashlight guards.
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