Guards are the common enemies found within the Sly Cooper series. They will often work for the local boss; though in some cases, such as in Episode 2 of Sly 3: Honor Among Thieves or with every appearance of Inspector Carmelita Fox, they may just be a force in the area that sees the Cooper Gang as an enemy.

There are five types of guards in the Sly Cooper series.

  • Rooftop guards are the most common type of guard. Like their name suggests, these are the guards that are stationed on top of roofs, though they can occasionally be found on street-level.
  • Flashlight guards are the second most common type of guard. They can only be found patrolling the streets, and are much stronger, and therefore more dangerous, than their rooftop counterparts.
    • Inspector Carmelita Fox is a special flashlight guard, but has a much larger patrol range, and cannot be taken out without the use of a glitch.
  • Stationary guards are the non-flashlight guards found in Sly Cooper and the Thievius Raccoonus, and function similarly to rooftop guards, yet they do not move unless Sly Cooper gets too close.
  • "Special" guards are enemies found in some levels that are neither stationary, rooftop nor flashlight guards. Examples are the tanks from Prague and the giant wolf from Holland.

Sly Cooper and the Thievius Raccoonus guardsEdit

Guards found in Sly Cooper and the Thievius Raccoonus are either stationary guards or flashlight guards. Stationary guards will usually just attack Sly Cooper from their desired spot, but in some rare cases, they will pursue him. Flashlight guards can also be stationary, though they will often travel in a small circle. They only attack Sly if he enters their flashlight range, and only if he is on the ground (if Sly is aerial while in the flashlight range, the guard will not see him), after which they will fire a homing shot that is very accurate, only missing if it somehow hits an object. The homing shots also have their own AI, and any remaining shots that are in the air after a Decoy is destroyed can turn and fly at Sly. After collecting a page of the Thievius Raccoonus containing notes on Bruce O'Coop's Computer Hacking technique, Sly will be able to see through his binocucom to see the English and pseudo-Latin names of the guards, as well as their hobbies.

Welsh TriangleEdit

Mesa CityEdit



Krakarov VolcanoEdit

Sly 2: Band of Thieves guardsEdit

Most guards found in Sly 2: Band of Thieves are either rooftop guards, flashlight guards, and on one occasion, Carmelita Fox. The rooftop guards can be either stationary or have small patrol routes on the roof that they are stationed on. They occasionally can be found on street-level. If a rooftop guard spots a member of the Cooper Gang, they will immediately attack, and pursue if the player runs. Some rooftop guards can call to other guards, alerting them of the player's presence. If the player goes somewhere that a guard can't, rooftop guards will throw small stones at them, which will slightly injure the player in most versions of the game. Flashlight guards will patrol around the city and will only attack and pursue the player if they enter the guard's flashlight range. Flashlight guards are very accurate with their shots, and have a close-range attack, making them very dangerous. The patrol guard, Inspector Carmelita Fox, appears only in "He Who Tames the Iron Horse." She acts similar to the flashlight guards, though her patrol route is much larger. She is also much less accurate than the flashlight guards, and cannot be taken out.

Cairo, EgyptEdit





Arpeggio's BlimpEdit

Sly 3: Honor Among Thieves guardsEdit

Guards found in Sly 3: Honor Among Thieves are similar to the guards in Sly 2: Band of Thieves, with minor differences to the way they act. Flashlight guards, for example, no longer get knocked back every time they get hit. Rooftop guards can also dodge attacks by jumping.


Australian OutbackEdit



Blood Bath BayEdit

Kaine IslandEdit

Sly Cooper: Thieves in Time guardsEdit

Guards found in Sly Cooper: Thieves in Time are similar to the guards in Sly 2: Band of Thieves and Sly 3: Honor Among Thieves.


Feudal JapanEdit

Cotton Mouth BluffEdit

Gungathal ValleyEdit

Medieval EnglandEdit

Ancient ArabiaEdit

Changes throughout the seriesEdit

The following changes are made based on differences discovered throughout the Sly Cooper series.

Sly Cooper and the Thievius Raccoonus to Sly 2: Band of Thieves
  • Guards can no longer be defeated with a single attack (excluding Stealth Slams/Silent Obliterations, making them fall into water or off a rooftop, or a perfectly-timed overhead Thunder Flop).
  • Guards no longer taunt after successfully attacking Sly.
  • Stealth plays a role in guards' detection of Sly.
  • Some guards can call for reinforcements.
  • Special guards, such as tanks, can be found in some episodes and can only be defeated through jobs, if at all.
  • Carmelita roams a limited area in some episodes.
  • Non-flashlight guards can roam around their rooftop, rather than standing still.
  • There are more guards in the hub worlds.
  • Guards can now be pickpocketed and cannot drop coins upon defeat if all of their coins are pickpocketed.
  • Damage inflicted by the guards has been decreased.
  • Nearby guards will investigate if a guard is attacked or defeated.
  • The flashlight guards' shooting accuracy is no longer perfect when attacking the player.
  • Special neutral guards (guards that can attack the player and other guards indiscriminately) are introduced.
Sly 2: Band of Thieves to Sly 3: Honor Among Thieves
  • Rooftop guards can now dodge attacks.
  • Added disguise passwords for certain hub worlds that are used while Sly wears a disguise.
  • Special guards now only appear in missions (excluding Carmelita).
  • Guards can be controlled (exclusive to the Guru).
Sly 3: Honor Among Thieves to Sly Cooper: Thieves in Time
  • Guards give up chase more easily.
  • Guards can once again taunt after successfully attacking the player.
  • Rooftop guards have a noticeably smaller vision range.
  • Passwords no longer exist while wearing disguises.
  • Guards can be defeated in one hit through certain head-on methods (i.e. "Tennessee Kid" Cooper using Crackshot on multiple targets simultaneously).
  • Guards using ranged weapons now have erratic accuracy (depends on the guard using ranged weapons).
  • Damage inflicted by guards now varies, depending on arsenals and era.
  • Guards' sensitivity to sound increased slightly.
  • Guards' loot now adjusted to be based on the era and area they live in.


  • In Sly 2, all of the secondary rooftop guards seem to have reused animations, except in "Anatomy for Disaster," where there is only one type of rooftop guard. 
  • In the bonus commentary for "A Rocky Start," one of the designers and animators said he had pet names for most of the guards, and these pet names soon became the aliases for the guards in the binocucom.
  • Sly 2 is the only game in the series in which none of the guards were named.
  • This may take several tries, but in Sly 2 and Sly 3, there is a glitch with Murray, where you can toss a guard off a ledge, then quickly use his stomp move to grab them after they do their falling animation.

Start a Discussion Discussions about Guards

  • Favorite Guards from each Sly Game

    33 messages
    • Sly 1: The weird ones from world 4 who rolled their babies down the hill and the monks from that world Sly 2: Canada ones Sly 3: Holand on...
    • Sly 1: The guard dogs in Mesa City Sly 2: Moose guards in Canada - really all of them Sly 3: Dog pirate guards. Sly 4: Robot wolf guard...
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