Sly Cooper Wiki

The Hazard Room is a high-tech training room used by the Cooper Gang in Sly 3: Honor Among Thieves. It can be accessed through the episode menu or when the game indicates new challenges are available.

Courses[]

Sly Tutorial 1: Navigation[]

Teaches the player how to use the right analog stick stick to look around and the l3 stick to bring up waypoints.

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Sly Tutorial 2: Ninja Spire Jump[]

This tutorial teaches the player how to use the circle button to land on narrow points. Also teaches Sly to crawl.

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Sly Tutorial 3: Hooks, Pipes, and Wall Hooks[]

Teaches the player how to jump and use the circle button to grab onto hooks, pipes, and wall hooks.

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Sly Tutorial 4: Interacting with guards[]

Teaches the player about using the circle button to pickpocket guards, holding down the r1 button to run and escape from guards, pressing the triangle button followed by the square button to Stealth Slam guards and using traps on them.

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Sly Tutorial 5: Binocucom and spy cam[]

Teaches the player how to open the binocucom using the r3 stick and take pictures using the r1 button.

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Bentley's special moves[]

Teaches Bentley to use the triangle button to drop bombs and to bring up the dart gun with the r3 stick, and then using the r1 button to shoot guards to put them to sleep. Also teaches pickpocketing with the PPP, short for the "Pick Pocket Pole", which is a magnetic fishing pole and linked to the l1 button by default.

Walkthrough

Your first task here, as Bentley, is to learn how to use Bentley's bombs. A crate is placed ahead of you. Follow the instructions and place a bomb on it using triangle. After that, run away quickly before the bomb goes off.

The second part of the tutorial involves taking out guards with bombs. Follow the instructions again and run to the snoozing guard and bomb him. Next, you'll need to pull out the binocucom and put him to sleep using Bentley's sleep darts. Don't kill the guard while he's awake. Press right analog stick to pull up the binocucom. Press and hold the button to zoom in or out. Press r1 to fire a dart. Then, go up to the guard and bomb him. Third, you will now need to take a moving guard. First, put him to sleep with the dart, then bomb him.

For the third part, you will learn Bentley's way of pickpocketing guards, which is the PPP (short for Pick Pocket Pole), which is linked to l1 by default. Use this gadget on the guard in front of you. Don't either discover or kill the guard while pickpocketing him. Just hold down that button to pull out the pole, and when close enough, it will attach to the loot in the guard's pocket, allowing you to pull back and yank the loot out. As always, it'll take several tries until his pocket is empty, or until you win the special loot.

For the final part, you will need to pickpocket a moving guard. Just sneak up behind him and follow the same instructions mentioned above to retrieve the loot and finish the tutorial.

Murray's Special Moves[]

Teaches Murray how to pick up by pressing the circle button, then throw objects and flashlight guards after uppercutting them with the square button. Also teaches pickpocketing with circle while carrying guards and pressing the triangle button, followed by circle to pick up the small guards when in combat, also teaches you to use the Thunder Flop by jumping and pressing square.

Walkthrough

The first part of this tutorial involves using Murray's throwing abilities. Beside you are a pile of rocks. Use Murray's stomp move (circle) to pick up the rocks. You must throw them at the three pillars ahead, suspending the platform.

For the next part, you will be learning Murray's interaction with guards. The first thing you must do is walk up to the flashlight guard ahead and knock him out with a simple punch, and then stomp to pick him up. Once above your head, press square to throw him into the next pillar.

For the next part, you will learn another way Murray can knock guards out - throwing things at them. Pick up a rock with Murray's stomp move and hurl it at the guard to knock him unconscious, then head up to him, pick him up and toss him at the pillar.

The next part involves Murray's unique pickpocketing technique. Since Murray doesn't have the agility or technology to pick people's pockets, he can use his mighty strength to mug his foes. Go up to the guard highlighted by the blue glow and follow the same technique as before. Once he's above your head, press circle to shake the coins out of his pocket and collect the loot. To continue, defeat the guard by either throwing him or slamming him down using triangle.

For the next part, you will be learning Murray's juggling move. To use this move, press triangle to juggle a foe, and then press circle to grab him. You must then throw the foes into the pillars in the center of the room. You'll have to pull this off three times to move on.

The final part of the tutorial covers Murray's Thunder Flop move. On the center platform is a groundplate. Head over there to break it a few times. To perform the Thunder Flop, jump and press square or triangle.

Behind the scenes[]

In early versions of Sly 3, this area was named "Playground".

In Thieves in Time, a remixed version of the music that plays in the Hazard Room is featured in Bentley's Chalk Talks.

In both the final version and the August 2005 build of the game, in order to unlock "An Opera of Fear," the player will have to complete the “Navigation” and the “Ninja Spire Jump + Crawl” jobs. The August 2005 build also has the player complete the “Interacting With Guards” job to unlock "An Opera of Fear." However, in the final version of the game, the “Interacting With Guards” job won’t be unlocked in the Hazard Room until the player finishes "Police HQ."