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The Japanese village, also known as Feudal Japan, is a location in Japan, and the setting of Turning Japanese of Sly Cooper: Thieves in Time. It is the home of Sly Cooper's ninja ancestor, Rioichi Cooper.

DescriptionEdit

This location is based on a Japanese village from 1603 AD and features some important landmarks including the Geisha House, Rioichi's sushi house and El Jefe's fortress, all of which play an important role in Turning Japanese.

Three types of guards are seen patrolling the area, which consist of boars serving as flashlight guards, and cranes and macaques serving as rooftop guards.

HistoryEdit

After the Cooper Gang stole the samurai dagger from the museum in Paris,[1] they time traveled to Feudal Japan to locate Sly's ancestor Rioichi Cooper, a master ninja and famous sushi chef. They learned that a ruthless general named El Jefe imprisoned Rioichi for apparently serving bad sushi to the shoulder. Upon arrival, the gang's first major task was breaking Rioichi out of prison.[2]

After being freed, Rioichi explained everything about El Jefe. He has constructed a giant statue of himself, that overlooks the entire village. The gang needed get up there to take down the tiger before he could get his hands on Rioichi's cane. Before this, however, the gang first needed to help Rioichi reclaim his sushi house, which was overtaken by El Jefe and his army.[3]

The gang then raided El Jefe's fortress to confront him and put an end to his schemes. Unfortunately, he managed to swipe Rioichi's cane. It was up to Sly to follow El Jefe and battle him to reclaim the cane. However, while Sly was victorious in defeating the tiger, he failed to get the cane back, as Le Paradox's blimp showed up, dropping a few rat troopers down to retrieve Rioichi's cane. Fortunately, one of the troopers dropped a sheriff's badge, which the gang used to time travel to their next destination.[4]

LocationsEdit

HideoutEdit

The hideout is a well-hidden building hardly on the center of the map, with a minor distance from the Imperial Prison. It sports a functional moving statue of a raccoon.

Imperial PrisonEdit

The Imperial Prison was where Rioichi Cooper held captive. Sly Cooper has to enter the Prison and don the Samurai Armor to confuse the guards in order to free Rioichi. At the end of the job, Murray takes a cart that Sly and Rioichi are in and escape to the Safehouse. Then Rioichi tells them about El jefe.

Upon entering, you will see a big pit of lava, with fire spewing up. Don the Samurai Armor, and walk past the guards safely. You will now walk down a corridor with jail cells on both sides. at the end of the corridor, you can see the cell Rioichi is in, which is a small cage that is surrounded by a giant pit. On your left, you will see a small room. there is a crawlspace, and then an area with a large table the guards are eating on. As you keep moving, you will begin to walk on a rounded, wooden bridge. You will now go through a large open gate, and there will be a long, twisting path. Along the path, dragon statues will blow fire at people passing by, axes on chains will slice along the path, and wooden spikes underneath the path. A rock spire splits this path from another path that looks the same way. At the end of the second path, there's a wooden floored area.

A wooden bridge comes next, which is split in the middle. Another short corridor comes next, and a wooden area following along the wall follows after. Along the wooden area are more stone dragons that blow fire. Afterwards is a rope that Sly can ride downwards with his cane to a small cliff-like area. Next is a pole that Sly can climb, that comes to another cliff area. Sly sneaks along the edge of the cliff, and next comes a rope that Sly can climb.

Another wooden platform is where Sly will climb. Now comes another bridge split in the middle, and a lava/fire fountain-like at the beginning. A closed gate is on the other side of the fountain, which will only be opened by a key that you should pickpocket from a guard. Finally, a path called the Dragon Bridge would bring Sly to Rioichi's cage, except for there is a pressure plate that makes that path fall through. Two giant fireball-breathing dragon statues rise from the pit, and you should deflect them with the Samurai Costume. as soon as you destroy the two statues, a way to advance will rise from the pit, and two more statues will rise again. This will continue multiple times, and it will be mission complete.

Rioichi's sushi houseEdit

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Rioichi inside his shop

Rioichi's Sushi House is playable during "Sushi House Startup." It is relatively large, featuring many rooms filled with breakables. During the mission, the place is heavily guarded by El Jefe's boar guards. It is also here that players learn how to use Rioichi's Leaping Dragon technique.

Sashimi CavernsEdit

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Entrance to the caverns

This area is where Bentley and Murray go fishing during "Something's Fishy." Rioichi also comes here to gather a couple of poisonous plant seeds for the gang to use in the heist. The area is filled with water and has weak lily pads. There are also some deadly spike traps seen in the area.

Geisha HouseEdit

The Geisha House is playable during "Pretty in Pinker." It is relatively large and like Rioichi's Sushi House, it is well guarded during the aforementioned mission. It features many breakables and one Sly Mask. Rat trooper guards are also seen patrolling one section of the building.

El Jefe's fortressEdit

ElJefe'sFortress1

El Jefe's fortress

El Jefe's fortress is a very tall structure that overlooks Feudal Japan. Sly climbs his way up here to fight El Jefe. It was here that El Jefe would hide out most of the time. Because of its tremendous height, it could be easily seen from the main hub.

On the game's map, El Jefe's fortress is called "Emperor's Palace." The name of the area where Sly and El Jefe fight is called "Face to Face."

GalleryEdit

ReferencesEdit

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