This is a list of the jobs keys are used in, and how many of them are used in each.
Sly 2: Band of ThievesEdit
- "Theater Pickpocketing" - Five fan control keys
- "Operation: Thunder Beak" - One repair truck key
- "Lower the Drawbridge" - Five drawbridge winch keys
- "Close to Contessa" - One tank hatch key, one tank ignition key
- "Code Capture" - Four security station keys
- "Stealing Voices" - Two guard tower keys, two castle front door keys, two sewer entrance keys
- "A Friend in Need" - Three power box keys
- "Blimp HQ Recon" - Four speed control keys
- "Sly/Bentley Conspire" - Five engine room keys
Sly 3: Honor Among ThievesEdit
Sly Cooper: Thieves in TimeEdit
- "I Smell a Rat" - One museum skylight key
- "Breakout!" - One gate key
- "Altitude Sickness" - Two roller keys
- "Grand Key Larceny" - Three keys won from each challenge
- "Unexpected Ties" - One key from the Grizz
- In Sly 2, if you kill a guard carrying a key, you will fail the job. The message says, "A guard carrying a key was killed!"
- In Sly 3, if you kill a guard with a key, or are detected by them, you will fail the job as well. The messages say,
- "You can not let the guards with the keys detect you!"
- "You can not kill one of the guards with the key you need!"
Community content is available under CC-BY-SA unless otherwise noted.