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Rooftop guards are enemies that appear in Sly 2: Band of Thieves, Sly 3: Honor Among Thieves and Sly Cooper: Thieves in Time. These guards are smaller and less powerful than flashlight guards As their name suggests, they are usually found on the roofs of buildings but will jump down to ground level to continue chasing their target. They usually carry less valuable loot than flashlight guards. If the player is detected by a rooftop guard, it may alert all guards of every type around the area. They can also call for reinforcements to give the Cooper Gang a hard time.

Every location in the aforementioned games features two types of rooftop guard. In Sly 2, one of the two guards will stand up immediately after being hit, while the other will kick up, damaging the player if they are near enough. In lieu of a kick attack, some guards carry bullhorns to call other enemies in area. In Sly 3, rooftop guards can also dodge attacks by either jumping over the swing or by moving to either side of a jump attack.

Combat Edit

When fighting rooftop guards, they will take different number of hits to defeat depending on which character is used and what attack they will use against the guards; rooftop guards affiliated with Arpeggio have the same endurance as flashlight guards. The number of hits listed assumes that the same attack is used consecutively against a guard with full health.

Sly 2: Band of Thieves Edit

Sly Edit

Bentley Edit

Murray Edit

Sly 3: Honor Among Thieves Edit

Sly Edit

  • Cane: four hits
  • Stealth Slam/Silent Obliteration: one hit
  • Knockout Dive: four hits
  • Jump Attack :
    • Level 1: two hits
    • Levels 2-3: one hit

Bentley Edit

  • Wheelchair Spin: eight hits
  • Bomb:
    • Normal: two hits
    • Sleeping/shrunken guard: one hit
    • Pocketed: one hit
    • Trigger Bomb: one hit
  • Health Extractor: one hit
  • Grapple-Cam:
    • Grappling hook: eight hits
    • Turret: two hits
    • Self-destruct: two hits

Murray Edit

Carmelita Edit

PenelopeEdit

Panda KingEdit

  • Flame chop: one hit
  • Fireworks (individual firework rockets): two hits

Sly Cooper: Thieves in Time Edit

Sly/Ancestors Edit

Bentley Edit

  • Wheelchair Spin/Scorching Hover Pack: six hits
  • Explosive/Shock Bomb:
  • Explosive/Shock Darts: two hits
  • Any attack against sleeping/shrunken guards: one hit
  • Touch shrunken guard: one hit

Murray Edit

  • Fists: two hits
  • Slam (carried enemy): one hit
  • Slam/Throw object or enemy at another guard: one hit
  • Diablo Fire Slam (shockwave): two hits

Carmelita Edit

  • Shock Pistol:
    • Melee: three hits
    • Basic shot: two hits
    • Charged shot: one hit

List of rooftop guardsEdit

In Sly 2, rooftop guards are the only present enemies in Paris until the completion of "Breaking and Entering," after which flashlight guards will appear roaming the hub world.

Sly 2: Band of ThievesEdit

Sly 3: Honor Among ThievesEdit

Sly Cooper: Thieves in TimeEdit

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