Run While Charging is a set of two purchasable power-ups for Sly Cooper and Murray, as well as a default ability for Sly's ancestors, in Sly Cooper: Thieves in Time. It costs 600 coins and is available after completing "Stone Age Reconnaissance" for Murray and "Unexpected Ties" for Sly.
This power-up allows the user to walk (but not sprint) while charging for a special attack (hold ). This can prevent the user from being caught by a guard in the vicinity while charging, but it can also be used to sneak up on a guard and use the charged attack without having to be near the guard first. There is an "upgraded" version of the Run While Charging power-up called Sprint While Charging.