Finish off juggled enemies without attracting attention.
― In-game description[src]
Silent Obliteration is a power-up that allows Sly Cooper to finish guards off with an attack that does not alert other enemies. It is purchasable through ThiefNet, available from "He Who Tames the Iron Horse" in Sly 2: Band of Thieves, day 2 of "Flight of Fancy" in Sly 3: Honor Among Thieves and "Turning Japanese" in Sly Cooper: Thieves in Time.
Description[]
This move is a permanent, upgraded version of Sly's Stealth Slam (, then behind an unsuspecting guard), but instead of slamming the enemy into the ground, Sly swirls around the enemy, making them disappear into a tornado.
In 2 and 3, Sly runs around the guard at high speeds to perform the move. It momentarily creates a "pit" for the guard to fall into; if it used near another guard, it may walk into the "pit" and be taken out as well. Furthermore, due to how Sly can move around during the move, it's possible for the move to get interrupted either by Sly slipping off lower terrain when he moves over an edge (as both he and the guard will "fall" out of the move's animation), or by turning on his binocucom mid-animation.
In Thieves in Time, Sly uses his cane to swing around the guard at high speeds to perform the move. Here, the move will only take out the guard that was targeted, and Sly cannot move around during the move. Furthermore, the Stealth Slams of Sly's playable ancestors are functionally similar to the Silent Obliteration; while their Stealth Slam animations vary wildly, neither of them will draw the attention of nearby guards.