This page includes the controls for Sly Cooper and the Thievius Raccoonus. Originally released for the PlayStation 2, the game was later ported to the PlayStation 3 and PlayStation Vita as part of The Sly Collection. As such, the controls for the standard DualShock controller and those for the Vita are included.
Sly Cooper[]
Sly Cooper is the main character the player controls for most of the gameplay, be it on foot or in a vehicle.
Name | Input | Effect | |
---|---|---|---|
PS2 / PS3 | Vita | ||
Move | ![]() ![]() |
Sly moves around. | |
Ledge sneak | ![]() ![]() |
Sly sneaks along the edge of a wall. | |
Camera | ![]() |
The camera moves.[note 1] | |
Center camera | ![]() |
Rear touchpad | The camera centers behind Sly. |
Jump | ![]() |
Sly jumps once. | |
Double jump | ![]() ![]() |
Sly does a jump twice, while in the air, for extra height. | |
Swing cane | ![]() |
Sly swings his cane. | |
Jump attack | ![]() ![]() |
Sly jumps and swings his cane down for an attack. | |
Interact/Invisibility | ![]() |
Sly interact with objects of interest, such as poles (for climbing) and vaults. This also triggers his Invisibility move if he is out of range of interactive objects. | |
Use technique | ![]() |
Sly uses the currently selected technique. | |
Ninja Spire Jump | ![]() |
Sly performs a Ninja Spire Jump on small points, ropes, vines, etc. | |
Binocucom | ![]() ![]() |
Touch screen (center) | Sly opens or closes his binocucom. When a Bentley icon appears in the lower-left corner of the screen, the player can press ![]() ![]() ![]() |
Switch technique | ![]() ![]() |
The player swaps between available techniques. | |
Map | ![]() |
The player accesses the map of the current episode. |
Cooper Van[]
The player controls the Cooper Van, driven by Murray, in the missions "At the Dog Track," A Desperate Race" and "Burning Rubber."
Name | Input | Effect |
---|---|---|
Gas/steer | ![]() |
The van accelerates and can be steered. |
Turbo boost | ![]() |
The van gains a momentary boost of speed after nitro boosts are collected. This applies only to the racing missions. |
Battering ram | The van's battering ram is activated. This applies only to "Burning Rubber." |
Turret/Carmelita's shock pistol[]
The player controls a turret during the missions "Murray's Big Gamble" and "The King of the Hill." They also control Carmelita Fox using her shock pistol during the mission "A Temporary Truce."
Name | Input | Effect |
---|---|---|
Aim | ![]() |
The player aims the weapon. |
Shoot | ![]() ![]() |
The player fires the weapon. |
Hover blaster/Submarine[]
The player controls a hover blaster in the missions "A Ghastly Voyage" and "Rapid Fire Assault." A submarine is also operated in the mission "Treasure in the Depths."
Name | Input | Effect |
---|---|---|
Move/steer | ![]() |
The vehicle accelerates and can be steered. |
Aim/shoot | ![]() |
The vehicle's cannon is aimed and can be fired. |
Swamp skiff[]
The player controls a swamp skiff in the mission "Piranha Lake".
Name | Input | Effect |
---|---|---|
Steer and aim | ![]() |
The swamp skiff steers, and aims its flamethrower. |
Flamethrower | ![]() |
The swamp skiff fires its flamethrower. |
Hacking program[]
A hacking segment appears in the mission "Bentley Comes Through," where the player controls Bentley's avatar.
Name | Input | Effect |
---|---|---|
Move/steer | ![]() |
The avatar moves and can be steered. |
Aim/shoot | ![]() |
The avatar aims, and shoots missiles. |
Jetpack[]
The player controls Sly using Carmelita's jetpack in the final mission, "A Strange Reunion."
Name | Input | Effect |
---|---|---|
Move and aim | ![]() |
The jetpack moves in any direction, and its turrets can be aimed. |
Shoot | ![]() |
The jetpack fires its missiles. |
General[]
These are general controls that the player can utilize at almost anytime in the game.
Name | Input | Effect |
---|---|---|
Pause | ![]() |
The game pauses, and the Pause menu appears. |
Notes[]
- ↑ In this game only, camera functions are limited to just left and right movement. Some missions do not allow any camera movement whatsoever. However, camera movement (if allowed) is still possible when on the Pause menu.