The Cooper Gang goes to Paris to track down the first member of the Klaww Gang, Dimitri Lousteau, who was described by Sly as an underworld celebrity, equally at home in high class art circles and shady back alley crimes.
He was once a passionate, young art student, whose art techniques and visionary style were rejected by the art world. He then turns to a life of crime and starts forging old masterpieces. He now owns a nightclub on the west side of Paris, which lures chic, young patrons from far and wide.
Somewhere in Dimitri's Nightclub are the Clockwerk tail feathers. The gang do not know what Dimitri is planning to do with the tail feathers, but vow to put an end to those plans.
|Job name||Completed by|
|Satellite Sabotage||Sly Cooper|
|Sly re-positions three of Dimitri's satellite dishes so that Bentley can access his information.|
|Breaking and Entering||Sly|
|Sly sneaks through a wine cellar to break into Dimitri's nightclub. Once inside he takes some recon photos of the Clockwerk Tail Feathers.|
|Bug Dimitri's Office||Sly|
|Sly must carry a bugged painting to Dimitri's office so that the Gang will be able to listen in on his conversations.|
|Sly follows Dimitri to find out what he is hiding.|
|Murray sabotages Dimitri's aqua pump.|
|Silence the Alarms||Murray|
|Murray destroys Dimitri's alarm horns in preparation for the heist.|
|Sly sneaks into the theater to shut down the security in Dimitri's printing press room.|
|Sly chases after Constable Neyla to gain access to Dimitri's discothèque.|
|Bentley destroys the disco ball in the discothèque to weaken the moorings on the nightclub's giant sign.|
|Operation: Thunder Beak||Sly, Bentley, Murray|
|The Cooper Gang works together to bring down the giant peacock sign and retrieve the Clockwerk Tail Feathers.|
|Printing Press Duel||Sly|
|Sly confronts Dimitri in his printing press room to recover the Clockwerk Tail Feathers.|
The Cooper Gang successfully thwart Dimitri's counterfeiting operation and make off with the Clockwerk tail feathers. Carmelita and Neyla arrive to arrest Dimitri and shut down his nightclub. In celebration of a successful heist, the Gang spends a week in Monaco.
- The disco can be seen from Dimitri's office.
- As Bentley, before heading to the repair truck during the heist, you can use bombs to destroy the supports near the entrance of the nightclub, which will create a ramp for Sly to climb up in the next part of the heist. This is never stated to the player and may have been a minor objective excluded from the final game.
- Since this is an episode in Sly 2 where you lock up the main antagonist, if you hover over the episode in the episode list, an INTERPOL symbol appears in the bottom left-hand corner. Press when you see it and you can watch the bonus video.
- In the PAL version of the game, the gambling scene was removed from the getaway cutscene. As The Sly Collection was likely a port of the PAL version of the game (due to the tendency for these later released versions to have minor bug fixes and faster load times), it also is missing the gambling scene.
- This episode is referenced by Arpeggio several episodes later and then returned to at the end.
- In the PS3 version, the music for "Operation: Thunder Beak" is remixed. In the Vita version, it plays the fight version throughout.
- In gameplay, when Sly grabs the tail feathers after defeating Dimitri, he picks them up with two arms like they are heavy, but in the cinematic, he is seen easily holding them in one hand.
- Additionally in the cinematic, the tail feathers are those of a normal owl, not a mechanical one.
- This is the only episode in the game that doesn't feature any booby-trapped loot.
- Originally, this episode featured a mission where Sly gained access to the rear courtyard by the disco by hitching a ride on a helicopter, as it was locked from the inside.