Vicious Voodoo is the third episode in Sly Cooper and the Thievius Raccoonus. It is set in the jungles of Haiti, and the main antagonist is Mz. Ruby.
Plot[]
Introduction[]
Mz. Ruby as a child.
Sly studied up on Mz. Ruby, a Fiendish Five member born into a family of voodoo mystics. Because she was feared as a child, she resorted to making friends with the undead. As an adult, she used her powers to punish the world and eventually fled to the Haitian jungle.
The Dread Swamp Path[]
To navigate the treacherous terrain of the swamp path, Sly utilized the new Rail Walk move he had recently learned from Muggshot's section of the Thievius Raccoonus. He slid across both standard and slippery vines to explore the area and progress deeper into the swamp.
Sly approaching the guard compound.
Upon reaching a compound, Sly spotted the treasure key, but it had a bad mojo force field erected around it. He had to disable it by destroying all five candles surrounding it and also avoid detection by the water rats patrolling the area. Once Sly destroyed all the candles, he grabbed the key and unlocked the gate leading to Mz. Ruby's center of operations.
The Swamp's Dark Center (Part 1)[]
As Sly enters[Mz. Ruby's lair, Bentley contacts and tells him that his paranormal scanner is maxing on the skull temple in the distance. Sly assumes that Mz. Ruby herself was the source, which Bentley agrees with. Bentley concludes that Sly will have to find a way inside the temple if he wants to confront Mz. Ruby.
Sly letting the Beast out.
After Sly slides his way down further into the lair, Mz. Ruby addresses her guards on the P.A system, demanding that they step up the production of the ghosts. She then reveals her plan to take over Mexico once they have all of the ghosts.
The Lair of the Beast[]
Sly stumbled upon a gigantic voodoo gate that Mz. Ruby apparently built to keep something from entering or escaping. Sly climbed up and around the gate, entering into a swamp-filled lair, which happened to be home to a massive sea serpent known as the Beast. As Sly ventured through the swamp, Bentley took note of the moving reeds and advised Sly to keep moving. Sly eventually encountered the creature, who awakened and gave chase to him through a thicket. Sly barely made it to the treasure key before the Beast retreated into the swamp.
Piranha Lake[]
Sly hopped onto a swamp skiff and set out into the lake filled with piranhas. These fish were the only source of oil for the skiff's flamethrower. Using the fuel provided by the fish, Sly was able to light the 25 tiki torches within two minutes, allowing him to unlock the gate leading to the treasure key.
A Grave Undertaking[]
Bentley contacted Sly to warn him about how haunted the area was, as indicated by his paranormal scanners. As Sly pressed forward, he came across a gravestone that was continuously spawning ghost rats. Upon smashing it, the ghosts stopped appearing all of a sudden, leaving Bentley to believe it was some sort of ghost generator. By smashing them all, Sly would be able to make it through safely.
The Swamp's Dark Center (Part 2)[]
Sly unlocking the cauldron's lid.
After getting three more treasure keys, Sly opens a locked gate, which allows the Beast to enter into the facility and break down the gate blocking entry to the other side. Once on the other side, Sly spots a giant voodoo eggbeater, which is guarded by several water rats. Sly comes up with a plan to unlock the cauldron's lid and thrash the production to build up enough steam pressure to get launched into Mz. Ruby's skull temple. To access the other areas, Sly has to sneak around the machine by Rail Walking in the shadows of the masks to avoid detection. After collecting the last 3 keys, Sly unlocks the lid, which falls down and kills the guards. Once he hops onto the lid, he is launched up to the skull temple.
Descent Into Danger[]
Upon entering this area, Bentley appeared on the line to complain about the poor conditions in the facility, how the green waterfalls were overflowing with bones and body parts. As Sly ventured through the area, Mz. Ruby contacted him directly via the loudspeaker to warn him that she was inside his mind and was aware of his treachery. Sly then came across a heavily secured room. Bentley explained that this security was probably the source of the green goo used to create Mz. Ruby's army of ghosts.
A Ghastly Voyage[]
Sly hopped onto a hover blaster and rode through a large swampy area filled with ghost rats spawning from headstones. By using the vehicle's cannon, he not only had to blast his way past several enemies but also several barriers that blocked the passage. As Sly made it halfway through the location, Bentley radioed him, informing him that the flowing soup that was seen in the ghost production facility[1] happened to be highly charged ectoplasm, which he believed to be the source of power for the ghost generators.
Down Home Cooking[]
Bentley informed Sly that the ghost floating above the room contacted him via specter-wave radio, and they cut a deal. The ghost wanted to make a large pot of gumbo but feared the bomb toting roosters. If Sly could manage to whack 50 chickens in a minute and a half, the ghost would give him the treasure key he was holding.
A Deadly Dance[]
Sly confronts Mz. Ruby inside her skull temple. She proposes they both play a nice game of Simon Says, as a way to test Sly's reflexes. She explains the rules of the game, of which Sly is to dodge her voodoo magic or face a painful zap. Determined to take her down, Sly accepts the challenge, finding it not so difficult.
Mz. Ruby and her minions.
Sly faces off against the evil alligator in 3 rounds. Each involved the same process, in which Sly is to dodge the incoming projectiles of Mz. Ruby's voodoo magic as he attempted to make his way towards her. After being ultimately beaten in all 3 rounds, Mz. Ruby admits to Sly that he has some rhythm, but she warns him that it will not serve him good if he is to go after the next Fiendish Five member, the Panda King, as he is tough, with a capital T. However, Sly feels he can manage it, should the Panda King be anything like her and the previously defeated members.
Mz. Ruby Vexed[]
Mz. Ruby defeated and brought to custody.
Mz. Ruby's section of the Thievius Raccoonus contains an entry for Sly's pioneering ancestor Slytunkhamen Cooper, whose Invisibility technique allowed him to steal from corrupt pharaohs and greedy noblemen. Carmelita shows up and once again fails to capture Sly but instead slaps the cuffs on Mz. Ruby. Her production of zombies, which are made illegal in the World Peace Accord of '71, earned her a life sentence behind bars.
Sly and the gang enjoy a few weeks in the tropical sunshine, working on their tans in preparation for their next caper.
Trophies[]
PS3/PS Vita[]
| Image | Name | Requirement |
|---|---|---|
|
Bayou Lily | Enter the Voodoo swamp. |
|
Singing Gator | Collect a voodoo blueprint. |
|
Slow Slacker | Upgrade your slow motion technique. |
|
Time Stopper | Max out all slow motion techniques. |
|
Dance, Dance, Ruby | Defeat Mz. Ruby. |
PS4/PS5[]
References[]
- ↑ Episode: Vicious Voodoo; Job: Descent Into Danger.











